Search found 28 matches

by jamezhall
Fri Oct 18, 2024 11:06 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27846

Re: Friday Facts #433 - Liftoff Initiated

Best thing about that video was we can finally all agree now on the pronunciation of GLEBA. Ha! No more Glee-ba or Xterms fav Glubba <3
by jamezhall
Fri Oct 04, 2024 11:10 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 32278

Re: Friday Facts #431 - Gleba & Captivity

PLEASE - What happens when you turn off biters? This question hasn't really been answered. Many of us want to just build factories. :)
Same with the FFF with the worm - What happens when enemies are turned off?
by jamezhall
Fri Sep 20, 2024 2:09 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31793

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

What happens if we turn of enemies? Does that setting affect the new planets?
Can you set the setting so that enemies dont attack you and that is still the case with the snake?
by jamezhall
Fri Jun 07, 2024 11:07 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59739

Re: Friday Facts #414 - Spoils of Agriculture

Seeing all this wonderful art makes me wish that there was an assembler redesign! 10/10 update. Looking forward to playing it.
by jamezhall
Fri Dec 22, 2023 12:28 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 20939

Re: Friday Facts #390 - Noise expressions 2.0

Huh? Lol I’m excited - this week I don’t understand why - but I’m excited ha - hope the math people enjoy this week !
by jamezhall
Fri Nov 03, 2023 12:04 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 42256

Re: Friday Facts #383 - Super force building

Perfection. Thats the post.
by jamezhall
Fri Oct 06, 2023 11:39 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 36955

Re: Friday Facts #379 - Abstract rewiring

RIP https://mods.factorio.com/mod/WireShortcuts - you were loved <3

Ha but in seriousness, great changes! can't wait to play!
by jamezhall
Fri Sep 08, 2023 12:56 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 197443

Re: Friday Facts #375 - Quality

I'm just a voice on the internet so who cares what I think... But I don't like this update. It takes away this simplicity in a way that I can only describe it being like when they went from Assassin's Creed early years to Assassin's Creed RPG mode. I don't like the Idea of fortnite / rpg mode in fac...
by jamezhall
Tue Dec 08, 2020 7:42 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 245753

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

May I please request a 1.1 update so it works with the latest version of factorio? I'm sorry i dont know how mods work well enought to submit a github thingo. If I could I would. Thanks and many thanks for supporting the mod! It was update for 1.1 10 days ago. https://mods.factorio.com/mod/deadlock...
by jamezhall
Sat Dec 05, 2020 5:03 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 245753

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

May I please request a 1.1 update so it works with the latest version of factorio?
I'm sorry i dont know how mods work well enought to submit a github thingo. If I could I would.

Thanks and many thanks for supporting the mod!
by jamezhall
Sat Nov 28, 2020 7:55 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 99336

Re: [MOD 0.13] Water Well - pump water from the underground

JokerJC wrote: ↑Fri Nov 27, 2020 3:14 am1.1.x PLZ
Second that 1.1 plz
by jamezhall
Fri Nov 27, 2020 8:23 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 52
Views: 74112

Re: [MOD 0.16.x] Factorio Extended Plus

I see that these mods have been updated for 1.1 in github but arnt on the mod portal yet. Is there just a lag of the mod portal not picking up the new code. Not mad or anything , just eagerly waiting so I can play my map in 1.1.... no rush. Thanksgiving is more important! <3
by jamezhall
Wed Nov 25, 2020 11:27 am
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 53944

Re: Version 1.1.1

Hey. Im getting really slow download on the Zip from the website. Am on 100down 40up so should be super quick. Is there are CDN for Australia or something like a mirror?
by jamezhall
Fri Aug 14, 2020 9:54 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 107009

Re: Version 1.0.0

Anyone else getting this error on Mac?
Screen Shot 2020-08-14 at 7.52.34 pm.png
Screen Shot 2020-08-14 at 7.52.34 pm.png (2.94 MiB) Viewed 55303 times
by jamezhall
Fri Aug 14, 2020 9:13 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 118360

Re: Friday Facts #360 - 1.0 is here!

2020 keeps on giving.. No more FFF.... RIP. I'm legit saddened as it was the one piece of good news I enjoyed reading every week. I understand why especially when there isnt much in the way of shiny new things. I wonder if once a fortnight would be doable? Happy that 1.0 is here - and while I will m...
by jamezhall
Tue Jun 16, 2020 11:10 am
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 26601

Re: Version 0.18.32

First time playing Factorio on a Mac (Standalone version NOT steam)
I am getting the below message trying to update. It says that there is an update, but once you press Update Now it says:
Screen Shot 2020-06-16 at 9.08.13 pm.png
Screen Shot 2020-06-16 at 9.08.13 pm.png (96.53 KiB) Viewed 17833 times
Is it just a time thing? Am in Australia.
by jamezhall
Wed Aug 07, 2019 10:54 pm
Forum: Not a bug
Topic: [0.17.62] Compilatron killed me
Replies: 3
Views: 1937

Re: [0.17.62] Compilatron killed me

Not a bug, compilatron will sometimes smash his way through things to get where he needs to go. "Things" including you :p Thanks for the report anyway. Ok. Can you please explain why the decision to allow the tutorial giver the ability to KILL you is a good idea? I'm sorry I literally can...
by jamezhall
Fri Jul 12, 2019 3:20 pm
Forum: Not a bug
Topic: [0.17.55]Trees not marked for destruction when ghosting belts
Replies: 11
Views: 3339

Re: [0.17.55]Trees not marked for destruction when ghosting belts

posila wrote: ↑Fri Jul 12, 2019 2:07 pm
BlueTemplar wrote: ↑Fri Jul 12, 2019 1:28 pmLife... Uh... finds a way :
Best impression ever. 10/10 Goldblums
Hot wings episode reference?
by jamezhall
Thu Jun 13, 2019 10:36 pm
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 18368

Re: Version 0.17.49

Limited of usage of tab/shift-tab to move between textboxes as other objects didn't support it and it seems like it isn't worth to try to support it for everything. The one thing I can't stand is not being able to TAB when changing train colors. Most of the time i'm typing in an rgb code and I have...
by jamezhall
Wed Jun 05, 2019 12:56 am
Forum: Minor issues
Topic: [Twinsen][0.17.2] Anyone can cause total blackout for any player in multiplayer (icon spam in chat)
Replies: 3
Views: 2411

Re: [Twinsen][0.17.2] Anyone can cause total blackout for any player in multiplayer (icon spam in chat)

Twinsen wrote: ↑Thu Mar 28, 2019 12:29 pm We are looking at moving chat to it's own window.
So this should be looked at late in 0.17
This would be fantastic.
Chat is always hard to read, and then you see it on twitch and its all pixelated due to compression... Would be nice to have a separate window!

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