Those items have a property non-destructable=true which means they can't be built on and robots won't pick them up.
There's a better description elsewhere, but I can find it. This tells part of the story.
viewtopic.php?p=508910&hilit=destructable#p508910
Search found 293 matches
- Fri Sep 19, 2025 8:28 am
- Forum: Not a bug
- Topic: [2.0.66] Cannot super force build over space ship remnants
- Replies: 1
- Views: 186
- Tue Aug 19, 2025 8:42 am
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 2998
Re: People who have just one save file...why?
How old are you? I guess you're a bit older. Probably you grew up with computers malfunctioning, hardware and software. A sudden crash, and all your work is destroyed, because there are no autosaves. Someone who grew up with earlier computers will save every few minutes as reflex. In contrast to ...
- Fri Aug 15, 2025 7:23 am
- Forum: Gameplay Help
- Topic: Next to no Tungsten nor Coal on Vulcanus?
- Replies: 9
- Views: 1020
Re: Next to no Tungsten nor Coal on Vulcanus?
If you don't mind "cheating" you could go into editor and scout around. Reload your game to reset the map to unexplored.
- Mon Jul 21, 2025 8:47 am
- Forum: Gameplay Help
- Topic: splitter bug / problem
- Replies: 6
- Views: 506
Re: splitter bug / problem
The first one will also jam if items are only on one (wrong) side of the belt. Side loading an underground only lets through the product that hits the "open" half of it.
- Tue Jul 01, 2025 9:10 am
- Forum: Not a bug
- Topic: Cannot remove modules from assembly machine without recipe
- Replies: 1
- Views: 245
Cannot remove modules from assembly machine without recipe
I tried a search but didn't get any relevant results...
I had some assembly machines with speed modules inserted. Upon clearing the recipe, and before selecting a new recipe, there doesn't seem to be a way to remove the modules from the machine in remote view. (I'm not on the same planet)
When I ...
I had some assembly machines with speed modules inserted. Upon clearing the recipe, and before selecting a new recipe, there doesn't seem to be a way to remove the modules from the machine in remote view. (I'm not on the same planet)
When I ...
- Sun Jun 15, 2025 7:36 am
- Forum: Not a bug
- Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
- Replies: 4
- Views: 724
Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
With the output full, the assembler won't do anything anyway. Removing the spoilage from the input slot will result in more Yumako being loaded, but nothing done with it, and it will just spoil, so I don't see any benefit of changing the current behaviour.
- Tue Jun 03, 2025 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.54] Vehicle auto-reload
- Replies: 3
- Views: 3608
Re: [boskid][2.0.54] Vehicle auto-reload
Will the vehicle auto-load if the existing quality ammo runs out, but there is other quality available?
viewtopic.php?t=123858
viewtopic.php?t=123858
- Mon Jun 02, 2025 9:45 am
- Forum: Ideas and Suggestions
- Topic: Ability for Inserters to downgrade quality
- Replies: 6
- Views: 1002
Re: Ability for Inserters to downgrade quality
1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]
Hard ...
- Tue May 13, 2025 8:58 am
- Forum: Gameplay Help
- Topic: Legendary Mech Armor
- Replies: 39
- Views: 6205
Re: Legendary Mech Armor
This.SirSmuggler wrote: Tue May 13, 2025 7:58 am You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
- Fri May 09, 2025 8:35 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 117533
Re: Gleba has killed the game for me.
I've really enjoyed my time on Gleba (this time!)
It's interesting that you say "this time". Because I think a lot of the issues people have with Gleba are to do with the learning curve. There are a lot of new concepts thrown at you all at once in a high pressure environment, and you need to ...
- Wed May 07, 2025 8:41 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 117533
Re: Gleba has killed the game for me.
Gleba has revived the game for me.
I'm only on my second 2.0 playthrough, and I am close to agreeing with you... I've really enjoyed my time on Gleba (this time!) and keep coming up with ideas for new configurations. And the fact that resources are essentially infinite once you are planting ...
