Search found 882 matches

by Genhis
Tue Nov 11, 2025 12:20 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light
Replies: 1
Views: 261

Re: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light

Thanks for the report, this is fixed for 2.1.
by Genhis
Fri Nov 07, 2025 9:48 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior
Replies: 1
Views: 276

Re: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior

Thanks for the report, this is fixed for 2.1 major release. Random penalty will generate random values even if all arguments are constant.
by Genhis
Wed Oct 22, 2025 5:59 am
Forum: Duplicates
Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
Replies: 1
Views: 177

Re: [2.0.69] Stacked ice texture layer under Crusher texture layer

Thanks for the report, this is a duplicate of 118827.
by Genhis
Mon Sep 29, 2025 10:43 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.66] Gleba failure to build power pole.
Replies: 4
Views: 3031

Re: [Lou][2.0.66] Gleba failure to build power pole.

The fix was backported to 2.0.69 because it seems to be a recently-introduced issue.
by Genhis
Fri Sep 26, 2025 8:01 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
Replies: 2
Views: 963

Re: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters

Thanks for the report, this is fixed for the next major release, 2.1.
by Genhis
Mon Sep 22, 2025 9:26 am
Forum: Resolved Requests
Topic: Make CarPrototype implement radar_range
Replies: 5
Views: 608

Re: Make CarPrototype implement radar_range

This already exists for all vehicles: chunk_exploration_radius
by Genhis
Mon Sep 22, 2025 9:10 am
Forum: Fixed for 2.1
Topic: [2.0.45] Lava artifacts
Replies: 2
Views: 936

Re: [2.0.45] Lava artifacts

This issue is fixed for 2.1. We have implemented array textures support to our graphics engine, so we don't have to compute tile UV coordinates in the shader now.
by Genhis
Mon Sep 22, 2025 8:35 am
Forum: Assigned
Topic: [Genhis][2.0.66] Cloud make everything darker even if lamps are lit.
Replies: 2
Views: 485

Re: Cloud make everything darker even if lamps are lit.

Thanks for the report. Clouds weren't designed to use the lightmap when they make things darker. I will think about necessary changes to make it work for the next major release (2.1) but no promises.
by Genhis
Mon Sep 22, 2025 8:14 am
Forum: Not a bug
Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Replies: 4
Views: 495

Re: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter

Thanks for the report. There is no such thing as super-forced pasting, so I assume you are talking about super-forced building (Ctrl+Shift+left click). I can't reproduce this issue. You could try posting a video where you reproduce it and your save file.
by Genhis
Mon Sep 22, 2025 8:04 am
Forum: Not a bug
Topic: [2.0.66] Roboport appears to read logistic requests from other networks
Replies: 3
Views: 349

Re: [2.0.66] Roboport appears to read logistic requests from other networks

Thanks for the report. Please mark places where this issue can be observed and share your save file.
by Genhis
Mon Sep 22, 2025 7:46 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Replies: 5
Views: 1481

Re: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode

Thanks, it's fixed for 2.0.67. It wasn't related to additive blend mode specifically.
by Genhis
Thu Sep 18, 2025 11:08 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Replies: 5
Views: 1481

Re: [2.0.66] apply_runtime_tint breaks light_animation in additive blend mode

Thanks for the report. Can you share your mod for testing and explain why using animation is not a good workaround?
by Genhis
Thu Sep 18, 2025 10:56 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
Replies: 1
Views: 1173

Re: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera

Thanks for the report. Starting from the next version (2.0.67), players won't be able to enter vehicles marked for deconstruction.
by Genhis
Wed Sep 17, 2025 3:50 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Replies: 13
Views: 3540

Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean

tinker9 wrote: Wed Sep 17, 2025 2:22 pm Did viewtopic.php?p=675179#p675179 get fixed at the same time?
Yeah, I think so.
by Genhis
Wed Sep 17, 2025 2:02 pm
Forum: Not a bug
Topic: [2.0.55] Blueprint maker/grid snapping behaving wierdly
Replies: 3
Views: 639

Re: [2.0.55] Blueprint maker/grid snapping behaving wierdly

Thanks for the report, this is not a bug. Rails are on a separate grid which forces the blueprint to be 2x2 aligned and the game will add padding to blueprints automatically if they aren't compatible with the larger grid. You could try moving your bottom belt one tile up.
by Genhis
Wed Sep 17, 2025 1:41 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
Replies: 1
Views: 1492

Re: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save

Thanks for the report, this is fixed for 2.0.67. Simulations won't be allowed to access `game.set_game_state()` and `game.reset_game_state()`.

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