Search found 882 matches
- Tue Nov 11, 2025 12:20 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light
- Replies: 1
- Views: 261
Re: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light
Thanks for the report, this is fixed for 2.1.
- Fri Nov 07, 2025 9:48 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior
- Replies: 1
- Views: 276
Re: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior
Thanks for the report, this is fixed for 2.1 major release. Random penalty will generate random values even if all arguments are constant.
- Wed Oct 22, 2025 5:59 am
- Forum: Duplicates
- Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
- Replies: 1
- Views: 177
Re: [2.0.69] Stacked ice texture layer under Crusher texture layer
Thanks for the report, this is a duplicate of 118827.
- Tue Oct 21, 2025 6:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
- Replies: 1
- Views: 1292
Re: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
Thanks for the report, the crash is fixed for the next release.
- Mon Sep 29, 2025 11:56 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.60] apply_runtime_tint breaks rendering in additive blend mode
- Replies: 3
- Views: 685
Re: [Genhis][2.0.60] apply_runtime_tint breaks rendering in additive blend mode
Thanks for the report, this is fixed for 2.1.
- Mon Sep 29, 2025 10:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Gleba failure to build power pole.
- Replies: 4
- Views: 3031
Re: [Lou][2.0.66] Gleba failure to build power pole.
The fix was backported to 2.0.69 because it seems to be a recently-introduced issue.
- Mon Sep 29, 2025 8:44 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.68] LuaRendering::draw_text shows up in fog of war with rich text
- Replies: 1
- Views: 1104
Re: [Genhis][2.0.68] LuaRendering::draw_text shows up in fog of war with rich text
Thanks for the report, this is fixed for 2.0.69.
- Fri Sep 26, 2025 8:01 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
- Replies: 2
- Views: 963
Re: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
Thanks for the report, this is fixed for the next major release, 2.1.
- Mon Sep 22, 2025 9:26 am
- Forum: Resolved Requests
- Topic: Make CarPrototype implement radar_range
- Replies: 5
- Views: 608
Re: Make CarPrototype implement radar_range
This already exists for all vehicles: chunk_exploration_radius
- Mon Sep 22, 2025 9:10 am
- Forum: Fixed for 2.1
- Topic: [2.0.45] Lava artifacts
- Replies: 2
- Views: 936
Re: [2.0.45] Lava artifacts
This issue is fixed for 2.1. We have implemented array textures support to our graphics engine, so we don't have to compute tile UV coordinates in the shader now.
- Mon Sep 22, 2025 8:35 am
- Forum: Assigned
- Topic: [Genhis][2.0.66] Cloud make everything darker even if lamps are lit.
- Replies: 2
- Views: 485
Re: Cloud make everything darker even if lamps are lit.
Thanks for the report. Clouds weren't designed to use the lightmap when they make things darker. I will think about necessary changes to make it work for the next major release (2.1) but no promises.
- Mon Sep 22, 2025 8:14 am
- Forum: Not a bug
- Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
- Replies: 4
- Views: 495
Re: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Thanks for the report. There is no such thing as super-forced pasting, so I assume you are talking about super-forced building (Ctrl+Shift+left click). I can't reproduce this issue. You could try posting a video where you reproduce it and your save file.
- Mon Sep 22, 2025 8:04 am
- Forum: Not a bug
- Topic: [2.0.66] Roboport appears to read logistic requests from other networks
- Replies: 3
- Views: 349
Re: [2.0.66] Roboport appears to read logistic requests from other networks
Thanks for the report. Please mark places where this issue can be observed and share your save file.
- Mon Sep 22, 2025 7:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
- Replies: 5
- Views: 1481
Re: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Thanks, it's fixed for 2.0.67. It wasn't related to additive blend mode specifically.
- Thu Sep 18, 2025 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
- Replies: 5
- Views: 1481
Re: [2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Thanks for the report. Can you share your mod for testing and explain why using animation is not a good workaround?
- Thu Sep 18, 2025 10:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
- Replies: 1
- Views: 1173
Re: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
Thanks for the report. Starting from the next version (2.0.67), players won't be able to enter vehicles marked for deconstruction.
- Wed Sep 17, 2025 3:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 3540
Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Yeah, I think so.tinker9 wrote: Wed Sep 17, 2025 2:22 pm Did viewtopic.php?p=675179#p675179 get fixed at the same time?
- Wed Sep 17, 2025 2:02 pm
- Forum: Not a bug
- Topic: [2.0.55] Blueprint maker/grid snapping behaving wierdly
- Replies: 3
- Views: 639
Re: [2.0.55] Blueprint maker/grid snapping behaving wierdly
Thanks for the report, this is not a bug. Rails are on a separate grid which forces the blueprint to be 2x2 aligned and the game will add padding to blueprints automatically if they aren't compatible with the larger grid. You could try moving your bottom belt one tile up.
- Wed Sep 17, 2025 1:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
- Replies: 1
- Views: 1492
Re: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
Thanks for the report, this is fixed for 2.0.67. Simulations won't be allowed to access `game.set_game_state()` and `game.reset_game_state()`.
- Wed Sep 17, 2025 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 3540
Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Thanks for the report, this is fixed for 2.0.67.