Search found 900 matches

by Genhis
Wed Dec 17, 2025 1:22 pm
Forum: Fixed for 2.1
Topic: [Rseding91] [2.0.72] tank logistic requests not fulfilled
Replies: 3
Views: 284

Re: [2.0.72] tank logistic requests not fulfilled

OP had to manually modify the request to get them delivered after the original construction robot was destroyed, moving back to bug reports.
by Genhis
Fri Dec 12, 2025 8:07 pm
Forum: Documentation Improvement Requests
Topic: [2.0.72] tile_buildability_rules aren't respected after entity placement for non thruster/asteroid collector entities
Replies: 3
Views: 257

Re: [2.0.72] tile_buildability_rules aren't respected after entity placement for non thruster/asteroid collector entitie

Thanks for the report, this is not a bug. We don't have a performant way to search for entities which have tile buildability rules outside of their collision box, so these checks are not run when new tiles are placed. This is the main reason why you can landfill the offshore pump. Thrusters and ...
by Genhis
Thu Dec 11, 2025 10:03 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Replies: 4
Views: 449

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.
by Genhis
Thu Dec 11, 2025 11:42 am
Forum: Technical Help
Topic: Crash after Parallel sprite loader 2.0.72 and 2.0.69
Replies: 3
Views: 503

Re: Crash after Parallel sprite loader 2.0.72 and 2.0.69


I have accessed the config.ini file on 2.0.72 and can't find the lines for video-memory-usage and optimize-for-low-vram so I wrote them to the file myself under [other] with the following:


Hello, these options should be under [graphics] . If that doesn't work, try changing these:

graphics ...
by Genhis
Thu Dec 11, 2025 11:31 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Replies: 4
Views: 449

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
by Genhis
Wed Dec 10, 2025 4:13 pm
Forum: Assigned
Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
Replies: 2
Views: 356

Re: LuaRenderObject render layer depth

Hello! I think this is a bug related to 131856. I am moving this topic to bug reports and will work on a fix.
by Genhis
Mon Dec 08, 2025 11:01 am
Forum: 1 / 0 magic
Topic: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
Replies: 4
Views: 453

Re: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)

Thanks for the report. One map generation variable is corrupted in your save file (bit flip from 34 to 2082). I would advise you to run RAM/CPU stability tests. To fix your save file, go to Load game dialog, click on the file and hold Ctrl while pressing the green Load game button, then save it again.
by Genhis
Sun Nov 30, 2025 12:02 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] Crash when hovering over the undo/redo shortcut button (DeduceEffectiveTileContext::applyProxy)
Replies: 2
Views: 378

Re: [2.0.72] Crash adding biter eggs to platform request (DeduceEffectiveTileContext::applyProxy)

Thanks for the report. It crashed when you hovered over the undo/redo button and the undo/redo action had some tiles added/removed in a specific state. I will rename your post to reflect this. We will look into it but please let us know if it happens again.
by Genhis
Wed Nov 26, 2025 10:44 am
Forum: Resolved for the next release
Topic: [2.0.72] Crash building modded structure (Map::getSurface)
Replies: 4
Views: 566

Re: [2.0.72] Crash building modded structure (Map::getSurface)

Thanks for the report. I tried building space factory 1 on your Production platform and the game didn't crash. Can you attach a video showing how you reproduce this issue?
by Genhis
Wed Nov 26, 2025 10:20 am
Forum: Resolved for the next release
Topic: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)
Replies: 3
Views: 551

Re: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)

Thanks for the report. How can I reproduce this crash? Your prototype definition seems to work fine and it likely isn't caused by missing graphics definition.
by Genhis
Wed Nov 26, 2025 10:14 am
Forum: Bug Reports
Topic: [2.0.72] Crash loading save, Hand.cpp check fails
Replies: 1
Views: 344

Re: [2.0.72] Crash loading save, Hand.cpp check fails

Hello, do you have a save file which crashes after some time? Can you attach that one and its crash log?
by Genhis
Wed Nov 19, 2025 7:23 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.72] build_from_cursor range checks forced build_mode
Replies: 1
Views: 282

Re: [Genhis][2.0.72] build_from_cursor range checks forced build_mode

Thanks for the report, this is fixed for the next release.
by Genhis
Tue Nov 18, 2025 11:10 am
Forum: Bug Reports
Topic: Rendering glow sprite to chart fails
Replies: 1
Views: 377

Re: Rendering glow sprite to chart fails

Hello, I'm moving this from Modding interface requests to Bug reports. Please provide full reproduction steps.
by Genhis
Tue Nov 18, 2025 10:04 am
Forum: Pending
Topic: [2.0.72] Crash on starting Train Stops tutorial
Replies: 1
Views: 400

Re: [2.0.72] Crash on starting Train Stops tutorial

Thanks for the report. I am unable to load the attached mod due to "File __angelsrefininggraphics__/graphics/icons/milling-drum-lubricated.png not found". Please also provide full log file when reporting bugs.
by Genhis
Tue Nov 11, 2025 12:20 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light
Replies: 1
Views: 610

Re: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light

Thanks for the report, this is fixed for 2.1.
by Genhis
Fri Nov 07, 2025 9:48 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior
Replies: 1
Views: 403

Re: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior

Thanks for the report, this is fixed for 2.1 major release. Random penalty will generate random values even if all arguments are constant.

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