Search found 8299 matches

by kovarex
Tue May 13, 2025 10:28 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)
Replies: 1
Views: 997

Re: [Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)

Thank you for the report, I allowed confirming by shortcut for this case.
I don't show the green confirm button in this case, as it is bound to cases where you have to press it confirm, and I didn't want confusion.
by kovarex
Tue May 13, 2025 8:16 am
Forum: Not a bug
Topic: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote
Replies: 8
Views: 1505

Re: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote

This is what I read in this bug report: "If I set my keybinds in a conflicting way, I can't use them all properly."
And my answer would be, ok, and where is the bug?
by kovarex
Tue May 13, 2025 8:12 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.43] Crash placing parameterized blueprints partially obstructed
Replies: 1
Views: 460

Re: [Kovarex] [2.0.43] Crash placing parameterized blueprints partially obstructed

Hello, this was now fixed in the version 2.0.45:
factorio changelog wrote: Fixed that it was possible to start another blueprint build while parametrisation was in progress. (120531)
by kovarex
Mon May 12, 2025 4:21 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.39] Force build fails on belt intersection
Replies: 2
Views: 1944

Re: [Kovarex] [2.0.39] Force build fails on belt intersection

Thanks for the report, the bug is fixed for 2.0.50.
by kovarex
Thu May 08, 2025 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
Replies: 7
Views: 1643

Re: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory

Thanks for the re-bump.
I fixed all of the mentioned examples, and made it generally more consistent (which was related to the core of the issue).
Before, when building without undergrounds and ghosts enabled, it behaved differently when building over obstacle of perpendicular belts (output belt was ...
by kovarex
Wed May 07, 2025 8:57 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
Replies: 6
Views: 2802

Re: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails

Thanks for the report, the bug is now fixed for the next release.
by kovarex
Mon May 05, 2025 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.33] Smart Belt Dragging completes underground section but removes existing surface belt
Replies: 2
Views: 1266

Re: [Kovarex] [2.0.33] Smart Belt Dragging completes underground section but removes existing surface belt

This is more of a feature request than a bug report, because I was never sure how to approach the splitter and belt dragging to not make more harm than good.
But I tried a simple approach of this: (from the changelog)

- Extended belt traversing logic to also traverse splitter as long as the last ...
by kovarex
Mon May 05, 2025 11:14 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.45] Just another smart belt bug #4
Replies: 1
Views: 1199

Re: [Kovarex] [2.0.45] Just another smart belt bug #4

Thanks for the report, it is now fixed for the next version.
by kovarex
Mon May 05, 2025 9:39 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
Replies: 7
Views: 1643

Re: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory

I tried to replicate it in the current newest version, and it doesn't happen anymore (fixed by some other fixes already in the meantime)
by kovarex
Mon May 05, 2025 8:44 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] Just another smart belt bug #6
Replies: 3
Views: 1311

Re: [Kovarex] Just another smart belt bug #6

Thanks for the report, it is now fixed for the next release.
by kovarex
Tue Apr 22, 2025 2:48 am
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 56419

Re: Version 2.0.45


The hardest achievement right now (on a 100% run) is probably "No room for more" as you have to not only beat the whole game, but also build a factory which can reliably produce legendary items to beat it in the time limit of 40 hours.


You can do that easily after winning the game, and you can ...
by kovarex
Sat Apr 19, 2025 9:31 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 56419

Re: Version 2.0.45

Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
3. I ...
by kovarex
Wed Apr 16, 2025 9:41 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 56419

Re: Version 2.0.45


So will you at least address the fact that none of these new rules are mentioned in the map generation screen, like they are for peaceful mode?

Done


Deathworld also disables achievements. I can't imagine that's an intended effect?

Done (related to the absorbtion modifier bug


So in the ...
by kovarex
Wed Apr 16, 2025 1:29 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 56419

Re: Version 2.0.45

Hello,
regarding the achievements check bugfixes (or changes if you want to call it that way), I still believe the change makes sense.

In the past, there was always the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of ...

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