Search found 16 matches

by ruy16109
Fri Mar 22, 2019 12:15 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.16] Doubleheaded Train does not choose shortest track
Replies: 8
Views: 4525

Re: [0.17.16]Doubleheaded Train does not choose shortest track

So I noticed something on your picture: you were inside the right-headed locomotive, and you ctrl-selected somewhere to the left of your train. I think because you are on the right-headed locomotive, the game sees that and decides to default the starting direction rightward. I suspect if you were on...
by ruy16109
Fri Mar 22, 2019 12:06 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.17]Power pole not placed on ghost while holding LMB.
Replies: 7
Views: 5606

Re: [0.17.17]Power pole not placed on ghost while holding LMB.

afaik, if you hold down LMB (without shift) with power poles on hand, it does not recognize ghosts at all, and would try to place poles most optimally(regardless of whether the chosen locations are already taken by ghosts). (EDIT: didn't finish my words) So in this case, I think this post is more of...
by ruy16109
Fri Mar 15, 2019 9:45 pm
Forum: Duplicates
Topic: [0.17.12] wall getting player stuck
Replies: 1
Views: 791

[0.17.12] wall getting player stuck

Don't know if this helps, but in this particular situation I was hosting a multi when the bug happened and I got stuck by walls forming a right triangle shape (see first video). It was interesting enough that I decided to try to reproduce it, which is the second video, where I got stuck in a square....
by ruy16109
Fri Mar 15, 2019 9:38 pm
Forum: Not a bug
Topic: [0.17.12] [multi] give/take without distance limitation
Replies: 2
Views: 1111

[0.17.12] [multi] give/take without distance limitation

During multiplayer (I host), I can give items to/take items from another player (presumably in my own force/team) regardless of where he/she is, given that I have previously opened their inventory. See video. Although there were two updates since I recorded the video, I don't think this issue is add...
by ruy16109
Thu Mar 14, 2019 7:32 pm
Forum: Ideas and Suggestions
Topic: Suggestion: add button to install optional dependencies for mods
Replies: 0
Views: 646

Suggestion: add button to install optional dependencies for mods

This idea came to me when reading release notes for 0.17.12 (viewtopic.php?f=3&t=67694). My suggestion is to add another button that says "Install with Optional Dependencies", treating all optional dependencies as required and install them as well.
by ruy16109
Thu Mar 14, 2019 4:58 pm
Forum: Ideas and Suggestions
Topic: Energy Weapons Damage 3 should include chemical science
Replies: 6
Views: 2640

Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science

tehfreek wrote: ↑Thu Mar 14, 2019 1:32 am
ruy16109 wrote: ↑Wed Mar 13, 2019 8:52 pm Related: viewtopic.php?f=7&t=67541
Not quite. That issue is about research prerequisites, this one is about science packs required to perform the research.
Yes you are correct. I guess I didn't read closely enough in this post.
by ruy16109
Thu Mar 14, 2019 12:22 am
Forum: Not a bug
Topic: [0.17.11] (minor) mining prod research prerequisite
Replies: 8
Views: 2856

Re: [0.17.11] (minor) mining prod research prerequisite

Also when I was digging through release notes, I found this post (https://forums.factorio.com/viewtopic.php?p=401129) that is marked solved and mentioned in 0.17.2. It seems that said post was pointing at essentially the same issue as I had pointed out, but the fix in 0.17.2 was so specific that onl...
by ruy16109
Thu Mar 14, 2019 12:16 am
Forum: Not a bug
Topic: [0.17.11] (minor) mining prod research prerequisite
Replies: 8
Views: 2856

Re: [0.17.11] (minor) mining prod research prerequisite

My understanding is that they made a deliberate decision not to make the extra science packs a formal requirement for the higher levels of multi-level research. The main reasoning being that it seems obvious enough anyway and that adding these would make the tech tree over-complicated and ugly. Thi...
by ruy16109
Wed Mar 13, 2019 3:49 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.10] Blueprint book shortcut not set
Replies: 2
Views: 2539

Re: [Oxyd] [0.17.10] Blueprint book shortcut not set

Update on this bug (0.17.11): it appears that except undo (I tried to remap to ctrl+alt+z and it displays it immediately), all other configured keymappings (tried to add alt or shift modifiers) are not reflected immediately in the quick bar or the checklist on the right side of the quick bar, probab...
by ruy16109
Wed Mar 13, 2019 3:35 am
Forum: Not a bug
Topic: [0.17.11] (maybe bug) items marked with upgrader blocks upgraded blueprints
Replies: 1
Views: 1538

[0.17.11] (maybe bug) items marked with upgrader blocks upgraded blueprints

See picture. The middle belts are currently yellow belts being marked for upgrade to red. I was holding a blueprint which has the middle belts as red belts, but the middle were marked red and would not place until I press shift to force-place. I am just wondering if this is an intended behaviour or ...
by ruy16109
Tue Mar 12, 2019 4:12 pm
Forum: Not a bug
Topic: [0.17.11] (minor) mining prod research prerequisite
Replies: 8
Views: 2856

Re: [0.17.11] (minor) mining prod research prerequisite

My suggestion is to auto-require science packs which can also help modding, but manually putting those prerequisites in would also be fine.
by ruy16109
Tue Mar 12, 2019 4:10 pm
Forum: Not a bug
Topic: [0.17.11] (minor) mining prod research prerequisite
Replies: 8
Views: 2856

Re: [0.17.11] (minor) mining prod research prerequisite

Additionally, the following techs also have the same issue: worker speed 3-5, inserter stack 3-7, laser turret speed 3-7, energy damage 4-6, character trash slot 2-5, character logistic slot 3-6, follower count 3-4, brake force 3-6, worker cargo 2-3. No picture for those because that would be excess...
by ruy16109
Tue Mar 12, 2019 3:52 pm
Forum: Not a bug
Topic: [0.17.11] (minor) mining prod research prerequisite
Replies: 8
Views: 2856

[0.17.11] (minor) mining prod research prerequisite

Finite miner researches do not yet require respective science packs. This is contrary to the common practice where you first unlock the science pack then the techs that use it. See picture.
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Untitled-1.png (4.45 MiB) Viewed 2856 times
by ruy16109
Mon Mar 11, 2019 7:14 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.10] Blueprint book shortcut not set
Replies: 2
Views: 2539

[Oxyd] [0.17.10] Blueprint book shortcut not set

Minor bug: quick bar says shortcut for blueprint book is not configured, but I have assigned it with primary control [alt-a] and alternative control [shift-alt-q]. Both controls has worked in game (it creates a book), but neither controls show on quick bar. (It says "Not set" when hovering...

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