Search found 5 matches

by Atox
Fri Jan 05, 2018 8:44 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395208

Re: Friday Facts #224 - Bots versus belts

I really don't think bots should be removed since they are the only option for true megabases. I propose the following changes:

Personal Construction Robots earlier in game.
Logistics Robots require Blue circuits and/or Efficiency Module
Requester Chest much later in research.
by Atox
Fri Dec 16, 2016 9:40 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 71125

Re: Friday Facts #169 - Combat revisit 2

How about a difficulty setting, easy/medium/hard/extreme on map generation?

This way you can choose how much time you want to spend on combat. Plus extreme could be a fun new challenge for veteran players.
by Atox
Fri Nov 25, 2016 11:55 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 70827

Re: Friday Facts #166 - Combat Revisit

I would really love to see automated biter nest clearing for the (post) endgame. Rocket turrets or combat roboports come to mind.
by Atox
Sun Oct 30, 2016 2:55 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 71156

Re: Friday Facts #162 - Theme Art Again

I really like the idea of removing Alien Artifacts from research and production.

I also like the idea of making them consumables.

Perhaps to boost research speed for a cycle.

Or to make extra powerful ammo: Artifact enhanced grenades, rockets, bullets, capsules, etc.
by Atox
Thu Jan 15, 2015 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Inserters grab items off robots flying overhead.
Replies: 5
Views: 3669

Re: [0.11.11] Inserters grab items off robots flying overhea

I just wanted to create a bug report for the exact same thing. My coal line was getting polluted with solar panels while upgrading from steam to solar.

Go to advanced search