Search found 7 matches

by kpjoshi
Mon Jan 29, 2024 3:29 am
Forum: Ideas and Suggestions
Topic: Automatically / optionally update mods and exit
Replies: 9
Views: 743

Re: Automatically / optionally update mods and exit

What's wrong with the current system, where you have to open up the mod menu and press a button to update mods and then you can either close or restart? My pet peeve is that there is only one option after you update mods: restart. There is no quit option. I prefer to check for mod updates before I ...
by kpjoshi
Sun Jan 28, 2024 12:44 am
Forum: Ideas and Suggestions
Topic: Automatically / optionally update mods and exit
Replies: 9
Views: 743

Re: Automatically / optionally update mods and exit

Illiander42 wrote: ↑
Sat Jan 27, 2024 6:17 pm
Automatic updates are a bad thing.

Always know what updates you are applying, and why.
I suppose the second point is more risky, the game could instead ask the users if they'd like to see the mod update menu to update mods before exiting.
by kpjoshi
Sat Jan 27, 2024 5:25 am
Forum: Ideas and Suggestions
Topic: Automatically / optionally update mods and exit
Replies: 9
Views: 743

Automatically / optionally update mods and exit

TL;DR Make mod updates more convenient by updating them before the game exits. What ? On the mod explorer: add a button next to the confirm button that installs/updates/enables/disables mods and exits the game instead of restarting it. When the user exits from the game to the main menu, automatical...
by kpjoshi
Wed Nov 25, 2020 10:18 pm
Forum: Logistic Train Network
Topic: Update for 1.1
Replies: 4
Views: 2210

Re: Update for 1.1

Will this cause problems when the mod is officially updated? Or will it just be replaced by the mod manager without incident?
by kpjoshi
Sun May 03, 2020 4:25 pm
Forum: Not a bug
Topic: [0.18.21] Space between tooltips in crafting GUI makes them appear glitchy
Replies: 1
Views: 661

[0.18.21] Space between tooltips in crafting GUI makes them appear glitchy

When I hover over the recipe for "XYZ" in the crafting GUI, two tooltips appear, titled "XYZ (Recipe)" and "XYZ". There is a tiny space between the two tooltips. When there are other recipes under the tooltips, they show through the space, giving the appearance that the...
by kpjoshi
Wed Mar 27, 2019 2:41 am
Forum: Not a bug
Topic: [0.17.21] [NOT A BUG, please move] Missing priority arrows on splitters
Replies: 2
Views: 1025

Re: [0.17.21] Missing priority arrows on splitters

Yes, my bad :(
I'll try to close this thread.
by kpjoshi
Wed Mar 27, 2019 12:30 am
Forum: Not a bug
Topic: [0.17.21] [NOT A BUG, please move] Missing priority arrows on splitters
Replies: 2
Views: 1025

[0.17.21] [NOT A BUG, please move] Missing priority arrows on splitters

NOT A BUG! I forgot about alt mode :( Steps: 1) Start a new game (in sandbox mode so that you have immediate access to splitters) 2) Place a splitter 3) Change it's input or output priority. The arrows that usually indicate the priority will not appear in the world, but will appear in the splitter t...

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