Search found 7 matches
- Mon Jan 29, 2024 3:29 am
- Forum: Ideas and Suggestions
- Topic: Automatically / optionally update mods and exit
- Replies: 9
- Views: 743
Re: Automatically / optionally update mods and exit
What's wrong with the current system, where you have to open up the mod menu and press a button to update mods and then you can either close or restart? My pet peeve is that there is only one option after you update mods: restart. There is no quit option. I prefer to check for mod updates before I ...
- Sun Jan 28, 2024 12:44 am
- Forum: Ideas and Suggestions
- Topic: Automatically / optionally update mods and exit
- Replies: 9
- Views: 743
Re: Automatically / optionally update mods and exit
I suppose the second point is more risky, the game could instead ask the users if they'd like to see the mod update menu to update mods before exiting.Illiander42 wrote: βSat Jan 27, 2024 6:17 pmAutomatic updates are a bad thing.
Always know what updates you are applying, and why.
- Sat Jan 27, 2024 5:25 am
- Forum: Ideas and Suggestions
- Topic: Automatically / optionally update mods and exit
- Replies: 9
- Views: 743
Automatically / optionally update mods and exit
TL;DR Make mod updates more convenient by updating them before the game exits. What ? On the mod explorer: add a button next to the confirm button that installs/updates/enables/disables mods and exits the game instead of restarting it. When the user exits from the game to the main menu, automatical...
- Wed Nov 25, 2020 10:18 pm
- Forum: Logistic Train Network
- Topic: Update for 1.1
- Replies: 4
- Views: 2210
Re: Update for 1.1
Will this cause problems when the mod is officially updated? Or will it just be replaced by the mod manager without incident?
- Sun May 03, 2020 4:25 pm
- Forum: Not a bug
- Topic: [0.18.21] Space between tooltips in crafting GUI makes them appear glitchy
- Replies: 1
- Views: 661
[0.18.21] Space between tooltips in crafting GUI makes them appear glitchy
When I hover over the recipe for "XYZ" in the crafting GUI, two tooltips appear, titled "XYZ (Recipe)" and "XYZ". There is a tiny space between the two tooltips. When there are other recipes under the tooltips, they show through the space, giving the appearance that the...
- Wed Mar 27, 2019 2:41 am
- Forum: Not a bug
- Topic: [0.17.21] [NOT A BUG, please move] Missing priority arrows on splitters
- Replies: 2
- Views: 1025
Re: [0.17.21] Missing priority arrows on splitters
Yes, my bad
I'll try to close this thread.
I'll try to close this thread.
- Wed Mar 27, 2019 12:30 am
- Forum: Not a bug
- Topic: [0.17.21] [NOT A BUG, please move] Missing priority arrows on splitters
- Replies: 2
- Views: 1025
[0.17.21] [NOT A BUG, please move] Missing priority arrows on splitters
NOT A BUG! I forgot about alt mode :( Steps: 1) Start a new game (in sandbox mode so that you have immediate access to splitters) 2) Place a splitter 3) Change it's input or output priority. The arrows that usually indicate the priority will not appear in the world, but will appear in the splitter t...