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by wobbycarly
Mon Feb 02, 2026 10:06 am
Forum: Gameplay Help
Topic: Help with spaceship schedule
Replies: 3
Views: 243

Re: Help with spaceship schedule

Got it! Thanks.
02-02-2026, 21-05-43.png
02-02-2026, 21-05-43.png (31.69 KiB) Viewed 212 times
by wobbycarly
Mon Feb 02, 2026 8:28 am
Forum: Gameplay Help
Topic: Help with spaceship schedule
Replies: 3
Views: 243

Help with spaceship schedule

Hi there,
I feel stupid but I can't understand this spaceship schedule properly. The green square signal is the "OK, I have enough ammo and fuel" so it's safe to leave. Then I want to also leave only if EITHER of purple or orange science is empty. This doesn't look right to me, but I can't seem to ...
by wobbycarly
Tue Jan 06, 2026 7:24 am
Forum: Show your Creations
Topic: Your bots at their best
Replies: 1
Views: 331

Re: Your bots at their best

It's so beautifuuulllll..... :D
by wobbycarly
Mon Dec 29, 2025 4:55 am
Forum: Ideas and Suggestions
Topic: Add more decimal places in assembler tooltip
Replies: 16
Views: 3765

Re: Add more decimal places in assembler tooltip

Adding a rate calculator tool to the base game could help resolve the underlying issue... devs listening? :mrgreen:
by wobbycarly
Wed Dec 17, 2025 7:30 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 990996

Re: Simple Questions and Short Answers

These are the projectiles launched by the Strafers (the spider-like creatures) and cannot be destroyed once launched (at least I haven't worked out how!) If you can run around in circles fast enough, they will eventually crash without hitting the player.
by wobbycarly
Tue Dec 09, 2025 7:35 am
Forum: Ideas and Suggestions
Topic: More Interplanetary Logistics
Replies: 1
Views: 311

Re: More Interplanetary Logistics

I get why the inner planet's science isn't required for all science, as that way it doesn't lock the player into visiting the planets in a set order. And you acknowledge yourself that once Aquilo is unlocked then the player is back to 100% using all sciences (for a while). I would like to see all ...
by wobbycarly
Fri Dec 05, 2025 6:38 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: tiny 90 SPM bootstrap factory
Replies: 9
Views: 6942

Re: tiny 90 SPM bootstrap factory

Maybe "compact" for what it is able to produce.
by wobbycarly
Fri Sep 19, 2025 8:28 am
Forum: Not a bug
Topic: [2.0.66] Cannot super force build over space ship remnants
Replies: 1
Views: 411

Re: [2.0.66] Cannot super force build over space ship remnants

Those items have a property non-destructable=true which means they can't be built on and robots won't pick them up.

There's a better description elsewhere, but I can find it. This tells part of the story.
viewtopic.php?p=508910&hilit=destructable#p508910
by wobbycarly
Tue Aug 19, 2025 8:42 am
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 6171

Re: People who have just one save file...why?



How old are you? I guess you're a bit older. Probably you grew up with computers malfunctioning, hardware and software. A sudden crash, and all your work is destroyed, because there are no autosaves. Someone who grew up with earlier computers will save every few minutes as reflex. In contrast to ...
by wobbycarly
Fri Aug 15, 2025 7:23 am
Forum: Gameplay Help
Topic: Next to no Tungsten nor Coal on Vulcanus?
Replies: 9
Views: 1905

Re: Next to no Tungsten nor Coal on Vulcanus?

If you don't mind "cheating" you could go into editor and scout around. Reload your game to reset the map to unexplored.
by wobbycarly
Mon Jul 21, 2025 8:47 am
Forum: Gameplay Help
Topic: splitter bug / problem
Replies: 6
Views: 972

Re: splitter bug / problem

The first one will also jam if items are only on one (wrong) side of the belt. Side loading an underground only lets through the product that hits the "open" half of it.
by wobbycarly
Tue Jul 01, 2025 9:10 am
Forum: Not a bug
Topic: Cannot remove modules from assembly machine without recipe
Replies: 1
Views: 447

Cannot remove modules from assembly machine without recipe

I tried a search but didn't get any relevant results...

I had some assembly machines with speed modules inserted. Upon clearing the recipe, and before selecting a new recipe, there doesn't seem to be a way to remove the modules from the machine in remote view. (I'm not on the same planet)

When I ...
by wobbycarly
Sun Jun 15, 2025 7:36 am
Forum: Not a bug
Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
Replies: 4
Views: 1081

Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty

With the output full, the assembler won't do anything anyway. Removing the spoilage from the input slot will result in more Yumako being loaded, but nothing done with it, and it will just spoil, so I don't see any benefit of changing the current behaviour.
by wobbycarly
Tue Jun 03, 2025 9:03 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.54] Vehicle auto-reload
Replies: 3
Views: 4079

Re: [boskid][2.0.54] Vehicle auto-reload

Will the vehicle auto-load if the existing quality ammo runs out, but there is other quality available?

viewtopic.php?t=123858
by wobbycarly
Mon Jun 02, 2025 9:45 am
Forum: Ideas and Suggestions
Topic: Ability for Inserters to downgrade quality
Replies: 6
Views: 1546

Re: Ability for Inserters to downgrade quality


1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]

Hard ...
by wobbycarly
Tue May 13, 2025 8:58 am
Forum: Gameplay Help
Topic: Legendary Mech Armor
Replies: 39
Views: 11066

Re: Legendary Mech Armor

SirSmuggler wrote: Tue May 13, 2025 7:58 am You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
This.
by wobbycarly
Fri May 09, 2025 8:35 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 442
Views: 159215

Re: Gleba has killed the game for me.



I've really enjoyed my time on Gleba (this time!)


It's interesting that you say "this time". Because I think a lot of the issues people have with Gleba are to do with the learning curve. There are a lot of new concepts thrown at you all at once in a high pressure environment, and you need to ...
by wobbycarly
Wed May 07, 2025 8:41 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 442
Views: 159215

Re: Gleba has killed the game for me.


Gleba has revived the game for me.


I'm only on my second 2.0 playthrough, and I am close to agreeing with you... I've really enjoyed my time on Gleba (this time!) and keep coming up with ideas for new configurations. And the fact that resources are essentially infinite once you are planting ...
by wobbycarly
Mon Apr 14, 2025 10:23 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Just another Kovarex setup
Replies: 0
Views: 1740

Just another Kovarex setup

So I'm quite happy with my new SA Kovarex setup, made more simple with the new feature to read machine contents.

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by wobbycarly
Mon Apr 07, 2025 8:08 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 27
Views: 7582

Re: Uranium and ammo shipping too expensive


*snip*
But before you get the railgun, arming a platform that travels back and forth from Aquilo takes ages because you can't make rockets very quickly with the resources your asteroid catchers bring in.
*snip*


The logic of your post is sound to me, but on this particular point, one possible ...

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