OK, I think I have it working now.
After my initial post, it dawned on me that the version of Factorio running on GFN did not have the Space Age DLC installed.
I managed to figure out how to do that:
- In GFN, go to Factorio and click on the green PLAY button. The virtual machine will get loaded ...
Search found 30 matches
- Fri Feb 06, 2026 8:38 pm
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 302
- Fri Feb 06, 2026 2:17 pm
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 302
Re: Can't load mods when running on Geforce Now
I cant find a way to edit the command line options in GeForce now.
- Fri Feb 06, 2026 1:04 pm
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 302
Re: Can't load mods when running on Geforce Now
Thank you for the explanation. It makes sense.
I would think that this could be fixed by having the Factorio executable not exiting/restarting but just going back to the initial startup code without actually exiting.
I would think that this could be fixed by having the Factorio executable not exiting/restarting but just going back to the initial startup code without actually exiting.
- Thu Feb 05, 2026 2:03 pm
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 302
Can't load mods when running on Geforce Now
I have run into an issue when trying to run my Steam version of Factorio on the Geforce Now streaming service.
When I select a saved game to load, the Mod Sync window pops up asking me if I want to sync the mods that were used in the saved game. When I tell it to sync, the game shut down to do it's ...
When I select a saved game to load, the Mod Sync window pops up asking me if I want to sync the mods that were used in the saved game. When I tell it to sync, the game shut down to do it's ...
- Sat Jan 31, 2026 7:26 pm
- Forum: General discussion
- Topic: Roboport Names!
- Replies: 5
- Views: 443
Roboport Names!
I have been playing Factorio since 1.0 was released, and today I discovered something new in the game. Roboports have names!
When you hover over a placed Roboport, in the tool tip's title it will say "Roboport <name>", where <name> is one of the early supporter names like they use for train stops ...
When you hover over a placed Roboport, in the tool tip's title it will say "Roboport <name>", where <name> is one of the early supporter names like they use for train stops ...
- Mon Dec 22, 2025 7:55 pm
- Forum: Not a bug
- Topic: Very minor typo
- Replies: 1
- Views: 201
Very minor typo
In the Switch edition there is a typo in a setting tool tip.
Go to Settings --> Interface and select the "Show parameters in selection lists" setting.
The tool tip reads: ... Normally, parameters can be only selected ..."
That should be "... Normally, parameters can only be selected ..."
Go to Settings --> Interface and select the "Show parameters in selection lists" setting.
The tool tip reads: ... Normally, parameters can be only selected ..."
That should be "... Normally, parameters can only be selected ..."
- Thu Nov 28, 2024 2:48 pm
- Forum: Ideas and Suggestions
- Topic: Display panel variable text
- Replies: 4
- Views: 2177
- Wed Nov 27, 2024 1:31 pm
- Forum: Not a bug
- Topic: Factoriopedia search issue
- Replies: 3
- Views: 634
Re: Factoriopedia search issue
Doh!
You are correct. I never noticed the tabs.
Sorry for the bother!
You are correct. I never noticed the tabs.
Sorry for the bother!
- Wed Nov 27, 2024 12:49 pm
- Forum: Not a bug
- Topic: Factoriopedia search issue
- Replies: 3
- Views: 634
Factoriopedia search issue
As you type in the Factoriopedia search field, items matching what you have typed appear in the left side of the Factoriopedia window. However, if your search string contains multiple words, results containing the second word don't appear in the results until you type the space after the first word ...
- Wed Nov 20, 2024 6:32 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 1164
Re: Train Signal Question
Yah, I had tried to use signals on the inside curves, but they just blinked.
Thanks for the excellent explanation & blueprint!
Thanks for the excellent explanation & blueprint!
- Wed Nov 20, 2024 3:58 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 1164
Re: Train Signal Question
I understand all of that.
What I want to figure out is how to arrange signals so that it isn't just one big block , so that trains don't get held up needlessly.
What I want to figure out is how to arrange signals so that it isn't just one big block , so that trains don't get held up needlessly.
- Wed Nov 20, 2024 2:07 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 1164
Re: Train Signal Question
I am not sure why the link to the screenshot isn't working.
Try this one:

Try this one:
- Wed Nov 20, 2024 2:01 pm
- Forum: Gameplay Help
- Topic: Train Signal Question
- Replies: 6
- Views: 1164
Train Signal Question
I have this train intersection in my factory. It seems to work fine with the exception that when a train is anywhere in the intersection, all other trains wanting to enter the intersection have to wait for the first train to clear the intersection.
What I would like help with is, if it's possible ...
What I would like help with is, if it's possible ...
- Fri Nov 01, 2024 3:35 pm
- Forum: Ideas and Suggestions
- Topic: Map Search using icons
- Replies: 0
- Views: 254
Map Search using icons
The ability to search the map using text is great.
However, it could be even greater if I could search using icons as well. That way, instead of having to type "inserter", I could just click on the icon for the inserter type I was looking for.
However, it could be even greater if I could search using icons as well. That way, instead of having to type "inserter", I could just click on the icon for the inserter type I was looking for.
- Tue Oct 29, 2024 7:37 pm
- Forum: Not a bug
- Topic: [2.0.12] Interrupt target stations not showing "Trains with this stop"
- Replies: 2
- Views: 593
[2.0.12] Interrupt target stations not showing "Trains with this stop"
The list of trains in a Train Stop's "Trains with this stop" list do not include trains that have the stop as an Interrupt Target Stop.
- Thu Mar 10, 2022 1:46 pm
- Forum: Implemented Suggestions
- Topic: Crafting search suggestion
- Replies: 2
- Views: 1828
Re: Crafting search suggestion
I just discovered that if I enable the "Fuzzy search" Interface option, the search will now search all crafting categories.
- Thu Mar 10, 2022 1:35 pm
- Forum: Implemented Suggestions
- Topic: Crafting search suggestion
- Replies: 2
- Views: 1828
Crafting search suggestion
Currently, when you use the search tool in the Crafting list to search for a crafting skill, it only searches the currently displayed Crafting category (Logistics, Production, etc.),
Please consider adding an option where the user can specify that searches should search all available skills, no ...
Please consider adding an option where the user can specify that searches should search all available skills, no ...
- Sun Mar 17, 2019 3:28 pm
- Forum: Gameplay Help
- Topic: How do you "copy" objects?
- Replies: 1
- Views: 9727
Re: How do you "copy" objects?
OK, I figured it out...
The Pipette tool (Q key) takes whatever object the pointer is over and puts it into your hand.
The Pipette tool (Q key) takes whatever object the pointer is over and puts it into your hand.
- Sun Mar 17, 2019 2:19 pm
- Forum: Gameplay Help
- Topic: How do you "copy" objects?
- Replies: 1
- Views: 9727
How do you "copy" objects?
I have seen Factorio gameplay videos where they appear to be able to copy & paste objects, such as an inserter.
They already have one inserter placed. They appear to drag a new inserter from the already placed one then place the new one. They did not have an inserter in their quick bar and they did ...
They already have one inserter placed. They appear to drag a new inserter from the already placed one then place the new one. They did not have an inserter in their quick bar and they did ...
- Sat Mar 16, 2019 12:34 pm
- Forum: Gameplay Help
- Topic: How do you clear a hotbar spot
- Replies: 3
- Views: 10649
Re: How do you clear a hotbar spot
Thanks for the info!
I am just starting out with Factorio, so I have not dealt with train wagons yet.