Search found 909 matches
- Mon Feb 09, 2026 12:10 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
- Replies: 2
- Views: 381
Re: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
Thanks for the report, this is fixed for 2.1.
- Mon Feb 09, 2026 8:38 am
- Forum: Bug Reports
- Topic: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
- Replies: 3
- Views: 212
Re: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
Thanks for the report. To be consistent with collision boxes, we could disable upgrade option for entities which have different tile buildability rules. I'm not sure if this would be desired in your case.
- Mon Feb 02, 2026 3:18 pm
- Forum: Assigned
- Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
- Replies: 2
- Views: 339
Re: [2.0.72] 2 ships waiting for the same non ready rocket with foundation
Save file please, I'm not sure what is going on or what you are trying to report.
- Tue Jan 27, 2026 8:29 pm
- Forum: Duplicates
- Topic: [2.0.73] Bottoms of some building are drawn over others
- Replies: 2
- Views: 168
- Mon Jan 26, 2026 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.73] rocket_launch_products are ignored when manually launching item to Orbit with Space Age
- Replies: 2
- Views: 429
Re: [Genhis][2.0.73] rocket_launch_products are ignored when manually launching item to Orbit with Space Age
Thanks for the report, this is fixed for the next release.
- Mon Jan 12, 2026 9:45 am
- Forum: Not a bug
- Topic: [2.0.72] A drifted space platform doesn't receive requests
- Replies: 2
- Views: 333
Re: [2.0.72] A drifted space platform doesn't receive requests
Thanks for the report, this is not a bug. It was decided that a platform running out of fuel should be something unusual and should require user intervention. Please share your thoughts in Ideas and Suggestions forum if you think we should change it.
- Mon Jan 12, 2026 9:34 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Rich text tag for invalid train stop shows incorrect name
- Replies: 1
- Views: 335
- Sun Jan 11, 2026 1:49 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
- Replies: 3
- Views: 644
Re: [Genhis][2.0.72] LuaRenderObject render layer depth
I fixed the sorting issues for 2.1, Lua render objects will use the y-coordinate and sort with other sprites. Thanks for describing your use case and attaching screenshots.
- Sun Jan 11, 2026 1:49 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Character and iceberg draw order erratic
- Replies: 2
- Views: 655
- Wed Dec 17, 2025 1:22 pm
- Forum: Fixed for 2.1
- Topic: [Rseding91] [2.0.72] tank logistic requests not fulfilled
- Replies: 3
- Views: 440
Re: [2.0.72] tank logistic requests not fulfilled
OP had to manually modify the request to get them delivered after the original construction robot was destroyed, moving back to bug reports.
- Fri Dec 12, 2025 8:07 pm
- Forum: Resolved Requests
- Topic: [2.0.72] tile_buildability_rules aren't respected after entity placement for non thruster/asteroid collector entities
- Replies: 4
- Views: 480
Re: [2.0.72] tile_buildability_rules aren't respected after entity placement for non thruster/asteroid collector entitie
Thanks for the report, this is not a bug. We don't have a performant way to search for entities which have tile buildability rules outside of their collision box, so these checks are not run when new tiles are placed. This is the main reason why you can landfill the offshore pump. Thrusters and ...
- Thu Dec 11, 2025 10:03 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
- Replies: 4
- Views: 580
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.
- Thu Dec 11, 2025 11:42 am
- Forum: Technical Help
- Topic: Crash after Parallel sprite loader 2.0.72 and 2.0.69
- Replies: 3
- Views: 623
Re: Crash after Parallel sprite loader 2.0.72 and 2.0.69
I have accessed the config.ini file on 2.0.72 and can't find the lines for video-memory-usage and optimize-for-low-vram so I wrote them to the file myself under [other] with the following:
Hello, these options should be under [graphics] . If that doesn't work, try changing these:
graphics ...
- Thu Dec 11, 2025 11:31 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
- Replies: 4
- Views: 580
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
- Wed Dec 10, 2025 4:13 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
- Replies: 3
- Views: 644
Re: LuaRenderObject render layer depth
Hello! I think this is a bug related to 131856. I am moving this topic to bug reports and will work on a fix.
- Mon Dec 08, 2025 11:01 am
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
- Replies: 4
- Views: 631
Re: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
Thanks for the report. One map generation variable is corrupted in your save file (bit flip from 34 to 2082). I would advise you to run RAM/CPU stability tests. To fix your save file, go to Load game dialog, click on the file and hold Ctrl while pressing the green Load game button, then save it again.
- Mon Dec 08, 2025 10:23 am
- Forum: Duplicates
- Topic: [2.0.72] Display panel *Always show in alt mode* checkbox removing current text
- Replies: 1
- Views: 514
Re: [2.0.72] Display panel *Always show in alt mode* checkbox removing current text
Thanks for the report, this is a duplicate of 130647.
- Sun Nov 30, 2025 12:02 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.72] Crash when hovering over the undo/redo shortcut button (DeduceEffectiveTileContext::applyProxy)
- Replies: 2
- Views: 491
Re: [2.0.72] Crash adding biter eggs to platform request (DeduceEffectiveTileContext::applyProxy)
Thanks for the report. It crashed when you hovered over the undo/redo button and the undo/redo action had some tiles added/removed in a specific state. I will rename your post to reflect this. We will look into it but please let us know if it happens again.
- Wed Nov 26, 2025 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] Crash building modded structure (Map::getSurface)
- Replies: 4
- Views: 1539
Re: [2.0.72] Crash building modded structure (Map::getSurface)
Thanks for the report. I tried building space factory 1 on your Production platform and the game didn't crash. Can you attach a video showing how you reproduce this issue?
- Wed Nov 26, 2025 10:20 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)
- Replies: 3
- Views: 1558
Re: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)
Thanks for the report. How can I reproduce this crash? Your prototype definition seems to work fine and it likely isn't caused by missing graphics definition.