I'm not sure if most of the players think the same. Would you say "you all play it wrong"?FuryoftheStars wrote: βFri Apr 26, 2024 1:18 pmI don't want to see instantaneous fluid transmission in this game. That just feels wrong and doesn't go with anything else in this game (with the exception of power transmission).
Search found 476 matches
- Fri Apr 26, 2024 2:17 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 51
- Views: 3598
Re: Fluid Mechanics Still Broken, 6 Years Later?
- Fri Apr 26, 2024 1:06 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 51
- Views: 3598
Re: Fluid Mechanics Still Broken, 6 Years Later?
I think most players don't play in the way you described. They play not "until the rocket" or "until XXX SPM", but "I expand the factory until I start new game". There's no concrete final plan for many players. But let's assume the player plays just to launch the rocke...
- Fri Apr 26, 2024 9:09 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 51
- Views: 3598
Re: Fluid Mechanics Still Broken, 6 Years Later?
But yea, as others wrote already... just make more fluid than is drained; then it will hardly be an issue. No, there's no such state in the game "I have enough of ..." :mrgreen:. If your factory expands, you always, always lack of some components. "Just produce more of" is a tem...
- Fri Apr 26, 2024 8:37 am
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 2
- Views: 164
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
How convenient are setups that deliver results over an undetermined number of tics? I speak not about the detecting that result is ready, but about synchronizing with other data signals that can change over the time. In other words, such function cannot be pipelined (unless linearized).
- Sat Apr 06, 2024 1:59 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1213
Re: add new signal RGB (Friday Facts #388)
Let's get full color signals first :) Why are you suggesting CMYK, a space for printers, as a format for lamps? I did not suggest CMYK for lamps. I mentioned CMYK just as example, that other color spaces are also very simple for some people, and the "simpleness" is a false impression and ...
- Fri Apr 05, 2024 9:39 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 13
- Views: 5580
- Thu Mar 07, 2024 9:14 am
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 46
- Views: 20680
Re: Above 60 fps (120 or 144).
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
- Tue Mar 05, 2024 9:43 am
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 5618
- Mon Feb 12, 2024 11:07 am
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1213
Re: add new signal RGB (Friday Facts #388)
using rgb/hsv instead of hcl is like living in a world where proportional fonts never were popularized by system designers. There is a subtle difference: color picker is a tool for creating colors, not for looking at. Once color was chosen (or proportional font was created), everyone are happy. HCL...
- Sun Feb 11, 2024 9:24 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1213
- Sun Feb 11, 2024 6:42 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1213
Re: add new signal RGB (Friday Facts #388)
You're right, you didn't say it was "popular". It *IS* popular regardless of who said what. Do you see the forest through the trees (not a question). I'm sorry I quoted you, let's start with my "sRGB is unnatural". Our color perception (not eye's RGB sensitivity) is very differe...
- Sun Feb 11, 2024 12:52 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1213
Re: add new signal RGB (Friday Facts #388)
It's not a shame that people use RGB, and it's not evil. It isn't the best for interpolating or picking color/component values. But it is what displays output and a common format for stored files. It's technically simple and the natural go-to format for storing and outputting color as.[..] But afte...
- Sat Feb 10, 2024 12:56 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 1213
Re: add new signal RGB (Friday Facts #388)
for the love of love, use hcl rather than hsv: it looks good. This is an important point. RGB is unnatural hardware level color representation, it's a shame that people still use it. People used to use RGB and nobody cares this is an evil colorspace. Once you are familiar with HCL and CIELAB, have ...
- Fri Jan 26, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17349
Re: Friday Facts #395 - Generic interrupts and Train stop priority
There are so many possibilities and nuances using trains. It's easy to miss some non-obvious trick, and many new players will wonder after a while: "is that even allowed???". I think all the train related stuff (short descriptions with links) should be collected to a single page so players...
- Fri Jan 19, 2024 6:54 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21365
- Fri Jan 12, 2024 3:52 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 228
- Views: 46226
Re: Friday Facts #393 - Putting things on top of other things
What do splitters consider when balancing: whole stacks or total single items?
- Mon Jan 08, 2024 10:00 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 1647
- Fri Jan 05, 2024 10:44 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 1647
Re: That feeling when you overwrote a save
Because someone else would come and complain that they overwrote rescued.zip and spent 300h on this save and now 10k spm megabase is goneeeee. Halp please!!11 No. If accident overwrite is 0.1%, so accident double overwrite is 0.0001%. You can ignore such numbers. Nevertheless, making few backup fil...
- Thu Jan 04, 2024 10:36 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 1647
Re: That feeling when you overwrote a save
In such moment i feel like: "why the hell devs cannot add two lines of the code, whyyyyyyyyyyyyyy"
Code: Select all
if (std::filesystem::exists(new_file_name))
std::filesystem::rename(new_file_name, "rescued.zip");
- Sat Dec 23, 2023 10:46 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14177
Re: Friday Facts #390 - Noise expressions 2.0
I want to learn more about this noise: