Search found 14 matches
- Fri Aug 25, 2023 11:42 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 72640
Re: Friday Facts #373 - Factorio: Space Age
Can't wait for the open beta too!
- Sat Dec 25, 2021 1:50 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1402460
- Mon Dec 20, 2021 6:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1402460
- Sun Apr 26, 2020 5:45 pm
- Forum: Angels Mods
- Topic: [0.18] Tech tree ordering with Bobs
- Replies: 4
- Views: 2299
Re: [0.18] Tech tree ordering with Bobs
I've played with some settings en got something working now. Indeed, the Angels Tech Overhaul needed to be turned on. It's incompatible with the Bob's technology mod, so I had to disable that one. I started a new run (the third one, but third time is a charme, right). This one looks good in the tech...
- Wed Apr 22, 2020 5:35 pm
- Forum: Angels Mods
- Topic: [0.18] Tech tree ordering with Bobs
- Replies: 4
- Views: 2299
Re: [0.18] Tech tree ordering with Bobs
Hmm, I found there would be a mod-list.json for every save, but can't find the file. Here my "global" mod-list . In the "Bob's Assembling machines mod" settings, I have the "Factory ingredient limits" checked. So yes, I have the "old" limited factories back ;)...
- Tue Apr 21, 2020 4:55 pm
- Forum: Angels Mods
- Topic: [0.18] Tech tree ordering with Bobs
- Replies: 4
- Views: 2299
[0.18] Tech tree ordering with Bobs
I overlooked some details about the tech tree and crafting menu, and posted this by accident in the Bobs subforum , not this one. But indeed, it is more a Angel's "problem". So here the same message again.. I'm encountering a lot of "tech tree ordering issues". What I mean is, I ...
- Tue Apr 21, 2020 4:51 pm
- Forum: Bob's mods
- Topic: [0.18] Tech tree ordering
- Replies: 3
- Views: 1968
Re: [0.18] Tech tree ordering
I didn't mean to offend you, sorry. I missed the Angels part indeed. Was working towards sorting and did remember from a playthrough last year, the sorting was from Bob's mod. Next time, I'll look a bit longer at the (kinda long) affected mods list in the tech tree en crafting menus. I took a quick ...
- Mon Apr 20, 2020 5:57 pm
- Forum: Bob's mods
- Topic: [0.18] Tech tree ordering
- Replies: 3
- Views: 1968
[0.18] Tech tree ordering
I'm encountering a lot of "tech tree ordering issues". What I mean is, I unlock a tech, wanna build the new item, but can't find an intermediate to craft. After some searching in the tech tree, I find a completely different tech to research first. For example. Now in the starter stage of a...
- Sun Apr 19, 2020 5:34 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 54233
Re: [0.18.x] Bob's Mods: General Discussion
It's possible that it's an odd interaction with angels mods. do you have burner phase turned on or not? (though, that wouldn't be much of an issue for transport science, more with automation science. The burner phase was giving a lot of issues with the first pack indeed. Nothing is (yet) compatible...
- Sun Apr 19, 2020 10:18 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 54233
Re: [0.18.x] Bob's Mods: General Discussion
I started a new playthrough with Bob's en Angels. I like the startup challenge thus far. I was running in a lot of issues with research with some extra Angels mod settings ticked on. So I reverted those settings. The problem I'm running into now, is the fact that I have researched all the yellow/au...
- Sat Apr 18, 2020 9:03 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 54233
Re: [0.18.x] Bob's Mods: General Discussion
I started a new playthrough with Bob's en Angels. I like the startup challenge thus far. I was running in a lot of issues with research with some extra Angels mod settings ticked on. So I reverted those settings. The problem I'm running into now, is the fact that I have researched all the yellow/au...
- Sat Apr 18, 2020 7:40 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 54233
Re: [0.18.x] Bob's Mods: General Discussion
I started a new playthrough with Bob's en Angels. I like the startup challenge thus far. I was running in a lot of issues with research with some extra Angels mod settings ticked on. So I reverted those settings. The problem I'm running into now, is the fact that I have researched all the yellow/aut...
- Wed Jan 22, 2020 10:30 am
- Forum: Ideas and Suggestions
- Topic: Research overview pack filter
- Replies: 2
- Views: 1060
Re: Research overview pack filter
Something like that indeed. Didn't search for a queue mod, because it's something different. And already implemented in base game. But filters like that I'm looking for indeed.
- Sun Jan 19, 2020 1:16 pm
- Forum: Ideas and Suggestions
- Topic: Research overview pack filter
- Replies: 2
- Views: 1060
Research overview pack filter
Hello devs, The research overview screen is awesome since last GUI update and research queue. The coloring of the researches (yellow/orange/red/green) also really helps for a quick overview. TL;DR Make the researches filterable by science pack. What? I only have one suggestion/idea to add to this sc...