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by Loewchen
Thu Feb 19, 2026 6:55 pm
Forum: Technical Help
Topic: Headless 2.0.74 vs Docker availability (Switch version mismatch)
Replies: 4
Views: 194

Re: Headless 2.0.74 vs Docker availability (Switch version mismatch)

mimoswk wrote: Thu Feb 19, 2026 6:41 pm I hope this "dirty" workaround is needed just for few days / weeks until stable 2.0.74 is released and Docker image factorio-server:2.0.74 also.
The bug in .74 should rule out that it will ever declared stable.
by Loewchen
Thu Feb 19, 2026 3:58 pm
Forum: Bug Reports
Topic: [2.0.73] Crash while Paused
Replies: 4
Views: 149

Re: [2.0.73] Crash while Paused

The 13900KS has the warranty extended to 5 years, that is longer than it is on the market so it should be no problem getting it replaced.
by Loewchen
Thu Feb 19, 2026 5:42 am
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 509

Re: Redundant solar system to restart the reactor.

See https://wiki.factorio.com/Tutorial:Nuclear_power.
You waste fuel if a reactor is at 1000°C while burning it. Heat exchangers create steam from heat, if you don't have enough of them you decrease the maximum output.
by Loewchen
Wed Feb 18, 2026 12:54 am
Forum: 1 / 0 magic
Topic: Game crashing randomly
Replies: 1
Views: 80

Re: Game crashing randomly

Those crashes are indeed random, so they are caused by a hardware issue. See 114778.
by Loewchen
Sun Feb 15, 2026 5:18 am
Forum: Technical Help
Topic: Factorio won't finish install on proxmox
Replies: 2
Views: 193

Re: Factorio won't finish install on proxmox

You only told it to create a save and that seems successful, if you want to host a game see https://wiki.factorio.com/Multiplayer.
by Loewchen
Fri Feb 13, 2026 10:13 pm
Forum: 1 / 0 magic
Topic: [2.0.73][linux] Crash while saving (StringWriteStream.hpp::write)
Replies: 4
Views: 201

Re: [2.0.73][linux] Crash while saving (StringWriteStream.hpp::write)

I/O error sounds like a hardware issue, can you reproduce the crash with the save you provided?
by Loewchen
Thu Feb 12, 2026 1:35 pm
Forum: Not a bug
Topic: [2.0.73] Count of missing materials alert is running wrong
Replies: 1
Views: 134

Re: [2.0.73] Count of missing materials alert is running wrong

That is not a bug. It is not counting missing items, it is counting entities with construction jobs that could not be performed and they cannot all be checked at once.
by Loewchen
Wed Feb 11, 2026 6:51 pm
Forum: Technical Help
Topic: [2.0.73] Crash (EdgeArrowDrawer::getEdgePoint) "double value not in range: nan"
Replies: 3
Views: 244

Re: Game crashing while loading into map

That is the wrong log, post the log of a session with the issue instead.
by Loewchen
Sun Feb 08, 2026 5:01 pm
Forum: Bug Reports
Topic: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
Replies: 4
Views: 429

Re: [2.0.73] Bots placing upgrades can ignore entity collision settings.

Bots cannot upgrade entities with different collision boxes, if you found a way for them to do that provide exact steps please, see 3638.
by Loewchen
Sun Feb 08, 2026 6:03 am
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 14
Views: 2674

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added

If you want to discuss this further make a feature request.
by Loewchen
Sat Feb 07, 2026 6:01 pm
Forum: Pending
Topic: [2.0.73] My game crashes for no apparent reason.
Replies: 5
Views: 255

Re: [2.0.73] My game crashes for no apparent reason.

Post it here if it happens again.

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