Search found 278 matches
- Sat Nov 09, 2024 11:50 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28338
Re: Friday Facts #408 - Statistics improvements, Linux adventures
The first argument to mmap() is the target address to map to. Of course, the kernel can only respect that if no other memory is in the way (and page alignment is met, but that should not be a problem in this case). Otherwise, you'd simply have to avoid pointers and use offsets instead.
- Tue Oct 22, 2024 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Add more decimal places in assembler tooltip
- Replies: 8
- Views: 393
Re: Add more decimal places in assembler tooltip
Switching to per minute would allow more significant digits, but would not make comparing to other recipes (which are not shown in per minute) any simpler.
- Tue Oct 22, 2024 1:57 pm
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 1680
Re: Change "Enqueue" to "Add to Queue" in english
As an ESL software developer, I am well aware of the words "Enqueue" and "Dequeue".
- Fri Sep 06, 2024 6:35 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34376
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I was a bit taken aback by this, but I guess what you're saying is: Destroyed rocks won't drop stone. But mined rocks (and deconstructed rocks) still will. This makes sense in the context of the game, as destroyed trees don't drop wood and destroyed cliffs don't drop anything. Yes exactly, mining t...
- Fri Jul 26, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22022
Re: Friday Facts #421 - Optimizations 2.0
Regarding the electric network. My approach would have been to optimize based on groups, i.e. idle or full load. For these two cases there is no need to iterate through the entities, instead we just track the total power consumption. Then you track changes instead. All entities report when they no ...
- Fri Jul 26, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22022
Re: Friday Facts #421 - Optimizations 2.0
But what if a chunk is revealed by more than 255 radars?
- Sat Jul 20, 2024 1:26 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59325
Re: Friday Facts #414 - Spoils of Agriculture
Everyone talks about freezing, refrigerator cars, etc... ...no one's said anything about the original solution to this problem: canning. Canning (or rather the boiling afterwards which makes it actually preservable) changes the chemical makeup of the biological material. That's not (usually) a prob...
- Fri Jul 12, 2024 5:43 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21931
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
On showing quantities, something like may be a good fit from the user side (compared to existing in rich text). Though of course I don't know if you can get at the numbers easily from the engine side.
Code: Select all
[signal=iron-plate]
Code: Select all
[item=iron-plate]
- Thu Jul 11, 2024 3:37 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 49924
Re: Friday Facts #418 - Space Age release date
Do we know what hour and timezone the expansion releases on? I find it entertaining to put countdowns to games on my phone screens, and I enjoy the absurdity of counting hours if possible. "102" days is just not as entertaining as "101 days, XX hours, XX minutes". I'd guess 1PM ...
- Sat Jun 15, 2024 7:22 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 6196
Re: Quality of items in Factorio 2.0
Vanilla and SA have different tech trees.Loewchen wrote: ↑Sat Jun 15, 2024 6:34 pmThe recycler is unlocked by mining scrap, scrap only exists on fulgora, fulgora requires SA.BrainGamer_ wrote: ↑Sat Jun 15, 2024 6:22 pm Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
- Sat Jun 01, 2024 7:10 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28569
Re: Friday Facts #413 - Gleba
If a story wants to be posh, they call our world terra. Which is Latin for ground.CyberCider wrote: ↑Sat Jun 01, 2024 4:57 pmWell, the name of our own planet is also a word for “ground”JustSmileMan wrote: ↑Fri May 31, 2024 11:34 pm Ya'll really just named this planet a Polish slang term for "ground". 10/10 gonna buy for sure.
- Fri May 31, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28569
Re: Friday Facts #413 - Gleba
Somehow, this feels like it needs its own building appearances. Anything you put down would be covered by something alive in no time.
- Tue May 21, 2024 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 1606
Re: Better Production statistics
These stats would, imo, only be meaningful if you could select a section of your base and then get these stats from only within that selection. Allowing to do that dynamically would require storing statistics for every assembler individually. I highly doubt that'd ever be viable. Allowing users to ...
- Tue May 14, 2024 7:00 pm
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 11
- Views: 1273
Re: Remove all simple forms of properties that are defined in table and simple form
A less breaking version of this would be to normalize in data:extend(), so you can initially set either version but when reading you always get the array version. That would probably be more implementation work though.
- Mon May 13, 2024 4:48 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36257
Re: Friday Facts #409 - Diminishing beacons
Is a 1/sqrt(n) lookup table faster than doing the computation directly? Maybe if Lua I guess. Yes. Only the most simple functions will break even or be faster than a predictable memory load. But more importantly, having it as a table makes it trivially modable. I would rather say it depends. The bi...
- Sat May 11, 2024 10:54 am
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 1019
Re: Can someone please count brackets for me? I'm serious.
I even recall having had to write extra code in a parser to reject trailing commas in array definitions.
- Fri May 10, 2024 7:07 pm
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 1019
Re: Can someone please count brackets for me? I'm serious.
While I agree with your formatting preferences Fury, I suspect being blind to your own mistakes applies here as well.
- Fri May 10, 2024 6:58 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23960
Re: Friday Facts #410 - Rocket turret & Target priorities
Automated deforestation.JackTheSpades wrote: ↑Fri May 10, 2024 11:30 am With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun
- Fri Apr 26, 2024 4:25 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28338
Re: @raiguard RE: background saving
If the game engine uses 2 different memory pools for data that's "read-only" and data that changes every tick, then the amount of memory duplicated in copy-on-write can be minimized to less than "doubling the memory usage", but I don't know if Wube uses any memory management str...
- Fri Apr 26, 2024 3:22 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28338
Re: @raiguard RE: background saving
If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...