Search found 85 matches

by imTheSupremeOne
Tue Dec 16, 2025 3:28 pm
Forum: Ideas and Suggestions
Topic: Maintenance to make ships with paths and rooms
Replies: 3
Views: 368

Maintenance to make ships with paths and rooms

TL;DR
Your idea in one sentence. Pictures are more worth than words.

I think Ships would look better if they had more empty space, paths rooms in them.

What?
What do you want to suggest

Introduce breakage and maintenance through some sort of repair robots that would require you to leave empty ...
by imTheSupremeOne
Wed Dec 10, 2025 2:59 am
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality β€” modular, configurable, no random chances
Replies: 16
Views: 1825

Re: (Long post warning) Rethinking quality β€” modular, configurable, no random chances

Quality is too complex, any deviation from singular upcycling design multiplies everything by infinity.

Also examples like biter eggs for prod 3. Modules are the best candidates for "stacking quality" in chain which is the "efficent" way the game hints you to do it to overcome 75% penalty of ...
by imTheSupremeOne
Tue Nov 25, 2025 7:53 am
Forum: Ideas and Suggestions
Topic: "Any Quallity" signal to Combinators
Replies: 3
Views: 285

Re: "Any Quallity" signal to Combinators

Maybe it could be additional Mode parameter like that you need to pass to splitter rather than adding this to each signal
by imTheSupremeOne
Tue Nov 25, 2025 7:50 am
Forum: Ideas and Suggestions
Topic: "Any Quallity" signal to Combinators
Replies: 3
Views: 285

Re: "Any Quallity" signal to Combinators

I guess it's true for other operators as well
11-25-2025, 09-51-01.png
11-25-2025, 09-51-01.png (14.9 KiB) Viewed 282 times
by imTheSupremeOne
Tue Nov 25, 2025 7:50 am
Forum: Ideas and Suggestions
Topic: "Any Quallity" signal to Combinators
Replies: 3
Views: 285

"Any Quallity" signal to Combinators

TL;DR
I think I'm unable to produce "Any Quallity" signal with combinators :any-quality:
11-25-2025, 09-40-29.png


What?
Add this feature, as you can select it manually but can't do with Circuit Logic.

Why?
I've never had this issue before, it's counterintuitive, I didn't expect not being ...
by imTheSupremeOne
Mon Nov 24, 2025 8:01 am
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 19
Views: 3103

Add button for adjusting quallity of selected recipe

TL;DR
Add button that allows to adjust quality after you selected/copied recipe into assembler; because it's a frequent use.
11-24-2025, 09-55-12.png


What?
Let's say I'm building a quality factory. I select a recipe, and then just copy it everywhere with Shift-RMB and Shift-LMB :
11-24-2025 ...
by imTheSupremeOne
Tue Jul 15, 2025 10:59 am
Forum: Ideas and Suggestions
Topic: Destroy Biter Creep goop with Grenedes
Replies: 2
Views: 610

Re: Destroy Biter Creep goop with Grenedes

)):
07-15-2025, 13-59-10.png
07-15-2025, 13-59-10.png (4.24 MiB) Viewed 292 times
by imTheSupremeOne
Fri May 30, 2025 1:31 am
Forum: Not a bug
Topic: Editor mode allows to build much bigger ships than in-game
Replies: 2
Views: 851

Re: Editor mode allows to build much bigger ships than in-game

Actually wasn't that hard to fix for me, just upgrade furnaces and plants to rare... But still would need to farm for them...
by imTheSupremeOne
Fri May 30, 2025 1:20 am
Forum: Not a bug
Topic: Editor mode allows to build much bigger ships than in-game
Replies: 2
Views: 851

Editor mode allows to build much bigger ships than in-game

Idk if it's a bug; but it's really griefing and is likely to occur.

I've built this ship in editor but now can't paste this small bottom part due to limitations in ship length. :(
05-30-2025, 04-07-43.png


I've read this limitation was made as reaction to some abuse with thousand length ships. I ...
by imTheSupremeOne
Wed May 28, 2025 3:42 am
Forum: Wiki Talk
Topic: It's either wrong or unclear
Replies: 0
Views: 1890

It's either wrong or unclear

https://wiki.factorio.com/Space_platform

Explanations of conditions for space platform :
05-28-2025, 06-32-08.png

From my observation it's causing space platform to leave if any item it's requesting (and probably providing to another place) reached 0.

So far this worked flawlessly for a day of ...
by imTheSupremeOne
Tue May 27, 2025 8:24 pm
Forum: Ideas and Suggestions
Topic: Destroy Biter Creep goop with Grenedes
Replies: 2
Views: 610

Destroy Biter Creep goop with Grenedes

I hate the stains all around the world that do not decay from the day they were added.
05-27-2025, 23-28-32.png


I've read the decay feature would be too laggy. In an absence maybe at least make it so explosives would revert the creep to normal land ?..

