[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
- FerrariMAF
- Long Handed Inserter
- Posts: 90
- Joined: Fri May 26, 2017 11:39 am
- Contact:
[2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
Hello, we are having some weird behavior on multiplayer games. Client players seems to slide after stop moving, in any terrain, when his player.character.character_running_speed_modifier> 0 . All clients are affected, sliding some tiles beyond after stop running. I Believe it is not lag issue, latency is low (12 ticks). Does not happen with host player. Tested without mods, issue still there.
- FerrariMAF
- Long Handed Inserter
- Posts: 90
- Joined: Fri May 26, 2017 11:39 am
- Contact:
Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
Seens fixed on 2.0.14
Re: [2.0.13] Multiplayer clients sliding when character_running_speed_modifier > 0
Yes, I think we forgot to mention it in the changelog, sorry!