Thank you for the report, I allowed confirming by shortcut for this case.
I don't show the green confirm button in this case, as it is bound to cases where you have to press it confirm, and I didn't want confusion.
Search found 8299 matches
- Tue May 13, 2025 10:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.43] Inconsistent UI for parameterized inserter vs pump (and blueprints that contain them)
- Replies: 1
- Views: 997
- Tue May 13, 2025 8:16 am
- Forum: Not a bug
- Topic: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote
- Replies: 8
- Views: 1505
Re: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote
This is what I read in this bug report: "If I set my keybinds in a conflicting way, I can't use them all properly."
And my answer would be, ok, and where is the bug?
And my answer would be, ok, and where is the bug?
- Tue May 13, 2025 8:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.43] Crash placing parameterized blueprints partially obstructed
- Replies: 1
- Views: 460
Re: [Kovarex] [2.0.43] Crash placing parameterized blueprints partially obstructed
Hello, this was now fixed in the version 2.0.45:
factorio changelog wrote: Fixed that it was possible to start another blueprint build while parametrisation was in progress. (120531)
- Mon May 12, 2025 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.39] Force build fails on belt intersection
- Replies: 2
- Views: 1944
Re: [Kovarex] [2.0.39] Force build fails on belt intersection
Thanks for the report, the bug is fixed for 2.0.50.
- Thu May 08, 2025 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
- Replies: 7
- Views: 1643
Re: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory
Thanks for the re-bump.
I fixed all of the mentioned examples, and made it generally more consistent (which was related to the core of the issue).
Before, when building without undergrounds and ghosts enabled, it behaved differently when building over obstacle of perpendicular belts (output belt was ...
I fixed all of the mentioned examples, and made it generally more consistent (which was related to the core of the issue).
Before, when building without undergrounds and ghosts enabled, it behaved differently when building over obstacle of perpendicular belts (output belt was ...
- Wed May 07, 2025 8:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
- Replies: 6
- Views: 2802
Re: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
Thanks for the report, the bug is now fixed for the next release.
- Mon May 05, 2025 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.47]'Starting area size' tooltip does not state it affects Achievements
- Replies: 1
- Views: 299
Re: [kovarex] [2.0.47]'Starting area size' tooltip does not state it affects Achievements
Thanks for the report, it is fixed for the next version.
- Mon May 05, 2025 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.33] Smart Belt Dragging completes underground section but removes existing surface belt
- Replies: 2
- Views: 1266
Re: [Kovarex] [2.0.33] Smart Belt Dragging completes underground section but removes existing surface belt
This is more of a feature request than a bug report, because I was never sure how to approach the splitter and belt dragging to not make more harm than good.
But I tried a simple approach of this: (from the changelog)
- Extended belt traversing logic to also traverse splitter as long as the last ...
But I tried a simple approach of this: (from the changelog)
- Extended belt traversing logic to also traverse splitter as long as the last ...
- Mon May 05, 2025 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working
- Replies: 8
- Views: 3359
Re: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working
Thanks for the report, it is now fixed for the next version.
- Mon May 05, 2025 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.45] Just another smart belt bug #4
- Replies: 1
- Views: 1199
Re: [Kovarex] [2.0.45] Just another smart belt bug #4
Thanks for the report, it is now fixed for the next version.
- Mon May 05, 2025 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.23] Message saying missing underground belt when one isn't needed
- Replies: 1
- Views: 1030
Re: [Kovarex] [2.0.23] Message saying missing underground belt when one isn't needed
Thanks for the report, it is now fixed for the next version.
- Mon May 05, 2025 9:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
- Replies: 7
- Views: 1643
Re: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory
I tried to replicate it in the current newest version, and it doesn't happen anymore (fixed by some other fixes already in the meantime)
- Mon May 05, 2025 8:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.45] "Unknown key: "collector-context.train-stop-priority" in blueprint parameterization tooltip
- Replies: 1
- Views: 874
Re: [Kovarex] [2.0.45] "Unknown key: "collector-context.train-stop-priority" in blueprint parameterization tooltip
Thanks for the report, it is now fixed for the next version.
- Mon May 05, 2025 8:44 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Just another smart belt bug #6
- Replies: 3
- Views: 1311
Re: [Kovarex] Just another smart belt bug #6
Thanks for the report, it is now fixed for the next release.
- Tue Apr 22, 2025 2:48 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 56419
Re: Version 2.0.45
The hardest achievement right now (on a 100% run) is probably "No room for more" as you have to not only beat the whole game, but also build a factory which can reliably produce legendary items to beat it in the time limit of 40 hours.
You can do that easily after winning the game, and you can ...
- Sat Apr 19, 2025 9:31 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 56419
Re: Version 2.0.45
Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
3. I ...
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
3. I ...
- Wed Apr 16, 2025 9:41 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 56419
Re: Version 2.0.45
So will you at least address the fact that none of these new rules are mentioned in the map generation screen, like they are for peaceful mode?
Done
Deathworld also disables achievements. I can't imagine that's an intended effect?
Done (related to the absorbtion modifier bug
So in the ...
- Wed Apr 16, 2025 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.26] Undo parameterized blueprint that touched only settings problems
- Replies: 1
- Views: 1359
Re: [Kovarex] [2.0.26] Undo parameterized blueprint that touched only settings problems
Thanks for the report, it is now fixed for the next release.
- Wed Apr 16, 2025 1:29 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 56419
Re: Version 2.0.45
Hello,
regarding the achievements check bugfixes (or changes if you want to call it that way), I still believe the change makes sense.
In the past, there was always the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of ...
regarding the achievements check bugfixes (or changes if you want to call it that way), I still believe the change makes sense.
In the past, there was always the rule of no biter/fight related achievement when you turn the peace mode on, as it basically doesn't make any sense. What kind of ...
- Mon Apr 14, 2025 5:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.25] Blueprint parameter are not resolved for space platform schedule conditions
- Replies: 2
- Views: 1718
Re: [Kovarex] [2.0.25] Blueprint parameter are not resolved for space platform schedule conditions
Hello, thanks for the report, it has been now fixed for the next version.