Search found 17 matches
- Sun Nov 17, 2024 3:56 pm
- Forum: Not a bug
- Topic: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
- Replies: 16
- Views: 938
Re: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
So I've ran this for quite a few hours now and I'm starting to conclude that in the long run, it is balanced. I've had to add what are pretty much "overflow valves" for green circuits at every quality, and even ones for red circuits at common and uncommon. I think random variance over very...
- Wed Nov 13, 2024 3:28 pm
- Forum: Not a bug
- Topic: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
- Replies: 16
- Views: 938
Re: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
Sure, this is the string. I will note that shortly after I posted, red circuits began to become more prevalent in the build... Now I'm not sure what to think anymore.
https://factoriobin.com/post/11xzbt
https://factoriobin.com/post/11xzbt
- Wed Nov 13, 2024 2:37 am
- Forum: Not a bug
- Topic: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
- Replies: 16
- Views: 938
Re: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
I just want to add onto this that I've spent a considerable amount of time working on a blue circuit recycling plant and I've created half a dozen design iterations. It's not at 300% productivity yet so an input of normal circuits is toggled only when the belts inside the build start running low... ...
- Thu May 28, 2020 6:37 pm
- Forum: 1 / 0 magic
- Topic: Crash at maximum zoom
- Replies: 4
- Views: 1358
Re: Crash at maximum zoom
That is unfortunate, but thank you for the information and I'll try the workaround.
- Thu May 28, 2020 6:21 pm
- Forum: 1 / 0 magic
- Topic: Crash at maximum zoom
- Replies: 4
- Views: 1358
Re: Crash at maximum zoom
My mistake, I thought that was the right file.
- Thu May 28, 2020 6:16 pm
- Forum: 1 / 0 magic
- Topic: Crash at maximum zoom
- Replies: 4
- Views: 1358
Crash at maximum zoom
I have experienced this issue for some time across many versions of the game in both vanilla and modded. I have updated all of my drivers including bios to the latest version and it still happens. Essentially, the game will sometimes crash when at the maximum zoom level. The game is playable but som...
- Fri Aug 23, 2019 2:46 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128617
Re: Friday Facts #309 - Controversial opinions
I honestly love the suggested changes to the pipe mechanics. It would make it so much easier and simpler to understand and I have a relatively simple (if probably flawed) way of still having flow restrictions. Maybe if there was a total throughput limitation on each grid such that it could only do s...
- Sat Dec 30, 2017 5:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.9] Logistics network has stopped working
- Replies: 9
- Views: 3748
Re: [0.16.9] Logistics network has stopped working
Ok awesome, thank you for the fix and the information, happy holidays!
- Sat Dec 30, 2017 5:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.9] Logistics network has stopped working
- Replies: 9
- Views: 3748
[0.16.9] Logistics network has stopped working
Playing vanilla 0.16.9 and some of my logistics chests and circuits are behaving very weirdly, like they are not connected properly to a network. Circuits don't work even though the condition is clearly fulfilled and worked before, there are even some chests that outright display no logistics networ...
- Sat Dec 30, 2017 12:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.9] Random Crash
- Replies: 1
- Views: 816
[0.16.9] Random Crash
I' playing vanilla 0..16.9 and while editing the request on a buffer chest the game just crashed.
- Fri Dec 29, 2017 7:42 pm
- Forum: Pending
- Topic: Game froze on autosave
- Replies: 1
- Views: 946
Game froze on autosave
I just updated to 0.16.8 today, I found an issue where the game just froze during an autosave and i had to end the task.
- Sun Dec 24, 2017 4:28 am
- Forum: Pending
- Topic: Quick replacing a belt planned for deconstruction broken
- Replies: 4
- Views: 1725
Re: Quick replacing a belt planned for deconstruction broken
I do not have mods installed and I wasn't able to reproduce it, I'll stay on the lookout for it. Thanks for the awesome support!
- Thu Dec 21, 2017 6:50 pm
- Forum: Pending
- Topic: Quick replacing a belt planned for deconstruction broken
- Replies: 4
- Views: 1725
Re: Quick replacing a belt planned for deconstruction broken
After more testing it only appears to happen with a set of belts that I planned for deconstruction a while ago and had a half belt of coal on them, I have since replaced them so I have no save to provide.
- Thu Dec 21, 2017 6:48 pm
- Forum: Pending
- Topic: Quick replacing a belt planned for deconstruction broken
- Replies: 4
- Views: 1725
Re: Quick replacing a belt planned for deconstruction broken
After a quick test can confirm this happens with yellow to red splitters and undergrounds as well.
- Thu Dec 21, 2017 6:45 pm
- Forum: Pending
- Topic: Quick replacing a belt planned for deconstruction broken
- Replies: 4
- Views: 1725
Quick replacing a belt planned for deconstruction broken
I tried to quick replace some yellow belts marked for deconstruction in my base with some red ones. Whenever I tried it made the placing sound but deleted the belt I was holding and did nothing.
- Sat Dec 16, 2017 5:17 am
- Forum: Duplicates
- Topic: Game wont launch after changing graphics settings
- Replies: 1
- Views: 775
Game wont launch after changing graphics settings
I was bored and decided to try to change my graphics to the lowest possible settings. Upon trying to restart the game it loads most of the way and then crashes. I have no mods installed and I'm running 0.16.3, I have included the current-log file the crash error directed me to.
- Sun Nov 26, 2017 3:55 pm
- Forum: Duplicates
- Topic: [Bug] Not sure this is supposed to happen
- Replies: 1
- Views: 939
[Bug] Not sure this is supposed to happen
The picture shows a situation where I deconstructed a section of belt and ghosted a blueprint over it and then cancelled deconstruction on the sections of belt that did not actually conflict with the blueprint, this happened. I'm pretty sure you're not supposed to be able to have a blueprint for a y...