Search found 17 matches

by Flouid
Sun Nov 17, 2024 3:56 pm
Forum: Not a bug
Topic: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
Replies: 16
Views: 938

Re: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output

So I've ran this for quite a few hours now and I'm starting to conclude that in the long run, it is balanced. I've had to add what are pretty much "overflow valves" for green circuits at every quality, and even ones for red circuits at common and uncommon. I think random variance over very...
by Flouid
Wed Nov 13, 2024 3:28 pm
Forum: Not a bug
Topic: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
Replies: 16
Views: 938

Re: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output

Sure, this is the string. I will note that shortly after I posted, red circuits began to become more prevalent in the build... Now I'm not sure what to think anymore.

https://factoriobin.com/post/11xzbt
by Flouid
Wed Nov 13, 2024 2:37 am
Forum: Not a bug
Topic: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output
Replies: 16
Views: 938

Re: [2.0.16] Recycler quality enrichment setup resulted in non-balanced output

I just want to add onto this that I've spent a considerable amount of time working on a blue circuit recycling plant and I've created half a dozen design iterations. It's not at 300% productivity yet so an input of normal circuits is toggled only when the belts inside the build start running low... ...
by Flouid
Thu May 28, 2020 6:37 pm
Forum: 1 / 0 magic
Topic: Crash at maximum zoom
Replies: 4
Views: 1358

Re: Crash at maximum zoom

That is unfortunate, but thank you for the information and I'll try the workaround.
by Flouid
Thu May 28, 2020 6:21 pm
Forum: 1 / 0 magic
Topic: Crash at maximum zoom
Replies: 4
Views: 1358

Re: Crash at maximum zoom

My mistake, I thought that was the right file.
by Flouid
Thu May 28, 2020 6:16 pm
Forum: 1 / 0 magic
Topic: Crash at maximum zoom
Replies: 4
Views: 1358

Crash at maximum zoom

I have experienced this issue for some time across many versions of the game in both vanilla and modded. I have updated all of my drivers including bios to the latest version and it still happens. Essentially, the game will sometimes crash when at the maximum zoom level. The game is playable but som...
by Flouid
Fri Aug 23, 2019 2:46 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 128617

Re: Friday Facts #309 - Controversial opinions

I honestly love the suggested changes to the pipe mechanics. It would make it so much easier and simpler to understand and I have a relatively simple (if probably flawed) way of still having flow restrictions. Maybe if there was a total throughput limitation on each grid such that it could only do s...
by Flouid
Sat Dec 30, 2017 5:52 am
Forum: Resolved Problems and Bugs
Topic: [0.16.9] Logistics network has stopped working
Replies: 9
Views: 3748

Re: [0.16.9] Logistics network has stopped working

Ok awesome, thank you for the fix and the information, happy holidays!
by Flouid
Sat Dec 30, 2017 5:28 am
Forum: Resolved Problems and Bugs
Topic: [0.16.9] Logistics network has stopped working
Replies: 9
Views: 3748

[0.16.9] Logistics network has stopped working

Playing vanilla 0.16.9 and some of my logistics chests and circuits are behaving very weirdly, like they are not connected properly to a network. Circuits don't work even though the condition is clearly fulfilled and worked before, there are even some chests that outright display no logistics networ...
by Flouid
Sat Dec 30, 2017 12:05 am
Forum: Resolved Problems and Bugs
Topic: [0.16.9] Random Crash
Replies: 1
Views: 816

[0.16.9] Random Crash

I' playing vanilla 0..16.9 and while editing the request on a buffer chest the game just crashed.
by Flouid
Fri Dec 29, 2017 7:42 pm
Forum: Pending
Topic: Game froze on autosave
Replies: 1
Views: 946

Game froze on autosave

I just updated to 0.16.8 today, I found an issue where the game just froze during an autosave and i had to end the task.
by Flouid
Sun Dec 24, 2017 4:28 am
Forum: Pending
Topic: Quick replacing a belt planned for deconstruction broken
Replies: 4
Views: 1725

Re: Quick replacing a belt planned for deconstruction broken

I do not have mods installed and I wasn't able to reproduce it, I'll stay on the lookout for it. Thanks for the awesome support!
by Flouid
Thu Dec 21, 2017 6:50 pm
Forum: Pending
Topic: Quick replacing a belt planned for deconstruction broken
Replies: 4
Views: 1725

Re: Quick replacing a belt planned for deconstruction broken

After more testing it only appears to happen with a set of belts that I planned for deconstruction a while ago and had a half belt of coal on them, I have since replaced them so I have no save to provide.
by Flouid
Thu Dec 21, 2017 6:48 pm
Forum: Pending
Topic: Quick replacing a belt planned for deconstruction broken
Replies: 4
Views: 1725

Re: Quick replacing a belt planned for deconstruction broken

After a quick test can confirm this happens with yellow to red splitters and undergrounds as well.
by Flouid
Thu Dec 21, 2017 6:45 pm
Forum: Pending
Topic: Quick replacing a belt planned for deconstruction broken
Replies: 4
Views: 1725

Quick replacing a belt planned for deconstruction broken

I tried to quick replace some yellow belts marked for deconstruction in my base with some red ones. Whenever I tried it made the placing sound but deleted the belt I was holding and did nothing.
by Flouid
Sat Dec 16, 2017 5:17 am
Forum: Duplicates
Topic: Game wont launch after changing graphics settings
Replies: 1
Views: 775

Game wont launch after changing graphics settings

I was bored and decided to try to change my graphics to the lowest possible settings. Upon trying to restart the game it loads most of the way and then crashes. I have no mods installed and I'm running 0.16.3, I have included the current-log file the crash error directed me to.
by Flouid
Sun Nov 26, 2017 3:55 pm
Forum: Duplicates
Topic: [Bug] Not sure this is supposed to happen
Replies: 1
Views: 939

[Bug] Not sure this is supposed to happen

The picture shows a situation where I deconstructed a section of belt and ghosted a blueprint over it and then cancelled deconstruction on the sections of belt that did not actually conflict with the blueprint, this happened. I'm pretty sure you're not supposed to be able to have a blueprint for a y...

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