Search found 28 matches
- Fri Oct 18, 2024 11:06 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27846
Re: Friday Facts #433 - Liftoff Initiated
Best thing about that video was we can finally all agree now on the pronunciation of GLEBA. Ha! No more Glee-ba or Xterms fav Glubba <3
- Fri Oct 04, 2024 11:10 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 32278
Re: Friday Facts #431 - Gleba & Captivity
PLEASE - What happens when you turn off biters? This question hasn't really been answered. Many of us want to just build factories.
Same with the FFF with the worm - What happens when enemies are turned off?
Same with the FFF with the worm - What happens when enemies are turned off?
- Fri Sep 20, 2024 2:09 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31793
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
What happens if we turn of enemies? Does that setting affect the new planets?
Can you set the setting so that enemies dont attack you and that is still the case with the snake?
Can you set the setting so that enemies dont attack you and that is still the case with the snake?
- Fri Jun 07, 2024 11:07 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59739
Re: Friday Facts #414 - Spoils of Agriculture
Seeing all this wonderful art makes me wish that there was an assembler redesign! 10/10 update. Looking forward to playing it.
- Fri Dec 22, 2023 12:28 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 20939
Re: Friday Facts #390 - Noise expressions 2.0
Huh? Lol Iβm excited - this week I donβt understand why - but Iβm excited ha - hope the math people enjoy this week !
- Fri Nov 03, 2023 12:04 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42256
Re: Friday Facts #383 - Super force building
Perfection. Thats the post.
- Fri Oct 06, 2023 11:39 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 36955
Re: Friday Facts #379 - Abstract rewiring
RIP https://mods.factorio.com/mod/WireShortcuts - you were loved <3
Ha but in seriousness, great changes! can't wait to play!
Ha but in seriousness, great changes! can't wait to play!
- Fri Sep 08, 2023 12:56 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197443
Re: Friday Facts #375 - Quality
I'm just a voice on the internet so who cares what I think... But I don't like this update. It takes away this simplicity in a way that I can only describe it being like when they went from Assassin's Creed early years to Assassin's Creed RPG mode. I don't like the Idea of fortnite / rpg mode in fac...
- Tue Dec 08, 2020 7:42 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 245753
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
May I please request a 1.1 update so it works with the latest version of factorio? I'm sorry i dont know how mods work well enought to submit a github thingo. If I could I would. Thanks and many thanks for supporting the mod! It was update for 1.1 10 days ago. https://mods.factorio.com/mod/deadlock...
- Sat Dec 05, 2020 5:03 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 245753
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
May I please request a 1.1 update so it works with the latest version of factorio?
I'm sorry i dont know how mods work well enought to submit a github thingo. If I could I would.
Thanks and many thanks for supporting the mod!
I'm sorry i dont know how mods work well enought to submit a github thingo. If I could I would.
Thanks and many thanks for supporting the mod!
- Sat Nov 28, 2020 7:55 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 99336
- Fri Nov 27, 2020 8:23 am
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 74112
Re: [MOD 0.16.x] Factorio Extended Plus
I see that these mods have been updated for 1.1 in github but arnt on the mod portal yet. Is there just a lag of the mod portal not picking up the new code. Not mad or anything , just eagerly waiting so I can play my map in 1.1.... no rush. Thanksgiving is more important! <3
- Wed Nov 25, 2020 11:27 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 53944
Re: Version 1.1.1
Hey. Im getting really slow download on the Zip from the website. Am on 100down 40up so should be super quick. Is there are CDN for Australia or something like a mirror?
- Fri Aug 14, 2020 9:54 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 107009
Re: Version 1.0.0
Anyone else getting this error on Mac?
- Fri Aug 14, 2020 9:13 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118360
Re: Friday Facts #360 - 1.0 is here!
2020 keeps on giving.. No more FFF.... RIP. I'm legit saddened as it was the one piece of good news I enjoyed reading every week. I understand why especially when there isnt much in the way of shiny new things. I wonder if once a fortnight would be doable? Happy that 1.0 is here - and while I will m...
- Tue Jun 16, 2020 11:10 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 26601
Re: Version 0.18.32
First time playing Factorio on a Mac (Standalone version NOT steam)
I am getting the below message trying to update. It says that there is an update, but once you press Update Now it says:
Is it just a time thing? Am in Australia.
I am getting the below message trying to update. It says that there is an update, but once you press Update Now it says:
Is it just a time thing? Am in Australia.
- Wed Aug 07, 2019 10:54 pm
- Forum: Not a bug
- Topic: [0.17.62] Compilatron killed me
- Replies: 3
- Views: 1937
Re: [0.17.62] Compilatron killed me
Not a bug, compilatron will sometimes smash his way through things to get where he needs to go. "Things" including you :p Thanks for the report anyway. Ok. Can you please explain why the decision to allow the tutorial giver the ability to KILL you is a good idea? I'm sorry I literally can...
- Fri Jul 12, 2019 3:20 pm
- Forum: Not a bug
- Topic: [0.17.55]Trees not marked for destruction when ghosting belts
- Replies: 11
- Views: 3339
Re: [0.17.55]Trees not marked for destruction when ghosting belts
- Thu Jun 13, 2019 10:36 pm
- Forum: Releases
- Topic: Version 0.17.49
- Replies: 24
- Views: 18368
Re: Version 0.17.49
Limited of usage of tab/shift-tab to move between textboxes as other objects didn't support it and it seems like it isn't worth to try to support it for everything. The one thing I can't stand is not being able to TAB when changing train colors. Most of the time i'm typing in an rgb code and I have...
- Wed Jun 05, 2019 12:56 am
- Forum: Minor issues
- Topic: [Twinsen][0.17.2] Anyone can cause total blackout for any player in multiplayer (icon spam in chat)
- Replies: 3
- Views: 2411
Re: [Twinsen][0.17.2] Anyone can cause total blackout for any player in multiplayer (icon spam in chat)
This would be fantastic.
Chat is always hard to read, and then you see it on twitch and its all pixelated due to compression... Would be nice to have a separate window!