Search found 10359 matches
- Fri Sep 26, 2025 6:58 pm
- Forum: Technical Help
- Topic: Dedicated server and single player on same machine?
- Replies: 2
- Views: 174
Re: Dedicated server and single player on same machine?
Yes, if you make sure they do not share files or directories. Performance will suffer though.
- Fri Sep 26, 2025 5:15 pm
- Forum: Duplicates
- Topic: [kovarex][2.0.68] Smart belt dragging bug
- Replies: 1
- Views: 163
Re: [kovarex][2.0.68] Smart belt dragging bug
This is a duplicate of 128715
- Thu Sep 25, 2025 2:14 pm
- Forum: This Forum
- Topic: Forum search discards too many common words
- Replies: 8
- Views: 545
Re: Forum search discards too many common words
Happened around the last forum update: viewtopic.php?p=661790#p661790.
- Wed Sep 24, 2025 6:51 pm
- Forum: General discussion
- Topic: Why don't you run each planet multi threaded?
- Replies: 2
- Views: 462
Re: Why don't you run each planet multi threaded?
After a dozen of times this has been claimed, it still is not true.
- Wed Sep 24, 2025 2:39 am
- Forum: Not a bug
- Topic: Steam turbine has no weight defined in its prototype
- Replies: 1
- Views: 143
Re: Steam turbine has no weight defined in its prototype
And therefore uses the item weight by recipe formula.
- Tue Sep 23, 2025 6:58 pm
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 6
- Views: 320
Re: [2.0.68] Crash on Mac
It's an internal cpu error, meaning the cpu itself detected that it failed and stopped execution, see here.
- Tue Sep 23, 2025 6:10 pm
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 6
- Views: 320
Re: [2.0.68] Crash on Mac
Not familiar with mac machines, but googling the error it seems this can only be caused by hardware failing.
- Tue Sep 23, 2025 5:35 pm
- Forum: Technical Help
- Topic: [2.0.68] Crash on Mac
- Replies: 6
- Views: 320
Re: [2.0.68] Crash on Mac
Post the complete log of the session with the issue please, see 3638.
- Tue Sep 23, 2025 4:18 pm
- Forum: Not a bug
- Topic: [2.0.67] Splitter gives one side priority when both circuit conditions are true
- Replies: 5
- Views: 537
Re: [2.0.67] Splitter gives one side priority when both circuit conditions are true
If you want to discuss this further, make a feature request.
- Tue Sep 23, 2025 4:17 pm
- Forum: Duplicates
- Topic: [2.0.66] Space platform request timeouts are broken
- Replies: 1
- Views: 124
- Mon Sep 22, 2025 2:50 am
- Forum: Not a bug
- Topic: [2.0.66] Nuclear reactors do not return depleted fuel cells when deconstructed
- Replies: 1
- Views: 173
Re: [2.0.66] Nuclear reactors do not return depleted fuel cells when deconstructed
It cannot return a result if there is no result yet.
- Mon Sep 22, 2025 1:55 am
- Forum: Won't fix.
- Topic: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
- Replies: 4
- Views: 210
- Sun Sep 21, 2025 9:52 am
- Forum: Not a bug
- Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
- Replies: 4
- Views: 352
Re: Inserter attributes not copied when force-pasting over different inserter
There is forced build using shift, super forced using ctrl + shift and paste using ctrl + V.
- Sat Sep 20, 2025 11:18 pm
- Forum: Not a bug
- Topic: [2.0.66] Inseters stack size not clear in tech tree
- Replies: 8
- Views: 496
Re: [2.0.66] Inseters stack size not clear in tech tree
I did not look at the save, but it sounds like you are confusing bulk-inserter with transport-belt-capacity-2 tech.Evoluxion wrote: Sat Sep 20, 2025 11:13 pm This is my fist space age run, all my non-bulk inserters have 1+3 stack size.
- Sat Sep 20, 2025 10:03 pm
- Forum: Pending
- Topic: Shattered Planet Platorm causes Other Platforms to take damage?
- Replies: 4
- Views: 508
- Sat Sep 20, 2025 9:12 pm
- Forum: Pending
- Topic: Shattered Planet Platorm causes Other Platforms to take damage?
- Replies: 4
- Views: 508
Re: Shattered Planet Platorm causes Other Platforms to take damage?
Post a save and steps that produce the issue and add the version to the title please, see 3638.
- Fri Sep 19, 2025 1:36 am
- Forum: Duplicates
- Topic: [2.0.66] Trains cannot read circuit conditions for inturrupts when in "No path" state
- Replies: 1
- Views: 166
Re: [2.0.66] Trains cannot read circuit conditions for inturrupts when in "No path" state
I think a train in a no path state cannot be stopped in a station and if it's not stopped in a station there are no circuit signals: 119399
- Thu Sep 18, 2025 8:26 pm
- Forum: Technical Help
- Topic: can't delete savefiles
- Replies: 6
- Views: 506
Re: can't delete savefiles
Post the complete log of a session with the issue, see 52433.
- Wed Sep 17, 2025 12:58 am
- Forum: Technical Help
- Topic: [2.0.66] Crashes, consistent, across saves, with or without mods.
- Replies: 6
- Views: 474
Re: [2.0.66] Crashes, consistent, across saves, with or without mods.
You can post more logs with crashes, if they vary, it is definitively a hardware issue, but I have little doubt as is.
- Wed Sep 17, 2025 12:28 am
- Forum: Technical Help
- Topic: [2.0.66] Crashes, consistent, across saves, with or without mods.
- Replies: 6
- Views: 474
Re: [2.0.66] Crashes, consistent, across saves, with or without mods.
The log does not show any context of the crash, likely a hardware problem, unless you find a way to reproduce it reliably.