Search found 3 matches

by robox
Thu Sep 25, 2025 7:24 pm
Forum: Ideas and Suggestions
Topic: Add spoilage priority to loaders
Replies: 5
Views: 988

Re: Add spoilage priority to loaders

Is there any update here? There doesn't appear to be a topic introducing it and the one linked topic doesn't exist. Searching for "spoil(age|ed) loader" returns nothing that looks to be suggesting adding spoiled first priority to loaders. Should I open a new one?
by robox
Sun May 18, 2025 3:58 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 1
Views: 260

Click & drag input signals on combinators

It would be handy to be able to click & drag input signals on combinators into the conditions & outputs signal boxes.
by robox
Thu May 15, 2025 4:52 am
Forum: Duplicates
Topic: [2.0.47] mass hand crafting spoilable recipes never resets stack freshness
Replies: 2
Views: 362

[2.0.47] mass hand crafting spoilable recipes never resets stack freshness

setup: gather thousands (2.6k jellynut in my case) of materials for a recipe that spoils (jellynut processing) and hand craft all of them via shift-click
watch stack after stack get created until the recipe just starts outputting spoilage.

I noticed this while focused on another window (straight to ...

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