Finished an Oil Tutorial: https://www.youtube.com/watch?v=uL1eLmO ... e=youtu.be
Let me know if there are any questions or feedback, thanks!
Search found 54 matches
- Mon Jan 12, 2015 9:42 pm
- Forum: General discussion
- Topic: Oil Tutorial
- Replies: 0
- Views: 15714
- Mon Dec 29, 2014 7:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Map Editor Power Related
- Replies: 3
- Views: 1927
Re: [0.11.8] Map Editor Power Related
Thanks - edited the post.FishSandwich wrote:To make things clear, this bug causes Factorio to crash.
- Mon Dec 29, 2014 7:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Map Editor Power Related
- Replies: 3
- Views: 1927
[0.11.8] Map Editor Power Related
Version: 0.11.8 Issue: Game crashes. Progression: -------------- 1. Main Menu 2. Map Editor 3. New Map 4. Generate 5. Select "Entities" Tab 6. Select "Logistics" Tab (within the entities tab) 7. Left Click "Small Electric Pole" 8. Right Click to place pole on map somewh...
- Mon Dec 29, 2014 4:34 am
- Forum: Gameplay Help
- Topic: Are double-signals ever useful? Do they ever make sense?
- Replies: 9
- Views: 3861
Re: Are double-signals ever useful? Do they ever make sense?
Signals across from each other are useful on two-way tracks which have only one train planned to travel on them. Examples of this would be branches off of a main track to a loading zone.
- Fri Dec 26, 2014 3:25 am
- Forum: Show your Creations
- Topic: Pure robots
- Replies: 10
- Views: 11728
Re: Pure robots
IDK, just fun to use a beacon!Nova wrote:But the question is, spacesloth, with which modules?
I think I would run with a level 3 speed and a level 3 efficiency.
- Wed Dec 24, 2014 5:10 am
- Forum: Show your Creations
- Topic: Pure robots
- Replies: 10
- Views: 11728
Re: Pure robots
You might try a beacon for your next smelting setup.
- Tue Dec 23, 2014 9:08 am
- Forum: Show your Creations
- Topic: Pure robots
- Replies: 10
- Views: 11728
Re: Pure robots
Looks good! Up your red circuit limit from 500 to 5k or 10k and add furnaces to deal with the copper plate shortage.
- Sun Dec 14, 2014 10:56 am
- Forum: Off topic
- Topic: Star Trek Next Gen Christmas Song
- Replies: 7
- Views: 14475
- Fri Dec 12, 2014 5:16 pm
- Forum: General discussion
- Topic: Ideas about the "End Game"
- Replies: 17
- Views: 6062
Re: Ideas about the "End Game"
hehe not sure I`d really want that spacesloth, but great narrative and imagery. Lol`d for real True, maybe that's only the alternate ending if you create over 1000 robots. :) Now if you kill over 10,000 bitters and spitters... I think there should be a giant boss bitter named Golith and a tiny boss...
- Fri Dec 12, 2014 8:30 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123316
- Fri Dec 12, 2014 8:27 am
- Forum: General discussion
- Topic: Ideas about the "End Game"
- Replies: 17
- Views: 6062
Re: Ideas about the "End Game"
One day, skies are blue, science is running smooth and ore is flowing in, *zap*. What's wrong with that construction robot? *Tinker* *Tinker* *Tinker* *Zap* "Ouch!" *Zap* *Zap* Oh gosh, more are malfunctioning! *Zap* *Zap* *Zap* ... Driven from my base eh? *Rustle* *Rustle* Oh, hey little ...
- Fri Dec 12, 2014 5:16 am
- Forum: General discussion
- Topic: Why no more single-lane belts?
- Replies: 19
- Views: 8103
Re: Why no more single-lane belts?
@Spacesloth I've really not found much use in 3-lane belts. I have seen your design spacesloth, but it uses up quite a lot more space compared to a horizontal or vertical line, What advantages does it actually provide? Not much really that was just a shot of where I have been testing with it. Not f...
- Fri Dec 12, 2014 4:48 am
- Forum: General discussion
- Topic: Nice start
- Replies: 12
- Views: 5477
Re: Nice start
Starting on an island will forever be funny.
Don't listen to the grumpy Factorio veterans.
Btw, welcome to the forums!
Don't listen to the grumpy Factorio veterans.
Btw, welcome to the forums!
- Fri Dec 12, 2014 4:44 am
- Forum: General discussion
- Topic: Why no more single-lane belts?
- Replies: 19
- Views: 8103
Re: Why no more single-lane belts?
Hmm, I love using curves and using all three lanes.
- Fri Dec 12, 2014 4:07 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Greg-Tech for Factorio
- Replies: 20
- Views: 10281
Re: [Request] Greg-Tech for Factorio
Personally, when I read the thread title I don't like the idea because I like Factorio because of it's freshness. I know inspiration will be drawn from Minecraft mods, just like inspiration for new games is drawn from Minecraft itself. But I would like to see mods for Factorio be as fresh as the gam...
- Thu Dec 11, 2014 5:28 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123316
Re: The Ctrl+V Game
Just came from another post: https://www.youtube.com/watch?v=XSGYSbEPpbM
- Thu Dec 11, 2014 5:26 am
- Forum: Off topic
- Topic: Introduce Yourself
- Replies: 7
- Views: 9740
Re: Introduce Yourself
I am fairly new to the game. I've been working on the tutorial mostly. I'm from the USA. Looking for some people who wouldn't mind helping out a new player online. Welcome! You have come to the right place. :) For starters I would suggest the below links if you have not already checked them out. Ti...
- Wed Dec 10, 2014 10:24 pm
- Forum: General discussion
- Topic: Overloaded Bendy Belt --> Straight Belt Solution
- Replies: 1
- Views: 1937
Overloaded Bendy Belt --> Straight Belt Solution
See below. I've tested this with a significant number of items and no issues so far. It is worth noting that occasionally the splitter spits out clumped items (circled in red below) but they get sorted rather quickly by the merger track. A red splitter produces fewer clumps than yellow but yellow se...
- Wed Dec 10, 2014 9:15 am
- Forum: General discussion
- Topic: Tutorial for Belt Speed, Density and Throughput
- Replies: 3
- Views: 5021
Tutorial for Belt Speed, Density and Throughput
Thanks to all who have helped me understand these concepts. (Especially you ssilk!) I thought, now that I have a better understanding, I might try to help others out who might still be struggling with these concepts. Please let me know any feedback or corrections. If I botched it up completely I wil...
- Tue Dec 09, 2014 7:11 pm
- Forum: Ideas and Suggestions
- Topic: Adjusting the Darkness of Night
- Replies: 17
- Views: 10493
Re: Adjusting the Darkness of Night
It would be nice to adjust it to be a touch brighter too for youtube.