Search found 30 matches

by Pfredd
Fri Feb 06, 2026 8:38 pm
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 302

Re: Can't load mods when running on Geforce Now

OK, I think I have it working now.

After my initial post, it dawned on me that the version of Factorio running on GFN did not have the Space Age DLC installed.

I managed to figure out how to do that:
- In GFN, go to Factorio and click on the green PLAY button. The virtual machine will get loaded ...
by Pfredd
Fri Feb 06, 2026 2:17 pm
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 302

Re: Can't load mods when running on Geforce Now

I cant find a way to edit the command line options in GeForce now.
by Pfredd
Fri Feb 06, 2026 1:04 pm
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 302

Re: Can't load mods when running on Geforce Now

Thank you for the explanation. It makes sense.

I would think that this could be fixed by having the Factorio executable not exiting/restarting but just going back to the initial startup code without actually exiting.
by Pfredd
Thu Feb 05, 2026 2:03 pm
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 302

Can't load mods when running on Geforce Now

I have run into an issue when trying to run my Steam version of Factorio on the Geforce Now streaming service.

When I select a saved game to load, the Mod Sync window pops up asking me if I want to sync the mods that were used in the saved game. When I tell it to sync, the game shut down to do it's ...
by Pfredd
Sat Jan 31, 2026 7:26 pm
Forum: General discussion
Topic: Roboport Names!
Replies: 5
Views: 443

Roboport Names!

I have been playing Factorio since 1.0 was released, and today I discovered something new in the game. Roboports have names!

When you hover over a placed Roboport, in the tool tip's title it will say "Roboport <name>", where <name> is one of the early supporter names like they use for train stops ...
by Pfredd
Mon Dec 22, 2025 7:55 pm
Forum: Not a bug
Topic: Very minor typo
Replies: 1
Views: 201

Very minor typo

In the Switch edition there is a typo in a setting tool tip.

Go to Settings --> Interface and select the "Show parameters in selection lists" setting.

The tool tip reads: ... Normally, parameters can be only selected ..."

That should be "... Normally, parameters can only be selected ..."
by Pfredd
Thu Nov 28, 2024 2:48 pm
Forum: Ideas and Suggestions
Topic: Display panel variable text
Replies: 4
Views: 2177

Re: Display panel variable text

+1
by Pfredd
Wed Nov 27, 2024 1:31 pm
Forum: Not a bug
Topic: Factoriopedia search issue
Replies: 3
Views: 634

Re: Factoriopedia search issue

Doh!

You are correct. I never noticed the tabs.

Sorry for the bother!
by Pfredd
Wed Nov 27, 2024 12:49 pm
Forum: Not a bug
Topic: Factoriopedia search issue
Replies: 3
Views: 634

Factoriopedia search issue

As you type in the Factoriopedia search field, items matching what you have typed appear in the left side of the Factoriopedia window. However, if your search string contains multiple words, results containing the second word don't appear in the results until you type the space after the first word ...
by Pfredd
Wed Nov 20, 2024 6:32 pm
Forum: Gameplay Help
Topic: Train Signal Question
Replies: 6
Views: 1164

Re: Train Signal Question

Yah, I had tried to use signals on the inside curves, but they just blinked.

Thanks for the excellent explanation & blueprint!
by Pfredd
Wed Nov 20, 2024 3:58 pm
Forum: Gameplay Help
Topic: Train Signal Question
Replies: 6
Views: 1164

Re: Train Signal Question

I understand all of that.

What I want to figure out is how to arrange signals so that it isn't just one big block , so that trains don't get held up needlessly.
by Pfredd
Wed Nov 20, 2024 2:07 pm
Forum: Gameplay Help
Topic: Train Signal Question
Replies: 6
Views: 1164

Re: Train Signal Question

I am not sure why the link to the screenshot isn't working.

Try this one:

Image
by Pfredd
Wed Nov 20, 2024 2:01 pm
Forum: Gameplay Help
Topic: Train Signal Question
Replies: 6
Views: 1164

Train Signal Question

I have this train intersection in my factory. It seems to work fine with the exception that when a train is anywhere in the intersection, all other trains wanting to enter the intersection have to wait for the first train to clear the intersection.

What I would like help with is, if it's possible ...
by Pfredd
Fri Nov 01, 2024 3:35 pm
Forum: Ideas and Suggestions
Topic: Map Search using icons
Replies: 0
Views: 254

Map Search using icons

The ability to search the map using text is great.

However, it could be even greater if I could search using icons as well. That way, instead of having to type "inserter", I could just click on the icon for the inserter type I was looking for.
by Pfredd
Tue Oct 29, 2024 7:37 pm
Forum: Not a bug
Topic: [2.0.12] Interrupt target stations not showing "Trains with this stop"
Replies: 2
Views: 593

[2.0.12] Interrupt target stations not showing "Trains with this stop"

The list of trains in a Train Stop's "Trains with this stop" list do not include trains that have the stop as an Interrupt Target Stop.
by Pfredd
Thu Mar 10, 2022 1:46 pm
Forum: Implemented Suggestions
Topic: Crafting search suggestion
Replies: 2
Views: 1828

Re: Crafting search suggestion

I just discovered that if I enable the "Fuzzy search" Interface option, the search will now search all crafting categories.
by Pfredd
Thu Mar 10, 2022 1:35 pm
Forum: Implemented Suggestions
Topic: Crafting search suggestion
Replies: 2
Views: 1828

Crafting search suggestion

Currently, when you use the search tool in the Crafting list to search for a crafting skill, it only searches the currently displayed Crafting category (Logistics, Production, etc.),

Please consider adding an option where the user can specify that searches should search all available skills, no ...
by Pfredd
Sun Mar 17, 2019 3:28 pm
Forum: Gameplay Help
Topic: How do you "copy" objects?
Replies: 1
Views: 9727

Re: How do you "copy" objects?

OK, I figured it out...

The Pipette tool (Q key) takes whatever object the pointer is over and puts it into your hand.
by Pfredd
Sun Mar 17, 2019 2:19 pm
Forum: Gameplay Help
Topic: How do you "copy" objects?
Replies: 1
Views: 9727

How do you "copy" objects?

I have seen Factorio gameplay videos where they appear to be able to copy & paste objects, such as an inserter.

They already have one inserter placed. They appear to drag a new inserter from the already placed one then place the new one. They did not have an inserter in their quick bar and they did ...
by Pfredd
Sat Mar 16, 2019 12:34 pm
Forum: Gameplay Help
Topic: How do you clear a hotbar spot
Replies: 3
Views: 10649

Re: How do you clear a hotbar spot

steinio wrote: Sat Mar 16, 2019 11:48 am Middle mouse button, like the train wagon filters.
Thanks for the info!

I am just starting out with Factorio, so I have not dealt with train wagons yet.

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