Search found 3 matches
- Thu Sep 25, 2025 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Add spoilage priority to loaders
- Replies: 5
- Views: 988
Re: Add spoilage priority to loaders
Is there any update here? There doesn't appear to be a topic introducing it and the one linked topic doesn't exist. Searching for "spoil(age|ed) loader" returns nothing that looks to be suggesting adding spoiled first priority to loaders. Should I open a new one?
- Sun May 18, 2025 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Click & drag input signals on combinators
- Replies: 1
- Views: 260
Click & drag input signals on combinators
It would be handy to be able to click & drag input signals on combinators into the conditions & outputs signal boxes.
- Thu May 15, 2025 4:52 am
- Forum: Duplicates
- Topic: [2.0.47] mass hand crafting spoilable recipes never resets stack freshness
- Replies: 2
- Views: 362
[2.0.47] mass hand crafting spoilable recipes never resets stack freshness
setup: gather thousands (2.6k jellynut in my case) of materials for a recipe that spoils (jellynut processing) and hand craft all of them via shift-click
watch stack after stack get created until the recipe just starts outputting spoilage.
I noticed this while focused on another window (straight to ...
watch stack after stack get created until the recipe just starts outputting spoilage.
I noticed this while focused on another window (straight to ...