Search found 92 matches
- Wed Nov 05, 2025 6:14 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Cloning boiler duplicates fluid inside
- Replies: 4
- Views: 384
Re: [2.0.72] Cloning boiler duplicates fluid inside
Cloning by definition copies all characteristics, including chest contents and fluid contents. If you want the new entity to be empty, you will have to empty it by script after cloning. Or you can use create_entity() and manually copy the properties that you want to preserve.
I dont want it to ...
- Wed Nov 05, 2025 11:51 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] Cloning boiler duplicates fluid inside
- Replies: 4
- Views: 384
[2.0.72] Cloning boiler duplicates fluid inside
Playing a mod with lots os cloning events, I have noticed that fluid storage was raising when it should not...
After some tests in my mod, I found that when a boiler is cloned, the water inside it is duplicated.
How to reproduce: use this console command
/c local player = game.player local ...
After some tests in my mod, I found that when a boiler is cloned, the water inside it is duplicated.
How to reproduce: use this console command
/c local player = game.player local ...
- Tue May 13, 2025 11:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
- Replies: 6
- Views: 2214
Re: [Genhis] [2.0.43] OSX only hang in mapgen code
Hi there @Genhis. The the new version is now raising the error, but I'm debugging and not finding the cause of the issue... its a map_gen_setting..
I have no idea what MultioctaveNoise::octaves are... =(
In my tests, the issue is on the map_gen_setting used to create a new surface... I made a ...
I have no idea what MultioctaveNoise::octaves are... =(
In my tests, the issue is on the map_gen_setting used to create a new surface... I made a ...
- Fri Nov 15, 2024 10:28 am
- Forum: Duplicates
- Topic: [2.0.18] Crash when a gui camera points to surface that is deleted
- Replies: 2
- Views: 614
[2.0.18] Crash when a gui camera points to surface that is deleted
I'm getting this game crash. It happens when a surface is deleted with a gui camera pointing to that surface, like the shown picture... If I close that camera before surface deletion, the game does not crash.
- Sat Nov 02, 2024 9:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
- Replies: 2
- Views: 469
Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
Seens fixed on 2.0.14
- Thu Oct 31, 2024 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
- Replies: 2
- Views: 469
[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
Hello, we are having some weird behavior on multiplayer games. Client players seems to slide after stop moving, in any terrain, when his player.character.character_running_speed_modifier> 0 . All clients are affected, sliding some tiles beyond after stop running. I Believe it is not lag issue ...
- Fri Apr 26, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 59234
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Yes!! Please make pollution_statistics production by force and surface!So what do you think? Are there any other statistics improvements you can think about for 2.0?
- Fri Mar 13, 2020 11:00 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
RE: {Spoiler} HAL-9000 Missions
When Freeman asks you to take him to the satellite to initialize HAL, where exactly is this? It doesn't appear to be on the first space platform you get. Perhaps this is referring to some ground location?
Hi. The mission is asking you to take freeman to your ...
- Wed Jan 29, 2020 11:00 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
hello, i was playing in 18.0 and 18.1 and the mod was working fine, but now in 18.2 on load giving error:
Mods to disable:Failed to load mods: __Mining-Space-Industries__/data.lua:10: __Mining-Space-Industries__/prototypes/robots.lua:121: attempt to call global 'flying_robot_sounds' (a nil value ...
- Sun Dec 08, 2019 12:24 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
Greetings,
Thanks for making an awesome mod that has absorbed 100s of hours figuring out the story steps to make progress.
I believe I'm currently stuck on the Space Probe task. I have sent up 15 probes. The first 5 found the Nauvis and 4 of its moons. However, everyone since then has resulted ...
- Mon Aug 19, 2019 8:06 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 538342
Re: [MOD 0.17+] Industrial Revolution (WIP)
Wow!!! This is amazing! Great work! Cant wait for it!!
- Mon Jul 15, 2019 10:14 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
Just change the mod setting and reduce Explosion Risk %Yandersen wrote: Fri Jul 12, 2019 6:07 pm FerrariMAF, did you ever considered to remove that highly annoying buildings breakdown "feature", or am I the first to ask? Is there any way to turn those constant ridicules distractions off?
- Wed Jun 05, 2019 11:26 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries Glados gone
Lost it ? Ohhh my! heheheSKleen75 wrote: Tue Jun 04, 2019 11:15 pm Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
/c game.player.insert{name='glados-core'}
- Thu May 30, 2019 7:34 pm
- Forum: Modding interface requests
- Topic: Player Ammo Damage and Gun Speed Modifier
- Replies: 5
- Views: 4734
Re: Player Ammo Damage and Gun Speed Modifier
We really need a character_ranged_damage_bonus and character_melee_damage_bonus
- Wed Apr 17, 2019 5:43 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
Can you share your save game for a look ?Garg1979 wrote: Wed Apr 17, 2019 4:56 pmno.jpgYou did research the techonology, right ? when you do, the location is market on your map (2 blue chips)
i already researched it , but as u can see , there is no symbol with 2 blue chips on the map
- Tue Apr 16, 2019 7:27 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
where should i build the assemblers to build 2x processing units?
describtion says : build it where freeman tells you ... but i have no idea what he said to me anymore ... any idea how i can read it again , where he wants it?
You did research the techonology, right ? when you do, the location ...
- Mon Apr 15, 2019 12:35 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
Hi Airat. Not a bug. Its radius gets bigger over time. Soon you will have a quest to dismantle this ship and is will be overAirat9000 wrote: Sun Apr 14, 2019 4:36 amfind bug? Not bug?
radius in electricity damage in territory
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- Mon Feb 04, 2019 12:50 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
Hi Henry
Good to know you are having fun with the mod. Thanks for the bug report. There is a new version fixing the problem.
About the beast you have just met. Please keep a save game from this point.
I have received other feedback where people are complaining about It, that is too hard to deal ...
- Mon Jan 28, 2019 8:38 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
In my opinion, I think you need to re-balance the atomic bomb cargo.
In my current playthrough, it requested 6 atomic bomb cargoes.
Here's my math:
1 cargo=10,000 bombs
1 bomb=20 U235=200,000 U235
1 U235=3 U238 through Koverex process=600,000 U238
1 U238=10 U ore=6,000,000 ore
So 36,000,000 ...
- Wed Jan 16, 2019 9:50 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 106355
Re: [MOD 0.15.x] Mining Space Industries
Really loving your mod MFerrari!
There's real difficulty in finding decent "campaign-like" mods for Factorio, but after finding this one...
Well, let's just say I haven't had this much fun with Factorio since I finished the official campaign.
Sadly, I've run into a bug. When the fireworm appears ...