Search found 5 matches

by Clair
Thu Nov 21, 2024 5:32 am
Forum: Duplicates
Topic: [2.0.20] Mech's vertical hover causes selections at range to "flicker"
Replies: 1
Views: 73

[2.0.20] Mech's vertical hover causes selections at range to "flicker"

The vertical hovering of the mech suit, when standing still, still moves the selection range of your character. This makes selections and menus for selections at the edge of this reach behave clumsily. In the gif, I'm clicking on the chest, but the menu is being closed as my character drifts up and ...
by Clair
Thu Nov 21, 2024 2:53 am
Forum: Ideas and Suggestions
Topic: Add a toggle to disable the jetpack
Replies: 1
Views: 108

Re: Add a toggle to disable the jetpack

+1 I was looking for if there was a toggle for this. The hovering and landing animations have just enough jitter to them, and it engages based on position with no resistance, that I end up missing some of my clicks when moving horizontally. Bumping into the sides of objects is too useful for positio...
by Clair
Wed Nov 20, 2024 3:09 am
Forum: Ideas and Suggestions
Topic: Science usage instead of time for enemy evolution
Replies: 0
Views: 67

Science usage instead of time for enemy evolution

TL;DR Time evolution creates an incentive to actually stall their first Gleba, then invest completely once landed; basing evolution on research progress might avoid this behavior. What? Basing enemy evolution on how many science research beakers are consumed, specifically Red Green or Blue science ...
by Clair
Tue Nov 19, 2024 1:03 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 143
Views: 9676

Re: Ability to craft lower quality with higher quality

TBH, I think Factorio fell into a trap with regards to quality: It's an "item stack" game, where unique items occupy a slot and stack to a certain limit... that just added vastly more unique items. Many more. Those included with the mod, then multiplied it by x5 , then gave each one it's o...
by Clair
Sat Nov 16, 2024 12:54 am
Forum: Ideas and Suggestions
Topic: Display Panel, return = confirm, ^return = newline?
Replies: 0
Views: 51

Display Panel, return = confirm, ^return = newline?

What? In the Display Panel GUI's text field, could `return = confirm and close dialog` and `shift+return = new line`? Why? Text entry requires you take your hand off your mouse for typing; re-finding the mouse has a necessary delay to it, where most players will also re-man their WASD controls at t...

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