I know about concrete, but sometimes I ...
by imTheSupremeOne
Tue May 27, 2025 7:57 pm
Forum: Ideas and Suggestions
Topic: Rapid Artillery Marking is missing and it's bad with health buff
Replies: 7
Views: 1169

Re: Rapid Artillery Marking is missing and it's bad with health buff

Stargateur wrote: Mon May 26, 2025 8:35 pm I want this feature back cause... it's fun.
The guy above posted a good suggestion about changing SECONDARY keybind to CTRL+SCROLLWHEEL, but it's still the same kind of non-intuitive and jank as before, as the mouse macro.

I think the guy who posted agaisnt this just never did it in game.
by imTheSupremeOne
Tue May 27, 2025 7:54 pm
Forum: Ideas and Suggestions
Topic: Rapid Artillery Marking is missing and it's bad with health buff
Replies: 7
Views: 1169

Re: Rapid Artillery Marking is missing and it's bad with health buff

Stargateur wrote: Mon May 26, 2025 8:35 pm I want this feature back cause... it's fun.
Fucking THIS, not the pseudo-hardcorness of not optimizing tasks that ""should"" be automatic, I just wanna shoot artillery and hear shots and explosions.
by imTheSupremeOne
Mon May 26, 2025 4:46 pm
Forum: Ideas and Suggestions
Topic: Rapid Artillery Marking is missing and it's bad with health buff
Replies: 7
Views: 1169

Re: Rapid Artillery Marking is missing and it's bad with health buff

robot256 wrote: Sat May 17, 2025 2:43 am Or just expand your defense perimeter and research so they operate automatically? Factorio doesn't optimize manual actions when they can be automated.
:roll:

eeeh i mean belt dragging etc power poles pipes placements (can be automated with robots)

:roll: :roll: :roll: :roll: :roll:
by imTheSupremeOne
Sat May 17, 2025 2:35 am
Forum: Ideas and Suggestions
Topic: Rapid Artillery Marking is missing and it's bad with health buff
Replies: 7
Views: 1169

Rapid Artillery Marking is missing and it's bad with health buff

05-17-2025, 05-25-09.png

Before 2.0 there was some hidden interaction with control settings that allowed you to drag and rapid fire nests manually.

Now it's gone, but also nests received huge buff to their health so that they are dying in 2 hits, taking double the clicks.

It shouldn't be a ...
by imTheSupremeOne
Sat May 17, 2025 2:01 am
Forum: Ideas and Suggestions
Topic: Ghost Rail Planner needs to be toggled instead of Held
Replies: 2
Views: 468

Ghost Rail Planner needs to be toggled instead of Held

Always bothered me.

It feels like a bug that you can't rotate counter clockwise while in ghost mode and have to press R R R R R R R (13? times) instead of Shift-R :( :( :(
by imTheSupremeOne
Tue May 13, 2025 1:31 am
Forum: Ideas and Suggestions
Topic: Attrition world Preset (Mediumcore)
Replies: 1
Views: 603

Re: Attrition world Preset (Combat Mediumcore)

Also
Also please with this settings my worlds are lookng like a bitter goop. Please consider adding decay to biter's creep underneath nests :(

Enemy Expansion Maximum group size : (20/20/50) //i would even suggest progresively increasing this stat depending on evolution. Bigger evolution ...
by imTheSupremeOne
Tue May 13, 2025 1:29 am
Forum: Ideas and Suggestions
Topic: Attrition world Preset (Mediumcore)
Replies: 1
Views: 603

Attrition world Preset (Mediumcore)

TL;DR
I think right now Factorio misses the official "medium" difficulty.

Why?
The default world is ranging from literally being peaceful (grass spawn) to just easy. While a Deathwrold, on the other hand, in gaming terms, should be called as "Hard+" or "Very Hard".

Ofc Factorio allows to ...
by imTheSupremeOne
Sun May 11, 2025 1:50 am
Forum: Ideas and Suggestions
Topic: Add electrical beams to robots
Replies: 2
Views: 554

Add electrical beams to robots

05-11-2025, 04-44-35.png

I've been playing with this debug option for as long as I can remember. Enabled it instantly upon discovery.

When posting pics to friends and online a lot of people also been asking for how do you do this.

Maybe add some electrical looking semi mostly transparent cool ...
by imTheSupremeOne
Tue Apr 22, 2025 5:20 am
Forum: Ideas and Suggestions
Topic: Deathworld preset should have bigger starter ore patches
Replies: 0
Views: 405

Deathworld preset should have bigger starter ore patches

I usually play Deathworlds modified to have bigger patches of ores (by amount) and Enemy Evolution by time decreased from 200 to 100 (base is 40).

This time I was rolling the world without preview (to not spoil patches of ore) and at some time forgot about setting ore richness to something like 300 ...

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