Search found 13 matches

by BrickNukem
Fri Jan 19, 2024 2:00 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 22123

Re: Friday Facts #394 - Assembler flipping and circuit control

Why wouldn't buildings also be mirrored visually? Notably the refinery. Is it because of something like the directionality of shadows?
by BrickNukem
Fri Oct 19, 2018 7:14 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54718

Re: Friday Facts #265 - Nomenclature & Steam networking

My best effort: Spawning entities into the world: You build an entity Drones build an entity Ghosts: You plan a ghost entity You plan a blueprint You snap a new blueprint You cancel a planned entity (this one was missing) Collecting entities and items: You grab an entity Drones grab an entity You gr...
by BrickNukem
Mon Apr 02, 2018 2:33 pm
Forum: Pending
Topic: [16.36] Black screen after switching to second monitor (fullscreen)
Replies: 1
Views: 1151

[16.36] Black screen after switching to second monitor (fullscreen)

After starting factorio (0.16.36) for the first time since 0.15, I joined a multiplayer game and went into settings and changed the game (fullscreen) to render on my second monitor. After exiting, the game is failing to start up. I see the loading screen up to 'cropping sprites' and then the screen ...
by BrickNukem
Sat Jul 01, 2017 10:24 am
Forum: General discussion
Topic: How to avoid that updates break saves?
Replies: 5
Views: 2710

Re: How to avoid that updates break saves?

As others mentioned, it's very easy to set steam to a specific version. Your solution is more permanent, but steam makes it very easy to wait until something specific is fixed.
by BrickNukem
Thu Jun 29, 2017 8:14 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Train based warehouse (HIGH throughput, no bots)
Replies: 6
Views: 7946

Re: Train based warehouse (HIGH throughput, no bots)

Haha yep. It's actually an even gap between two inserters that is a problem. I recently saw someone else using a car for this same reason. It's 2x2 or close to it I think.
by BrickNukem
Sat Jun 17, 2017 6:10 pm
Forum: Outdated/Not implemented
Topic: Advanced Player Option - auto shutdown
Replies: 5
Views: 2470

Re: Advanced Player Option - auto shutdown

You can schedule a task in windows to shut down your pc at 2:00am.
by BrickNukem
Mon Jun 12, 2017 3:00 pm
Forum: General discussion
Topic: warehouse
Replies: 40
Views: 14339

Re: warehouse

I and a friend use a train-based "warehouse" with crazy storage space and high throughput (vanilla). Maybe this will interest you. See this topic here. It will hold a few million of whatever you put into it.

Image
by BrickNukem
Mon Jun 12, 2017 2:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Train based warehouse (HIGH throughput, no bots)
Replies: 6
Views: 7946

Train based warehouse (HIGH throughput, no bots)

Hey everyone, I see many people trying to figure out how to do efficient storage and buffering. I want to showcase a solution I and my friend came up with: http://i.imgur.com/21kPC9m.jpg See it in action: https://gfycat.com/UnawareNiceFluke To get high throughput, we had to solve a little problem. T...
by BrickNukem
Mon Jun 12, 2017 12:08 pm
Forum: General discussion
Topic: how long does 'experimental' take?
Replies: 13
Views: 4673

Re: how long does 'experimental' take?

"Unstable" means not just "might crash" but also "subject to changes". 0.15 is unstable in the latter sense.
by BrickNukem
Mon Jun 12, 2017 9:04 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 61229

Re: Personal robots prioritize nearest first

Given the sentiment of some of the posters here, I feel the need to say I fricking love this game and how smooth the experience is. Despite it being a very minor annoyance (out of exceptionally few anyway), I decided to post this topic because I find it interesting. I don't mind that it's low on the...
by BrickNukem
Thu Jun 08, 2017 8:11 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 61229

Re: Personal robots prioritize nearest first

It would not affect performance if only personal bots would seek the nearest target (and also have priority). Yes it would. A thing to work on finds a robot not the other way around. I see. That does make it trickier. Still though, is changing the behavior of personal robots something you are inter...
by BrickNukem
Wed Jun 07, 2017 5:02 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 61229

Re: Personal robots prioritize nearest first

Manron wrote:i guess it is the way it is for performance reasons. [...]
I understand that, but in this case it's trading cpu time for *my* time, so it's worth it to me!
by BrickNukem
Wed Jun 07, 2017 11:06 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 61229

Personal robots prioritizing nearest first

TL;DR (De)construct dense areas faster by having personal robots do the closest thing first, since you can then move around and keep flight distances short. What ? Construction bots from your personal roboports have a clumsy order in which they select construction tasks. This causes long flight tim...

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