Search found 10554 matches
- Fri Jan 16, 2026 12:02 am
- Forum: Bug Reports
- Topic: [2.0.72] Deconstruction planner in remote view applied on present surface
- Replies: 1
- Views: 50
- Thu Jan 15, 2026 1:17 pm
- Forum: Gameplay Help
- Topic: Decider combinator, set recipe
- Replies: 3
- Views: 159
Re: Decider combinator, set recipe
First signal is the signal with the lowest signal ID, you have no control over it in this setup. The setup as is has no actual purpose, the condition will always be true and the outputs will always be the inputs so this is essentially just a fancy wire. You said you did not want a guide, so I am ...
- Thu Jan 15, 2026 2:18 am
- Forum: Technical Help
- Topic: Crashing at random times
- Replies: 2
- Views: 110
Re: Crashing at random times
The crashes are unrelated, so this is a hardware issue. Make sure your bios is up to date for the raptor lake defect, see also 114778.
- Wed Jan 14, 2026 11:42 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Game Crashes Randomly
- Replies: 5
- Views: 407
Re: [2.0.72] Game Crashes Randomly
See 114778, open a dedicated topic if you need further help.
- Wed Jan 14, 2026 4:41 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash saving "FlowStatistics history max_size (4281479473) does not match expected size"
- Replies: 2
- Views: 97
Re: [2.0.72] Crash saving "FlowStatistics history max_size (4281479473) does not match expected size"
If you find a way to reproduce it let is know, but as the error message tells you, it is likely caused by a hardware issue.
- Wed Jan 14, 2026 2:17 pm
- Forum: Technical Help
- Topic: [2.0.73] game crash while playing tutorial stage mining outpost
- Replies: 2
- Views: 102
Re: [2.0.73] game crash while playing tutorial stage mining outpost
My assumption is that the mods you are running are incompatible with the tutorial scripting, generally the tutorial does not support mods.
- Tue Jan 13, 2026 11:02 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash TransportLine::deactivate
- Replies: 2
- Views: 163
Re: [2.0.72] Crash TransportLine::deactivate
This crash suggests a hardware problem, make sure you are on the latest bios for the raptor lake defect and if you find a way to reproduce it reliably let us know, see 114778.
- Sun Jan 11, 2026 6:01 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash on startup with enable planets lite modepack
- Replies: 3
- Views: 216
Re: [2.0.72] Crash on startup with enable planets lite modepack
It's crashing in the graphics driver, if the driver is up to date check if you have steam overlay or some overlay running and try disabling them.
- Sun Jan 11, 2026 5:21 pm
- Forum: Bug Reports
- Topic: [2.0.72] Bots not carrying out construction or logistics
- Replies: 3
- Views: 250
Re: Construction bots not carrying out construction.
Post the save and add the version to the title please, see 3638.
- Sun Jan 11, 2026 3:34 pm
- Forum: Gameplay Help
- Topic: Asteroid collector not responding to circuit network
- Replies: 4
- Views: 228
Re: Asteroid collector not responding to circuit network
You are bypassing the whole combinator setup with the circuit wire connecting the input to the output.
- Sat Jan 10, 2026 11:04 am
- Forum: Not a bug
- Topic: [2.0.72] Recipes total raw should decompose processing units
- Replies: 1
- Views: 136
Re: [2.0.72] Recipes total raw should decompose processing units
You cannot hand craft them they are therefore raw materials, NaB.
- Fri Jan 09, 2026 11:37 pm
- Forum: Duplicates
- Topic: [2.0.72] White signal icons barely visible in text input and in sidebar structure name field.
- Replies: 1
- Views: 124
- Fri Jan 09, 2026 4:40 am
- Forum: Technical Help
- Topic: [2.0.72] How can I limit UPS on my server?
- Replies: 4
- Views: 220
Re: [2.0.72] How can I limit UPS on my server?
Sounds like the client is falling behind the server. Check if the issue persist when reducing the game speed to 0.8.
- Fri Jan 09, 2026 3:45 am
- Forum: Technical Help
- Topic: [2.0.72] How can I limit UPS on my server?
- Replies: 4
- Views: 220
Re: [2.0.72] How can I limit UPS on my server?
UPS will not exceed 60 unless you increased the server speed with commands, so explain exactly the symptoms and how you came to the idea that the server is running too fast.
- Wed Jan 07, 2026 10:18 pm
- Forum: Duplicates
- Topic: [2.0.72] Deconstruction Planner - Big sand rock not available
- Replies: 1
- Views: 108
- Tue Jan 06, 2026 1:47 pm
- Forum: This Forum
- Topic: Forum search discards too many common words
- Replies: 20
- Views: 3780
Re: Forum search discards too many common words
E.g. the search for cannot use much more known example without it today will actually just search for "today", ignoring the other words while pretending to actually use them: Searched query: +cannot +use +much +more +known +example +without +it +today
Happy to report that this search query is ...
- Sun Jan 04, 2026 3:46 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"
- Replies: 5
- Views: 407
Re: [2.0.72] Crash approaching Gleba enemies "double value not in range for fixed point number: nan"
Peculiar is that there once was a crash with very similar stacktrace that got fixed: 116034
- Fri Jan 02, 2026 9:02 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground pipes not placed when using Control-Shift-Left Click
- Replies: 1
- Views: 107
- Thu Jan 01, 2026 7:37 pm
- Forum: Not a bug
- Topic: [2.0.72] Lab Bots are on strike since a few days
- Replies: 4
- Views: 284
Re: [2.0.72] Lab Bots are on strike since a few days
I did not look at the save, but from your screenshots alone it seems your requester chests are simply full, can you check?
- Thu Jan 01, 2026 6:52 pm
- Forum: Duplicates
- Topic: [2.0.72] Item requests not included in blueprint
- Replies: 2
- Views: 149