Search found 10 matches
- Fri Apr 12, 2019 6:07 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 39792
Re: Friday Facts #290 - Rail building changes & High-res icons
Wait, you can remove trees/rocks while building rails?
- Fri Apr 05, 2019 7:41 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65101
Re: Friday Facts #289 - Character GUI
I just feel that the colours in the new GUI are too dark, and have too much contrast. The old colour combinations were cleaner.
- Fri Feb 01, 2019 5:52 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100409
Re: Friday Facts #280 - Visual Feedback is the king
Toggle roboport and exoskeleton is great. Maybe toggle all trash slots too?
- Fri Nov 09, 2018 9:36 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 52385
Re: Friday Facts #268 - The modern Biter
To get the 'feel sorry' effect just replace the biters by cats. Innocent cute cats that just walk around the factory and accidentally break stuff, clawing on the assemblers, knocking thing off of belts, climbing on the inserters etc. Now THAT may make you 'feel pity' when putting them on fire.
- Fri Oct 19, 2018 6:27 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 60415
Re: Friday Facts #265 - Nomenclature & Steam networking
... P.S ~ You missed a common use case from the form: What is the term for when an item is taken out of something? (Chest / assembler / etc.) "Remove", "De-insert", "Take", "Collect", ?? An inserter inserts inserters into an assembling machine, another insert...
- Fri Oct 19, 2018 4:47 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 60415
Re: Friday Facts #265 - Nomenclature & Steam networking
How many hours did I play before realizing that there are alternatives to the "sushi belt" setup? (Back in 0.12) The first time I tried to automate science packs, I built a loop of belts and put all the ingredients and immediate products on it. Some items eventually took over the lanes le...
- Sat May 05, 2018 10:03 pm
- Forum: Railway Setups
- Topic: Just another train station (2 wagons to 6 belts)
- Replies: 2
- Views: 3131
Re: Just another train station (2 wagons to 6 belts)
I think that's pretty much best-possible squishification there. 7 seems to be the magic number for stack size to belts, you can lose the circuitry with which gets perfect compression in my tests. Yes, 7 stack size without circuitry works nice and gives slightly higher compression, but only as long ...
- Sat May 05, 2018 7:57 pm
- Forum: Railway Setups
- Topic: Just another train station (2 wagons to 6 belts)
- Replies: 2
- Views: 3131
Just another train station (2 wagons to 6 belts)
So here is my attempt at a unloading train station. Did not see this exact design before (correct me if I'm wrong) so I'm posting it here. Untitled.png It unloads 2 wagons onto 6 (almost) compressed belts using 4 stack inserters for each belt, or 2 per lane. Untitled2.png The two inserters that outp...
- Sun Apr 29, 2018 8:27 am
- Forum: Technical Help
- Topic: [0.16.32] Auto updater fails to update Factorio.exe
- Replies: 2
- Views: 1543
Re: [0.16.32] Auto updater fails to update Factorio.exe
Just happened to me when updating from 0.16.36, standalone version. I attached the log file.
- Wed Mar 21, 2018 5:46 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 963680
Re: 4-way intersections: Throughput and deadlocks [image heavy]
How about a 4x4 with an outer roundabout and inner cross? I use something like this. Sometimes I see train going back and forth between two roundabouts though, not sure if it has to do with design or if trains in general have trouble to get a head in navigating?