- Mon Apr 14, 2025 10:23 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Just another Kovarex setup
- Replies: 0
- Views: 1151
Just another Kovarex setup
So I'm quite happy with my new SA Kovarex setup, made more simple with the new feature to read machine contents.
0eNrlXe1u27gSfRf9lhf8JlXsPsmiCBxHSYU6tleWe7co8u6XlJNYdUT7zGwvrrxCflhKmKPDwxmSIofjH8X9+lDv2mbTFZ9+FM1qu9kXn/78Ueybp81ynX63WT7XxadiVW+6tnk8PNXFS1k0m4f67+KTfClHinbtcrPfbdtucV ...
0eNrlXe1u27gSfRf9lhf8JlXsPsmiCBxHSYU6tleWe7co8u6XlJNYdUT7zGwvrrxCflhKmKPDwxmSIofjH8X9+lDv2mbTFZ9+FM1qu9kXn/78Ueybp81ynX63WT7XxadiVW+6tnk8PNXFS1k0m4f67+KTfClHinbtcrPfbdtucV ...
- Mon Apr 07, 2025 8:08 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 27
- Views: 4684
Re: Uranium and ammo shipping too expensive
*snip*
But before you get the railgun, arming a platform that travels back and forth from Aquilo takes ages because you can't make rockets very quickly with the resources your asteroid catchers bring in.
*snip*
The logic of your post is sound to me, but on this particular point, one possible ...
- Fri Apr 04, 2025 8:13 am
- Forum: General discussion
- Topic: Space Age feels too scripted
- Replies: 15
- Views: 6307
Re: Space Age feels too scripted
*snip*
You can still use a lot of bots or not at all.
*snip*
I agree with most of what you wrote, but not this one. I believe it's extremely difficult to manage rocket logistics without bots. To use belts, one would need to either have a dedicated rocket for each item to be launched to space ...
- Thu Apr 03, 2025 7:56 am
- Forum: Ideas and Suggestions
- Topic: Roboport circuit setting
- Replies: 4
- Views: 485
Re: Roboport circuit setting
Oh I missed that bit, and just assumed that roboports could be set to read from the logistics network. I think there's a bug - or at least poor UI/UX...
I created a logistics group in my personal inventory.
04-03-2025, 18-51-48.png
But it's not possible to choose this on the roboport, even ...
I created a logistics group in my personal inventory.
04-03-2025, 18-51-48.png
But it's not possible to choose this on the roboport, even ...
- Wed Apr 02, 2025 9:55 am
- Forum: Ideas and Suggestions
- Topic: Roboport circuit setting
- Replies: 4
- Views: 485
Re: Roboport circuit setting
You mean like this?
- Mon Mar 31, 2025 8:06 am
- Forum: Ideas and Suggestions
- Topic: Construction bots should follow logistic chest priority (space age version)
- Replies: 5
- Views: 813
Re: Construction bots should follow logistic chest priority (space age version)
You could use a little circuit contraption to read the number of items in the logistics network, and only request more from space when you are running out of local supplies.
- Sat Mar 15, 2025 2:09 am
- Forum: Gameplay Help
- Topic: Deadlock. Why?
- Replies: 5
- Views: 923
Re: Deadlock. Why?
Just to add a little more detail to previous posts, it would help to add chain signals like this:
This will separate the 2 vertical train lines.- Fri Feb 28, 2025 7:41 am
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 1188
Re: Cargo bay throughput alternative: cargo hatches
train-chests example: https://youtu.be/SWa6hAqsh_Y?si=V-hTuOQzHiXFQhAo
Thanks for showing this, however-
I fail to see how that relates to my proposal in any way: the cargo hatch would have a "progress bar" during which it is pulling the item from the main landing pad, and in that time you ...
- Wed Feb 26, 2025 9:29 am
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 1188