Search found 844 matches
- Fri May 30, 2025 3:45 pm
- Forum: Technical Help
- Topic: Atlas cache is 27 GB
- Replies: 3
- Views: 335
Re: Atlas cache is 27 GB
Yes, you can delete them. The value is configurable in config.ini or "The rest" options and is meant for players who know what they are doing. Atlas cache is disabled by default, it's advantage is to speed up game startup.
- Fri May 30, 2025 3:28 pm
- Forum: Duplicates
- Topic: [hrusa] The items/second preview doesn't take modules into account for ghosts
- Replies: 1
- Views: 317
- Fri May 30, 2025 2:54 pm
- Forum: Bug Reports
- Topic: [2.0.47] Crash adding/editing interrupt
- Replies: 2
- Views: 252
Re: Game Crash when adding/editing Interrupt
Hello, you didn't attach anything. Please follow 3638 when reporting a bug.
- Fri May 30, 2025 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.6] Asteroid collector arms turn invisible
- Replies: 3
- Views: 1526
Re: [Genhis][2.0.6] Asteroid collector arms turn invisible
Thanks for the report, this is fixed for 2.0.54.
- Fri May 30, 2025 11:33 am
- Forum: Technical Help
- Topic: Atlas cache is 27 GB
- Replies: 3
- Views: 335
Re: Atlas cache is 27 GB
If you have a lot of mods and multiple cache files, yes, it is normal. For Space age, atlas cache is usually ~3.25 GB.
- Fri May 30, 2025 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.52] text key displayed when space platform is nuked
- Replies: 1
- Views: 711
Re: [Genhis][2.0.52] text key displayed when space platform is nuked
Thanks for the report, this is fixed for 2.0.53.
- Fri May 30, 2025 7:36 am
- Forum: Not a bug
- Topic: [NOT A BUG] [2.0.52] Map generator mixed up the ore type
- Replies: 2
- Views: 229
Re: [2.0.52] Map generator mixed up the ore type
Thanks for the report. Since you can't reproduce the issue, my best guess is that it was caused by one of the mods. Let us know if you encounter it again.
- Fri May 30, 2025 7:17 am
- Forum: Duplicates
- Topic: [Hrusa] [2.0.6] Asteroid collector missing chunks
- Replies: 1
- Views: 786
Re: [Hrusa] [2.0.6] Asteroid collector missing chunks
This sounds like a duplicate of 124493.
- Thu May 29, 2025 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
- Replies: 10
- Views: 2613
Re: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
For 2.0.53, I added forced updates of cached asteroid chunk trajectories if space platform relative speed exceeds stored range by 1 tile/second. One asteroid chunk will be updated per tick until the whole list is traversed. It doesn't fix the issue fully but it should take care of most cases. There ...
- Thu May 29, 2025 6:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
- Replies: 3
- Views: 1091
Re: [Genhis][2.0.15] Ghost cursor behavior is completely broken in remote viewed vehicles (Spidertron)
Thanks for the report, this is fixed for 2.0.53.
- Wed May 28, 2025 7:41 am
- Forum: Duplicates
- Topic: [2.0.47] Tall objects are displayed through underground belts.
- Replies: 1
- Views: 176
- Wed May 28, 2025 7:40 am
- Forum: Not a bug
- Topic: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
- Replies: 1
- Views: 191
Re: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
Thanks for the report, this is not a bug. Asteroid collectors don't have platform foundation tiles near the platform edge, so underground belts wouldn't connect.
- Sun May 25, 2025 2:45 pm
- Forum: Not a bug
- Topic: [2.0.47] Got a steam achievement on a (previously) modded savegame
- Replies: 1
- Views: 170
Re: [2.0.47] Got a steam achievement on a (previously) modded savegame
Thanks for the report, this is not a bug. We don't prevent modded saves from getting achievements if mods are later removed.
- Sun May 25, 2025 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.49] AnimationSheet.repeat_count is not handled properly
- Replies: 1
- Views: 789
Re: [Genhis][2.0.49] AnimationSheet.repeat_count is not handled properly
Thanks for the report, this should be fixed for 2.0.53.
- Sun May 25, 2025 9:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.52] LuaEntityPrototype.get_inventory_size not working as expected
- Replies: 1
- Views: 791
Re: [Genhis][2.0.52] LuaEntityPrototype.get_inventory_size not working as expected
Thanks for the report, I added rocket_silo_rocket and rocket_silo_trash to get_inventory_size() for 2.0.53.
- Sun May 25, 2025 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.52] Crash reading style.horizontal_spacing
- Replies: 1
- Views: 693
Re: [Genhis][2.0.52] Crash reading style.horizontal_spacing
Thanks for the report, the crash is fixed for 2.0.53.
- Sun May 25, 2025 8:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.52] Factoriopedia does not show Items spoiling if they lack a spoil result
- Replies: 1
- Views: 792
Re: [Genhis][2.0.52] Factoriopedia does not show Items spoiling if they lack a spoil result
Thanks for the report, it is fixed for 2.0.53.
- Sun May 25, 2025 7:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.44] math2d.vector.to_orientation inconsequent value for west direction
- Replies: 1
- Views: 976
- Sun May 25, 2025 7:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.50] elem_tooltip for recipe-with-quality doesn't show properly
- Replies: 1
- Views: 679
Re: [Genhis][2.0.50] elem_tooltip for recipe-with-quality doesn't show properly
Thanks for the report, it's fixed for 2.0.53.
- Thu May 22, 2025 12:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
- Replies: 4
- Views: 1108
Re: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
Sorry for the confusion, I was only concerned with how the graph should look like when a technology with disabled parents/children is selected. That is, if parts of the tech tree should be hidden or connections rerouted to skip disabled technologies. If I understood your response correctly, it doesn ...