Yes!! Please make pollution_statistics production by force and surface!So what do you think? Are there any other statistics improvements you can think about for 2.0?
Search found 86 matches
- Fri Apr 26, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 142
- Views: 12875
Re: Friday Facts #408 - Statistics improvements, Linux adventures
- Fri Mar 13, 2020 11:00 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
RE: {Spoiler} HAL-9000 Missions When Freeman asks you to take him to the satellite to initialize HAL, where exactly is this? It doesn't appear to be on the first space platform you get. Perhaps this is referring to some ground location? Hi. The mission is asking you to take freeman to your space la...
- Wed Jan 29, 2020 11:00 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
hello, i was playing in 18.0 and 18.1 and the mod was working fine, but now in 18.2 on load giving error: Mods to disable:Failed to load mods: __Mining-Space-Industries__/data.lua:10: __Mining-Space-Industries__/prototypes/robots.lua:121: attempt to call global 'flying_robot_sounds' (a nil value) s...
- Sun Dec 08, 2019 12:24 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
Greetings, Thanks for making an awesome mod that has absorbed 100s of hours figuring out the story steps to make progress. I believe I'm currently stuck on the Space Probe task. I have sent up 15 probes. The first 5 found the Nauvis and 4 of its moons. However, everyone since then has resulted in =...
- Mon Aug 19, 2019 8:06 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 360488
Re: [MOD 0.17+] Industrial Revolution (WIP)
Wow!!! This is amazing! Great work! Cant wait for it!!
- Mon Jul 15, 2019 10:14 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
- Wed Jun 05, 2019 11:26 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
- Thu May 30, 2019 7:34 pm
- Forum: Modding interface requests
- Topic: Player Ammo Damage and Gun Speed Modifier
- Replies: 5
- Views: 3215
Re: Player Ammo Damage and Gun Speed Modifier
We really need a character_ranged_damage_bonus and character_melee_damage_bonus
- Wed Apr 17, 2019 5:43 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
- Tue Apr 16, 2019 7:27 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
where should i build the assemblers to build 2x processing units? describtion says : build it where freeman tells you ... but i have no idea what he said to me anymore ... any idea how i can read it again , where he wants it? You did research the techonology, right ? when you do, the location is ma...
- Mon Apr 15, 2019 12:35 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
- Mon Feb 04, 2019 12:50 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
Hi Henry Good to know you are having fun with the mod. Thanks for the bug report. There is a new version fixing the problem. About the beast you have just met. Please keep a save game from this point. I have received other feedback where people are complaining about It, that is too hard to deal wit...
- Mon Jan 28, 2019 8:38 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
In my opinion, I think you need to re-balance the atomic bomb cargo. In my current playthrough, it requested 6 atomic bomb cargoes. Here's my math: 1 cargo=10,000 bombs 1 bomb=20 U235=200,000 U235 1 U235=3 U238 through Koverex process=600,000 U238 1 U238=10 U ore=6,000,000 ore So 36,000,000 total U...
- Wed Jan 16, 2019 9:50 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
Really loving your mod MFerrari! There's real difficulty in finding decent "campaign-like" mods for Factorio, but after finding this one... Well, let's just say I haven't had this much fun with Factorio since I finished the official campaign. Sadly, I've run into a bug. When the fireworm ...
- Thu Jan 10, 2019 10:13 pm
- Forum: Maps and Scenarios
- Topic: Jail Break scenario
- Replies: 4
- Views: 5719
Re: Jail Break scenario
Hi
I have made a mod with this. It is much better now (PVP / PVE options, random maps, EN locale)
Please try it: https://mods.factorio.com/mod/JailBreak
I have made a mod with this. It is much better now (PVP / PVE options, random maps, EN locale)
Please try it: https://mods.factorio.com/mod/JailBreak
- Thu Dec 13, 2018 4:12 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
Error while running event mining-space- industries::on_tick (ID 0) _ _Mining-space- industries_ _/control.lua:2129: attempt to index field '?' (a nil value) I got this once we needed to repair wheatly Hi Is your mod updated ? What happened with the shipwreck where you found Glados first ? Is it the...
- Thu Oct 11, 2018 9:42 pm
- Forum: Maps and Scenarios
- Topic: Jail Break scenario
- Replies: 4
- Views: 5719
Jail Break scenario
** JAIL BREAK SCENARIO ** Welcome to the Jail Break scenario. Your company, Mining Space Industries, sent you with a team of scientists to study the behavior of cats on the planet Kepler-117. It was going well until the aliens became aggressive and determined to feed on your cats. You can not allow...
- Sat Oct 06, 2018 12:15 pm
- Forum: Multiplayer
- Topic: [BR]Looking for Someone to play Casual
- Replies: 2
- Views: 1758
Re: [BR]Looking for Someone to play Casual
Oi Diego
Também estou procurando alguém pra começar um jogo on line desde o início.
Se quiser eu topo. Tem zap ?
Também estou procurando alguém pra começar um jogo on line desde o início.
Se quiser eu topo. Tem zap ?
- Thu Sep 13, 2018 10:54 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
Thats for blues only. red Chips and modules must be near the shipwrecks (each technology description says where)
- Thu Sep 13, 2018 5:47 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78477
Re: [MOD 0.15.x] Mining Space Industries
So far, so good. Research issue resolved, but when I use a recipe it says the second it is done with creating the product (tried for 2 red circuits and 2 module recipes) Error while running event Mining-Space-Industries::on_tick (ID 0) LuaEntity API call when LuaEntity was invalid. stack traceback:...