Search found 20 matches
- Mon Feb 03, 2025 5:26 am
- Forum: Implemented mod requests
- Topic: LuaPlayer::zoom very limited compared to 1.1
- Replies: 15
- Views: 2620
Re: [2.0.9] LuaPlayer::zoom very limited compared to 1.1
Yes, zooming in the game has changed; it's essentially been completely rewritten and moved to game state. Now that 2.0 is released and the features have stabilised, I plan to go back and reintroduce a formal modding API for manipulating player zoom levels and zoom ranges.
So, how is the ...
- Mon Feb 03, 2025 5:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.11] New cutscenes don't use previous waypoint zoom value
- Replies: 4
- Views: 1249
Re: [Klonan] [2.0.11] New cutscenes don't use previous waypoint zoom value
So, is this issue being fixed and when? I came here, because I don't like the changed zoom level when I jump up into a jetpack.
It's already February 2025. Thanks!
It's already February 2025. Thanks!
- Wed Jun 19, 2024 2:24 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 100261
Re: Friday Facts #414 - Spoils of Agriculture
Love the Gleba resource management. With respect to Spoilage, you have three methods, but the most real life practical one used in farming, composting it, was not mentioned/realized. Maybe you can convert it into compost, which then can be used as a heat source in cold greenhouses, or a land fill to ...
- Sat Jan 13, 2024 12:31 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 90500
Re: Friday Facts #393 - Putting things on top of other things
I like the FFF393 story telling and the proposed updates. The only thing I want to mention is that you did not have to say you ran out of colours, because the only color you did not use so far, is the one that is used in the robotic industry, the ORANGE colour for the robots, for visibility and ...
- Sat Feb 06, 2021 3:44 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 215212
Re: Friday Facts #365 - Future plans
Congratulations on your milestone and for snagging Earendel, I love his Space Exploration mod! We will have a bright Factorio Future Forever! Your approach to forthcoming work sounds very well thought out. No need to rush publishing too many new things, as in my opinion we have several hundred hours ...
- Sat Jan 30, 2021 2:05 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 42842
Re: Friday Facts #364 - 1.1 stable
Your game updates and FFF articles are most appreciated. I would rather read your articles than watch the crappy news and enjoy your great game. Thank you very much! To the moon! Like GameStop. 

- Fri Oct 09, 2020 6:24 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 104061
Re: Friday Facts #361 - Train stop limit, Tips and tricks
If you are looking for ideas for tips and tricks, please cover the logistics network and the S/R relays... Thanks for continuing with FFFs.
- Wed Jul 22, 2020 8:35 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 70373
Re: Friday Facts #356 - Blueprint library for real
Great story about human's/Kovarex's struggles to improve automation and about the happy ending with your son and having you back with the game/WUBE. I just hope that once the robots take over our lives, in the future, they will be kind to us and remember your hard work/toil to get there! 

- Fri Sep 13, 2019 11:13 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 81658
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Oh, one more wish for landfill: Can you program it so that after few turns, the brush of small tress start growing, and then aging? I need more wood close to the base, and also would like to set up an area for a tree farm. Thanks.
- Fri Sep 13, 2019 11:11 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 81658
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Good report on efforts to fix fluid mixing. I was wondering if you could have two pipes travelling in the same direction, but carrying two different fluids work? Instead of having them automatically try to connect to each other and therefore not allowing two pipes to run in parallel?
Also, regarding ...
Also, regarding ...
- Sat Jun 22, 2019 10:57 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 29412
Re: Friday Facts #300 - Special edition
Wow, interesting read, good format and good to know that the team is working good together on the game that I love so much. You guys are so much younger than me, and managed to create such a great game. Its good to read that you all have special interests, so the game can go and evolve. I am just ...
- Wed May 01, 2019 2:53 am
- Forum: Combinator Creations
- Topic: Perfect 0~drain Laser: Blueprintable and Chunky!
- Replies: 14
- Views: 12138
Re: Perfect 0~drain Laser: Blueprintable and Chunky!
Hi, my download of your BP did not include red control wires, nor accumulators... Any idea why?
Ah, never mind... download does not work if importing string into a BP book, as the download is a BP book of its own. In the former case only one wall with two deep lasers and poles and one switch was ...
Ah, never mind... download does not work if importing string into a BP book, as the download is a BP book of its own. In the former case only one wall with two deep lasers and poles and one switch was ...
- Fri Mar 01, 2019 11:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash caused by trains
- Replies: 6
- Views: 5034
Re: [0.17.3] Crash caused by trains
Man, Kovarex, you are a quick one. Very diligent, my hat off to you. Your Dev team is really cranking out bug fixes, in only few hours of release 0.17.0. I have yet to try it, did not have time during the week, but BIG THANKS FOR ALL YOUR HARD WORK!
- Thu Feb 28, 2019 5:01 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 190538
Re: Friday Facts #283 - Prepare to Launch
Then, I could put an alarm/horn and make sounds at 90, 95, 98, 99% so I would not miss the launch.
Try this:
0eNrVWEtu2zAQvUrBZWsFkvyt0fYEzaborggEWhrbRChSJSknRuAD9CC9WE/SGcrxT7Iju0nabhJJnB/nzXui/MAmsoTCCOXY ...
- Thu Feb 28, 2019 4:42 am
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 39787
Re: Version 0.17.2
Big thanks for the new version 0.17. Really exciting graphics and interface features! Looking forward to playing. Watched KoS and Tuplex do their first shows just now, theirs work fine! (https://youtu.be/el9Ih1gg3i4 and https://www.youtube.com/watch?v=_X31ca6U03U). I will wait till this weekend to ...
- Fri Feb 22, 2019 11:36 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 190538
Re: Friday Facts #283 - Prepare to Launch
Speaking of silo improvements, I like the idea of needing several buildings to establish a launch site, requiring prerequisites. You could use what goes into making a silo as these different, adjoining buildings, which will stay after you build them, and use the existing resources as their icons, or ...
- Fri Feb 22, 2019 11:01 pm
- Forum: Spread the Word
- Topic: Dad-Torio
- Replies: 10
- Views: 8545
Re: Dad-Torio
Nice story, thanks. I am also a 64 yo engineer. My son introduced this game to me in Nov. 2017, and by now, I have logged 2100 hours. Can't wait for 0.17 to be released. I play it more than he does. I would love to introduce this game to my 89 year old dad, who was an electrical designer, but his ...
- Fri Feb 22, 2019 10:27 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 190538
Re: Friday Facts #283 - Prepare to Launch
What, not released today, but you promised last week. I even left work early to see the new 0.17 release!
Citation Needed. Last week, they said they were shooting for (not promising) a release the week of the 25th, which (checks calendar) it is not, currently. They also have said many times ...
- Fri Feb 22, 2019 10:12 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 190538
Re: Friday Facts #283 - Prepare to Launch
I usually read these FFF's on Steam, this is the first time I signed into the Forum. Also, not it seems that there is a disconnection of developers of Factorio on Steam postings, never seen one being answered there as you did now, thanks for that opportunity, because this is the best game I ever ...
- Fri Feb 22, 2019 9:34 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 190538
Re: Friday Facts #283 - Prepare to Launch
What, not released today, but you promised last week. I even left work early to see the new 0.17 relase!
Nice FFF post, but seriously, need the new relase. Rushed to finish the game on Wednesday, took Thursday to catch up on KoS videos, even Tuplex stopped broadcasting, and still no release? What ...
Nice FFF post, but seriously, need the new relase. Rushed to finish the game on Wednesday, took Thursday to catch up on KoS videos, even Tuplex stopped broadcasting, and still no release? What ...