Search found 12 matches

by RoseQuartz
Sun Oct 27, 2024 9:55 am
Forum: Ideas and Suggestions
Topic: Assembler's "Set Recipe" should use the strongest signal
Replies: 4
Views: 551

Re: Assembler's "Set Recipe" should use the strongest signal

Would love to have this. It would make the somewhat tedious "ensure items are craftable" part of dynamic malls simpler and seems like an obvious feature.
by RoseQuartz
Sun Oct 27, 2024 9:51 am
Forum: Ideas and Suggestions
Topic: Wire cutters
Replies: 4
Views: 297

Re: Wire cutters

Would love to have this. An unfiltered version that removed all red and green wires as a separate tool was part of the Wire Shortcuts mod that is now otherwise obsolete.
by RoseQuartz
Sat Oct 26, 2024 8:37 pm
Forum: Ideas and Suggestions
Topic: [2.0] Add option to output machine speed based ingredient amounts
Replies: 0
Views: 65

[2.0] Add option to output machine speed based ingredient amounts

When the settings of an assembler are copy-pasted to a requester chest, the requests of the chest are set to the amounts necessary for 30 seconds of crafting. For the iron gear recipe in a tier 3 assembler this would be 150 iron. When the ingredients of a recipe are read from an assembler via circui...
by RoseQuartz
Mon Nov 30, 2020 9:51 pm
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 23
Views: 5932

Add an option to disable the black stripes in zoomed-in map view

I recently noticed black stripes at the edges of the screen when viewing some part of my base in zoomed-in map view and find them really irritating. I would like an option to disable them so that I can play the game without being distracted by this visual effect. Bug report I submitted because I ini...
by RoseQuartz
Mon Nov 30, 2020 12:48 am
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 2887

Re: Black stripes at edge of screen in zoomed-in map view

If the stripes are a feature I would really like an option to disable it as I find them very distracting.
Can you turn this thread into a feature request for me or should I repost it as one?
by RoseQuartz
Sun Nov 29, 2020 10:32 pm
Forum: Not a bug
Topic: Black stripes at edge of screen in zoomed-in map view
Replies: 8
Views: 2887

Black stripes at edge of screen in zoomed-in map view

I recently noticed black stripes at the edges of the screen when viewing some part of my base in zoomed-in map view and find them really irritating. 20201129231624_1.jpg I'm reporting this as a bug since I don't see any mention of it as a feature in any release notes. While the attached screenshot i...
by RoseQuartz
Fri Mar 13, 2020 2:18 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 57261

Re: Friday Facts #338 - The (real) Character GUI

Love the new character GUI in general and the logistic toggle in particular, but item/recipe icons with black outlines and shadows on dark gray background make the details on a lot of them really hard to see and the low contrast will make the GUI harder to use. Making the active tab card dark gray a...
by RoseQuartz
Thu Jan 09, 2020 12:58 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 102
Views: 67415

Re: [Mod 0.17] Power Armor MK3

when I disable the fusion battery in the settings, the power armor mk4 recipe still requires it, even though I am unable to craft any
by RoseQuartz
Wed May 08, 2019 11:38 pm
Forum: Not a bug
Topic: [0.17.37] Setting seed for custom map preset does not work
Replies: 3
Views: 1342

Re: [0.17.37] Setting seed for custom map preset does not work

Thanks for the correction on me using the wrong documentation here and in the other thread. What exactly does "Read by the game, but not used or set in the GUI. " mean? If I pick the preset and dont touch anything, the seed is not used. How exactly is the seed being "read by the game&...
by RoseQuartz
Wed May 08, 2019 10:03 am
Forum: Not a bug
Topic: [0.17.37] Setting seed for custom map preset does not work
Replies: 3
Views: 1342

[0.17.37] Setting seed for custom map preset does not work

Action create a mod with the following data.lua data.raw["map-gen-presets"]["default"]["foo"] = { order = "d", basic_settings = { seed = 392430818 } } (key MapGenSettings.seed from https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings) Expected Res...
by RoseQuartz
Wed May 08, 2019 9:47 am
Forum: Resolved Problems and Bugs
Topic: [TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work
Replies: 4
Views: 3912

Re: [TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work

Thanks for the fix and the documentation update. I think it would also be a lot easier to understand the documentation for this if a) the section for MapGenSettings mentioned the advanced_settings field b) there was a section for the advanced settings type / dictionary c) the section for advanced se...
by RoseQuartz
Sun Apr 14, 2019 11:52 pm
Forum: Resolved Problems and Bugs
Topic: [TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work
Replies: 4
Views: 3912

[TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work

Action create a mod with the following data.lua data.raw["map-gen-presets"]["default"]["foo"] = { order = "1", basic_settings = { research_queue_from_the_start = "always" } } (key "research_queue_from_the_start" from https://lua-api.factor...

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