Search found 9 matches
- Fri Jul 17, 2020 10:51 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62644
Re: Friday Facts #356 - Blueprint library for real
Chiming in with support and care for Kovarex. Thank you for sharing your struggles!
- Sat Mar 28, 2020 1:17 am
- Forum: Releases
- Topic: Version 0.18.15
- Replies: 17
- Views: 14616
Re: Version 0.18.15
The process still does not allow a player to move while setting Logistic slots, and clicking off of the sliders window will close the slot without setting a request, unlike the previous behavior of setting slots on a Constant Combinator. "heh" or not, there is an additional step that I hav...
- Sun Mar 22, 2020 8:33 pm
- Forum: Releases
- Topic: Version 0.18.15
- Replies: 17
- Views: 14616
Re: Version 0.18.15
It drives me nuts that I can no longer perform Logistics requests while moving! Previously, I could be running from one part of my base to the other, click on a logistics tab, set the request and the sliders using only the mouse, and continue moving with the WASD keys. Now, clicking on a slot in the...
- Sat Mar 21, 2020 12:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Blueprints won't delete
- Replies: 5
- Views: 3350
Re: [0.18.14] Blueprints won't delete
This also occurs for Upgrade Planners or Deconstruction Planners. If you are inside the interface of any building/vehicle, such that you can access your inventory, if you right-click the Blueprint or Planner and then click the red Trash Can icon, the Blueprint or Planner in question will not delete....
- Sun Jul 21, 2019 7:28 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243321
Re: Friday Facts #304 - Small bugs; Big changes
I did try to point out why each of the solutions I have read and described in my post are not better than the proposed solution. Which solution would you prefer and how can you answer my problem with it What about my proposal to leave both oil processing recipes alone, but introduce an earlier &quo...
- Sat Jul 20, 2019 5:10 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243321
Re: Friday Facts #304 - Small bugs; Big changes
We got the awesome (and optional) Rail-Building tutorials--why not make an equally awesome (and equally optional) Refineries Tutorial instead?
Changing the inputs/outputs like this feels really heavy-handed and short-sighted. I do not support these proposed changes!
Changing the inputs/outputs like this feels really heavy-handed and short-sighted. I do not support these proposed changes!
- Wed May 15, 2019 4:09 pm
- Forum: Releases
- Topic: Version 0.17.39
- Replies: 11
- Views: 11342
Re: Version 0.17.39
Or perhaps even associating the colors with the named station? So if I set up a station "Iron Ore Loading," and color it a particular way, then create another train stop and select that name from the list, it auto-populates with the same color?
- Sat May 12, 2018 9:02 pm
- Forum: Duplicates
- Topic: Nuclear Fuel and Productivity Modules
- Replies: 3
- Views: 2353
Re: Nuclear Fuel and Productivity Modules
Very sorry. My use of the Search function didn't turn that up! Is it possible to delete this topic?
- Sat May 12, 2018 8:48 pm
- Forum: Duplicates
- Topic: Nuclear Fuel and Productivity Modules
- Replies: 3
- Views: 2353
Nuclear Fuel and Productivity Modules
Nuclear Fuel currently resides in the "Intermediate Products" tab. Attempting to install a Productivity Module in a Centrifuge with this recipe receives the message "Productivity modules are only usable on intermediate products." It's not technically a bug, but I found it amusing...