Search found 875 matches
- Fri Sep 26, 2025 8:01 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
- Replies: 2
- Views: 481
Re: [Genhis][2.0.55] Remote driven tank does not provoke attack by biters
Thanks for the report, this is fixed for the next major release, 2.1.
- Mon Sep 22, 2025 9:26 am
- Forum: Resolved Requests
- Topic: Make CarPrototype implement radar_range
- Replies: 5
- Views: 337
Re: Make CarPrototype implement radar_range
This already exists for all vehicles: chunk_exploration_radius
- Mon Sep 22, 2025 9:10 am
- Forum: Fixed for 2.1
- Topic: [2.0.45] Lava artifacts
- Replies: 2
- Views: 630
Re: [2.0.45] Lava artifacts
This issue is fixed for 2.1. We have implemented array textures support to our graphics engine, so we don't have to compute tile UV coordinates in the shader now.
- Mon Sep 22, 2025 8:35 am
- Forum: Assigned
- Topic: [Genhis][2.0.66] Cloud make everything darker even if lamps are lit.
- Replies: 2
- Views: 277
Re: Cloud make everything darker even if lamps are lit.
Thanks for the report. Clouds weren't designed to use the lightmap when they make things darker. I will think about necessary changes to make it work for the next major release (2.1) but no promises.
- Mon Sep 22, 2025 8:14 am
- Forum: Not a bug
- Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
- Replies: 4
- Views: 313
Re: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Thanks for the report. There is no such thing as super-forced pasting, so I assume you are talking about super-forced building (Ctrl+Shift+left click). I can't reproduce this issue. You could try posting a video where you reproduce it and your save file.
- Mon Sep 22, 2025 8:04 am
- Forum: Not a bug
- Topic: [2.0.66] Roboport appears to read logistic requests from other networks
- Replies: 3
- Views: 187
Re: [2.0.66] Roboport appears to read logistic requests from other networks
Thanks for the report. Please mark places where this issue can be observed and share your save file.
- Mon Sep 22, 2025 7:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
- Replies: 5
- Views: 837
Re: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Thanks, it's fixed for 2.0.67. It wasn't related to additive blend mode specifically.
- Thu Sep 18, 2025 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
- Replies: 5
- Views: 837
Re: [2.0.66] apply_runtime_tint breaks light_animation in additive blend mode
Thanks for the report. Can you share your mod for testing and explain why using animation is not a good workaround?
- Thu Sep 18, 2025 10:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
- Replies: 1
- Views: 680
Re: [Genhis][2.0.66] Entering car marked for deconstruction glitches character & camera
Thanks for the report. Starting from the next version (2.0.67), players won't be able to enter vehicles marked for deconstruction.
- Wed Sep 17, 2025 3:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 2788
Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Yeah, I think so.tinker9 wrote: Wed Sep 17, 2025 2:22 pm Did viewtopic.php?p=675179#p675179 get fixed at the same time?
- Wed Sep 17, 2025 2:02 pm
- Forum: Not a bug
- Topic: [2.0.55] Blueprint maker/grid snapping behaving wierdly
- Replies: 3
- Views: 537
Re: [2.0.55] Blueprint maker/grid snapping behaving wierdly
Thanks for the report, this is not a bug. Rails are on a separate grid which forces the blueprint to be 2x2 aligned and the game will add padding to blueprints automatically if they aren't compatible with the larger grid. You could try moving your bottom belt one tile up.
- Wed Sep 17, 2025 1:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
- Replies: 1
- Views: 971
Re: [Genhis][2.0.55] Losing in a tips and tricks simulation forces restart of the save
Thanks for the report, this is fixed for 2.0.67. Simulations won't be allowed to access `game.set_game_state()` and `game.reset_game_state()`.
- Wed Sep 17, 2025 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
- Replies: 13
- Views: 2788
Re: [Genhis][2.0.43] Rail signals cannot be super force placed on oil ocean
Thanks for the report, this is fixed for 2.0.67.
- Wed Sep 17, 2025 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.60] Remote view dragging possible even when game is pausing
- Replies: 1
- Views: 739
Re: [Genhis][2.0.60] Remote view dragging possible even when game is pausing
Thanks for the report, this is fixed for 2.0.67.
- Wed Sep 17, 2025 9:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Crash exceeding map size limit (MapGeneratorGui::rawUpdateSelectedPresetFromCurrentSettings)
- Replies: 1
- Views: 740
Re: [Genhis][2.0.66] Crash exceeding map size limit (MapGeneratorGui::rawUpdateSelectedPresetFromCurrentSettings)
Thanks for the report, this is fixed for 2.0.67.
- Wed Sep 17, 2025 8:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Disabled trigger-based technologies can be researched
- Replies: 1
- Views: 714
Re: [Genhis][2.0.66] Disabled trigger-based technologies can be researched
Thanks for the report, this is fixed for 2.0.67.
- Mon Sep 08, 2025 10:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.66] Demolisher kills counted twice
- Replies: 1
- Views: 751
Re: [Genhis][2.0.66] Demolisher kills counted twice
Thanks for the report, this is fixed for 2.0.67.
- Mon Sep 08, 2025 10:07 am
- Forum: Duplicates
- Topic: [2.0.66] Achievements unlock on Steam for modded save
- Replies: 1
- Views: 331
Re: [2.0.66] Achievements unlock on Steam for modded save
Thanks for the report, this is a duplicate of https://forums.factorio.com/45969.
When I look into the ingame achievement list, the achievements seem to have been reset or switched to the Steam set of achievements. All the achievements I got with that save in its modded state are gone and have ...
When I look into the ingame achievement list, the achievements seem to have been reset or switched to the Steam set of achievements. All the achievements I got with that save in its modded state are gone and have ...
- Sun Sep 07, 2025 1:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.65] Technology icons show both research_trigger and unit, but only research_trigger is used
- Replies: 1
- Views: 813
Re: [Genhis][2.0.65] Technology icons show both research_trigger and unit, but only research_trigger is used
Thanks for the report, this is fixed for 2.0.67. For now I decided not to add the prototype check if both are present.
- Sat Sep 06, 2025 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.65] Noise expression multisample not working as described/intended.
- Replies: 1
- Views: 720
Re: [Genhis][2.0.65] Noise expression multisample not working as described/intended.
Thanks for the report. Multisample noise operation wasn't implemented properly for arbitrary positions without a grid, so it copied the result from the same tile when you called the lua function. It is fixed for 2.0.67.