Search found 5 matches
- Thu Nov 21, 2024 5:32 am
- Forum: Duplicates
- Topic: [2.0.20] Mech's vertical hover causes selections at range to "flicker"
- Replies: 1
- Views: 73
[2.0.20] Mech's vertical hover causes selections at range to "flicker"
The vertical hovering of the mech suit, when standing still, still moves the selection range of your character. This makes selections and menus for selections at the edge of this reach behave clumsily. In the gif, I'm clicking on the chest, but the menu is being closed as my character drifts up and ...
- Thu Nov 21, 2024 2:53 am
- Forum: Ideas and Suggestions
- Topic: Add a toggle to disable the jetpack
- Replies: 1
- Views: 108
Re: Add a toggle to disable the jetpack
+1 I was looking for if there was a toggle for this. The hovering and landing animations have just enough jitter to them, and it engages based on position with no resistance, that I end up missing some of my clicks when moving horizontally. Bumping into the sides of objects is too useful for positio...
- Wed Nov 20, 2024 3:09 am
- Forum: Ideas and Suggestions
- Topic: Science usage instead of time for enemy evolution
- Replies: 0
- Views: 67
Science usage instead of time for enemy evolution
TL;DR Time evolution creates an incentive to actually stall their first Gleba, then invest completely once landed; basing evolution on research progress might avoid this behavior. What? Basing enemy evolution on how many science research beakers are consumed, specifically Red Green or Blue science ...
- Tue Nov 19, 2024 1:03 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9676
Re: Ability to craft lower quality with higher quality
TBH, I think Factorio fell into a trap with regards to quality: It's an "item stack" game, where unique items occupy a slot and stack to a certain limit... that just added vastly more unique items. Many more. Those included with the mod, then multiplied it by x5 , then gave each one it's o...
- Sat Nov 16, 2024 12:54 am
- Forum: Ideas and Suggestions
- Topic: Display Panel, return = confirm, ^return = newline?
- Replies: 0
- Views: 51
Display Panel, return = confirm, ^return = newline?
What? In the Display Panel GUI's text field, could `return = confirm and close dialog` and `shift+return = new line`? Why? Text entry requires you take your hand off your mouse for typing; re-finding the mouse has a necessary delay to it, where most players will also re-man their WASD controls at t...