Search found 919 matches

by Genhis
Tue Mar 24, 2026 3:31 pm
Forum: Not a bug
Topic: [2.0.76] item glow visible through underground belts
Replies: 1
Views: 173

Re: [2.0.76] item glow visible through underground belts

Quezler wrote: Tue Mar 24, 2026 12:19 pm occlude light sprites is off
Not a bug.
by Genhis
Thu Mar 12, 2026 2:05 pm
Forum: Documentation Improvement Requests
Topic: Recursive noise functions crash without erroring
Replies: 5
Views: 403

Re: Recursive noise functions crash without erroring

I agree with Rseding, it doesn't seem worth implementing recursion detection logic.
by Genhis
Thu Mar 05, 2026 2:06 pm
Forum: Duplicates
Topic: [2.0.76] Decon X on empty slot
Replies: 2
Views: 316

Re: [2.0.76] Decon X on empty slot

I think it's a duplicate of 129117.
by Genhis
Fri Feb 27, 2026 9:59 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
Replies: 4
Views: 834

Re: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view

I don't know how to reproduce it in 2.0. Please make a new report with instructions if you think it's broken.
by Genhis
Thu Feb 12, 2026 8:30 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.75] Item cannot be launched to orbit manually
Replies: 2
Views: 2115

Re: [Genhis][2.0.75] Item cannot be launched to orbit manually

Thanks for the report. It seems that I broke manual item launches for items with no launch products when I fixed 132527. It is fixed for the next release and covered by an automated test.
by Genhis
Mon Feb 09, 2026 8:38 am
Forum: Bug Reports
Topic: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
Replies: 4
Views: 610

Re: [2.0.73] Bots placing upgrades ignore tile_buildability_rules

Thanks for the report. To be consistent with collision boxes, we could disable upgrade option for entities which have different tile buildability rules. I'm not sure if this would be desired in your case.
by Genhis
Mon Feb 02, 2026 3:18 pm
Forum: Assigned
Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
Replies: 2
Views: 489

Re: [2.0.72] 2 ships waiting for the same non ready rocket with foundation

Save file please, I'm not sure what is going on or what you are trying to report.
by Genhis
Mon Jan 12, 2026 9:45 am
Forum: Not a bug
Topic: [2.0.72] A drifted space platform doesn't receive requests
Replies: 2
Views: 417

Re: [2.0.72] A drifted space platform doesn't receive requests

Thanks for the report, this is not a bug. It was decided that a platform running out of fuel should be something unusual and should require user intervention. Please share your thoughts in Ideas and Suggestions forum if you think we should change it.
by Genhis
Sun Jan 11, 2026 1:49 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
Replies: 3
Views: 769

Re: [Genhis][2.0.72] LuaRenderObject render layer depth

I fixed the sorting issues for 2.1, Lua render objects will use the y-coordinate and sort with other sprites. Thanks for describing your use case and attaching screenshots.
by Genhis
Wed Dec 17, 2025 1:22 pm
Forum: Fixed for 2.1
Topic: [Rseding91] [2.0.72] tank logistic requests not fulfilled
Replies: 3
Views: 545

Re: [2.0.72] tank logistic requests not fulfilled

OP had to manually modify the request to get them delivered after the original construction robot was destroyed, moving back to bug reports.

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