Search found 12 matches
- Sun Oct 27, 2024 9:55 am
- Forum: Ideas and Suggestions
- Topic: Assembler's "Set Recipe" should use the strongest signal
- Replies: 4
- Views: 551
Re: Assembler's "Set Recipe" should use the strongest signal
Would love to have this. It would make the somewhat tedious "ensure items are craftable" part of dynamic malls simpler and seems like an obvious feature.
- Sun Oct 27, 2024 9:51 am
- Forum: Ideas and Suggestions
- Topic: Wire cutters
- Replies: 4
- Views: 297
Re: Wire cutters
Would love to have this. An unfiltered version that removed all red and green wires as a separate tool was part of the Wire Shortcuts mod that is now otherwise obsolete.
- Sat Oct 26, 2024 8:37 pm
- Forum: Ideas and Suggestions
- Topic: [2.0] Add option to output machine speed based ingredient amounts
- Replies: 0
- Views: 65
[2.0] Add option to output machine speed based ingredient amounts
When the settings of an assembler are copy-pasted to a requester chest, the requests of the chest are set to the amounts necessary for 30 seconds of crafting. For the iron gear recipe in a tier 3 assembler this would be 150 iron. When the ingredients of a recipe are read from an assembler via circui...
- Mon Nov 30, 2020 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 23
- Views: 5932
Add an option to disable the black stripes in zoomed-in map view
I recently noticed black stripes at the edges of the screen when viewing some part of my base in zoomed-in map view and find them really irritating. I would like an option to disable them so that I can play the game without being distracted by this visual effect. Bug report I submitted because I ini...
- Mon Nov 30, 2020 12:48 am
- Forum: Not a bug
- Topic: Black stripes at edge of screen in zoomed-in map view
- Replies: 8
- Views: 2887
Re: Black stripes at edge of screen in zoomed-in map view
Can you turn this thread into a feature request for me or should I repost it as one?If the stripes are a feature I would really like an option to disable it as I find them very distracting.
- Sun Nov 29, 2020 10:32 pm
- Forum: Not a bug
- Topic: Black stripes at edge of screen in zoomed-in map view
- Replies: 8
- Views: 2887
Black stripes at edge of screen in zoomed-in map view
I recently noticed black stripes at the edges of the screen when viewing some part of my base in zoomed-in map view and find them really irritating. 20201129231624_1.jpg I'm reporting this as a bug since I don't see any mention of it as a feature in any release notes. While the attached screenshot i...
- Fri Mar 13, 2020 2:18 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 57261
Re: Friday Facts #338 - The (real) Character GUI
Love the new character GUI in general and the logistic toggle in particular, but item/recipe icons with black outlines and shadows on dark gray background make the details on a lot of them really hard to see and the low contrast will make the GUI harder to use. Making the active tab card dark gray a...
- Thu Jan 09, 2020 12:58 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 102
- Views: 67415
Re: [Mod 0.17] Power Armor MK3
when I disable the fusion battery in the settings, the power armor mk4 recipe still requires it, even though I am unable to craft any
- Wed May 08, 2019 11:38 pm
- Forum: Not a bug
- Topic: [0.17.37] Setting seed for custom map preset does not work
- Replies: 3
- Views: 1342
Re: [0.17.37] Setting seed for custom map preset does not work
Thanks for the correction on me using the wrong documentation here and in the other thread. What exactly does "Read by the game, but not used or set in the GUI. " mean? If I pick the preset and dont touch anything, the seed is not used. How exactly is the seed being "read by the game&...
- Wed May 08, 2019 10:03 am
- Forum: Not a bug
- Topic: [0.17.37] Setting seed for custom map preset does not work
- Replies: 3
- Views: 1342
[0.17.37] Setting seed for custom map preset does not work
Action create a mod with the following data.lua data.raw["map-gen-presets"]["default"]["foo"] = { order = "d", basic_settings = { seed = 392430818 } } (key MapGenSettings.seed from https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings) Expected Res...
- Wed May 08, 2019 9:47 am
- Forum: Resolved Problems and Bugs
- Topic: [TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work
- Replies: 4
- Views: 3912
Re: [TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work
Thanks for the fix and the documentation update. I think it would also be a lot easier to understand the documentation for this if a) the section for MapGenSettings mentioned the advanced_settings field b) there was a section for the advanced settings type / dictionary c) the section for advanced se...
- Sun Apr 14, 2019 11:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work
- Replies: 4
- Views: 3912
[TOGoS] [0.17.31] Map generation preset mod setting "research_queue_from_the_start" does not work
Action create a mod with the following data.lua data.raw["map-gen-presets"]["default"]["foo"] = { order = "1", basic_settings = { research_queue_from_the_start = "always" } } (key "research_queue_from_the_start" from https://lua-api.factor...