Search found 844 matches

by Genhis
Fri May 30, 2025 3:45 pm
Forum: Technical Help
Topic: Atlas cache is 27 GB
Replies: 3
Views: 335

Re: Atlas cache is 27 GB

Yes, you can delete them. The value is configurable in config.ini or "The rest" options and is meant for players who know what they are doing. Atlas cache is disabled by default, it's advantage is to speed up game startup.
by Genhis
Fri May 30, 2025 2:54 pm
Forum: Bug Reports
Topic: [2.0.47] Crash adding/editing interrupt
Replies: 2
Views: 252

Re: Game Crash when adding/editing Interrupt

Hello, you didn't attach anything. Please follow 3638 when reporting a bug.
by Genhis
Fri May 30, 2025 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.6] Asteroid collector arms turn invisible
Replies: 3
Views: 1526

Re: [Genhis][2.0.6] Asteroid collector arms turn invisible

Thanks for the report, this is fixed for 2.0.54.
by Genhis
Fri May 30, 2025 11:33 am
Forum: Technical Help
Topic: Atlas cache is 27 GB
Replies: 3
Views: 335

Re: Atlas cache is 27 GB

If you have a lot of mods and multiple cache files, yes, it is normal. For Space age, atlas cache is usually ~3.25 GB.
by Genhis
Fri May 30, 2025 7:36 am
Forum: Not a bug
Topic: [NOT A BUG] [2.0.52] Map generator mixed up the ore type
Replies: 2
Views: 229

Re: [2.0.52] Map generator mixed up the ore type

Thanks for the report. Since you can't reproduce the issue, my best guess is that it was caused by one of the mods. Let us know if you encounter it again.
by Genhis
Fri May 30, 2025 7:17 am
Forum: Duplicates
Topic: [Hrusa] [2.0.6] Asteroid collector missing chunks
Replies: 1
Views: 786

Re: [Hrusa] [2.0.6] Asteroid collector missing chunks

This sounds like a duplicate of 124493.
by Genhis
Thu May 29, 2025 9:14 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides
Replies: 10
Views: 2613

Re: [Genhis][2.0.23] Asteroid collectors don't pick up asteroids from the sides

For 2.0.53, I added forced updates of cached asteroid chunk trajectories if space platform relative speed exceeds stored range by 1 tile/second. One asteroid chunk will be updated per tick until the whole list is traversed. It doesn't fix the issue fully but it should take care of most cases. There ...
by Genhis
Wed May 28, 2025 7:40 am
Forum: Not a bug
Topic: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds
Replies: 1
Views: 191

Re: [2.0.47] attempting to drag a belt over a astorid colectsor doesnt place undergrounds

Thanks for the report, this is not a bug. Asteroid collectors don't have platform foundation tiles near the platform edge, so underground belts wouldn't connect.
by Genhis
Sun May 25, 2025 2:45 pm
Forum: Not a bug
Topic: [2.0.47] Got a steam achievement on a (previously) modded savegame
Replies: 1
Views: 170

Re: [2.0.47] Got a steam achievement on a (previously) modded savegame

Thanks for the report, this is not a bug. We don't prevent modded saves from getting achievements if mods are later removed.
by Genhis
Sun May 25, 2025 11:08 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.49] AnimationSheet.repeat_count is not handled properly
Replies: 1
Views: 789

Re: [Genhis][2.0.49] AnimationSheet.repeat_count is not handled properly

Thanks for the report, this should be fixed for 2.0.53.
by Genhis
Sun May 25, 2025 9:02 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.52] LuaEntityPrototype.get_inventory_size not working as expected
Replies: 1
Views: 791

Re: [Genhis][2.0.52] LuaEntityPrototype.get_inventory_size not working as expected

Thanks for the report, I added rocket_silo_rocket and rocket_silo_trash to get_inventory_size() for 2.0.53.
by Genhis
Sun May 25, 2025 8:35 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.52] Crash reading style.horizontal_spacing
Replies: 1
Views: 693

Re: [Genhis][2.0.52] Crash reading style.horizontal_spacing

Thanks for the report, the crash is fixed for 2.0.53.
by Genhis
Thu May 22, 2025 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false
Replies: 4
Views: 1108

Re: [Genhis][2.0.47] Researched technology visible even when visible_when_disabled = false

Sorry for the confusion, I was only concerned with how the graph should look like when a technology with disabled parents/children is selected. That is, if parts of the tech tree should be hidden or connections rerouted to skip disabled technologies. If I understood your response correctly, it doesn ...

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