[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

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FerrariMAF
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[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

Post by FerrariMAF »

Hello, we are having some weird behavior on multiplayer games. Client players seems to slide after stop moving, in any terrain, when his player.character.character_running_speed_modifier> 0 . All clients are affected, sliding some tiles beyond after stop running. I Believe it is not lag issue, latency is low (12 ticks). Does not happen with host player. Tested without mods, issue still there.
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FerrariMAF
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Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

Post by FerrariMAF »

Seens fixed on 2.0.14
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Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0

Post by Genhis »

Yes, I think we forgot to mention it in the changelog, sorry!
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