[0.17.55]Trees not marked for destruction when ghosting belts
[0.17.55]Trees not marked for destruction when ghosting belts
I don't know if this is a bug or a feature, but on occasion a tree will not be marked for destruction when ghosting a belt. When the bots place the belt the tree remains, but it has no effect on the belt physics - items pass through/under the tree.
Re: [0.17.55]Trees not marked for destruction when ghosting belts
Any mods? Because it looks like mod issue to me.
Re: [0.17.55]Trees not marked for destruction when ghosting belts
It could be "squeak through"-mod, which reduces the hitboxes
Re: [0.17.55]Trees not marked for destruction when ghosting belts
Yes, I've got several mods, but I did try it in vanilla before posting and got the same problem - and now I realise that I forgot to sync mods with the save. So testing in a proper vanilla game I can not reproduce the glitch.
And yes, I do use squeak through, but I've not noticed this problem in the past.
And yes, I do use squeak through, but I've not noticed this problem in the past.
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Re: [0.17.55]Trees not marked for destruction when ghosting belts
I hit this, or something similar, when using Squeak Through, and also Fish and Wildlife - which causes trees to regrow, but using the tiny little box that Squeak Through set for them. All the original trees behaved reasonably, just the new ones didn't.
I ended up replacing both those mods for other reasons, and don't hit this any longer, but that combo, or ST + any tree regrowth mod, might be worth keeping in mind especially.
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Re: [0.17.55]Trees not marked for destruction when ghosting belts
I don’t think it’s necessarily any tree regrowth mod, just ones that change hit box sizes (and saying that, I guess any that create a smaller tree that grows into a larger one might). Anyway, point is, I know Noxy’s tree regrowth mod doesn’t have this issue, but Alien Biomes does. Using AB, I sometimes see this when placing rails. I’d actually rather have the tree hitboxes left alone....slippycheeze wrote: ↑Thu Jul 11, 2019 11:40 pmI hit this, or something similar, when using Squeak Through, and also Fish and Wildlife - which causes trees to regrow, but using the tiny little box that Squeak Through set for them. All the original trees behaved reasonably, just the new ones didn't.
I ended up replacing both those mods for other reasons, and don't hit this any longer, but that combo, or ST + any tree regrowth mod, might be worth keeping in mind especially.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: [0.17.55]Trees not marked for destruction when ghosting belts
Fish and Wildlife didn't change the hit box size at all. It used the tree after Squeak Through shrank the hit box; testing confirmed that it didn't have the tiny hit box after growing something if ST was not enabled. Oddly enough, I think I ended up on Noxy's one anyway, but not for this reason.FuryoftheStars wrote: ↑Thu Jul 11, 2019 11:50 pmI don’t think it’s necessarily any tree regrowth mod, just ones that change hit box sizes (and saying that, I guess any that create a smaller tree that grows into a larger one might). Anyway, point is, I know Noxy’s tree regrowth mod doesn’t have this issue, but Alien Biomes does. Using AB, I sometimes see this when placing rails. I’d actually rather have the tree hitboxes left alone....slippycheeze wrote: ↑Thu Jul 11, 2019 11:40 pmI hit this, or something similar, when using Squeak Through, and also Fish and Wildlife - which causes trees to regrow, but using the tiny little box that Squeak Through set for them. All the original trees behaved reasonably, just the new ones didn't.
I ended up replacing both those mods for other reasons, and don't hit this any longer, but that combo, or ST + any tree regrowth mod, might be worth keeping in mind especially.
Anyway, my point was much more "here is a sequence of things that may trigger apparently buggy behaviour for users" than anything else, and definitely not a dig at either of those two mods: they both work really well, and I didn't ditch them because of this issue, or in fact, because of other bugs at all.
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Re: [0.17.55]Trees not marked for destruction when ghosting belts
Ah, yup, rereading your other post I realize now I kind of misread what you were trying to say. Sorry about that.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: [0.17.55]Trees not marked for destruction when ghosting belts
Life... Uh... finds a way :
BobDiggity (mod-scenario-pack)
Re: [0.17.55]Trees not marked for destruction when ghosting belts
Best impression ever. 10/10 Goldblums