Search found 332 matches
- Wed Nov 20, 2024 2:54 am
- Forum: Bug Reports
- Topic: [2.0.20] smart bot update doesn't consider bots running out of power
- Replies: 1
- Views: 88
Re: [2.0.20] smart bot update doesn't consider bots running out of power
I have seen this several times as well. I don't know how fixable it is, but it does look kind of odd when it happens.
- Wed Nov 20, 2024 2:37 am
- Forum: Balancing
- Topic: Went to Gleba first -- how to deal with stompers?
- Replies: 7
- Views: 749
Re: Went to Gleba first -- how to deal with stompers?
I have been told it's important that mines are further away, prior to when the enemies aggro to turrets, for them to be properly effective. Explosives are a great choice anyway, and as such, rocket turrets and explosive damage upgrades should most likely be high priority. For me, running around and ...
- Wed Nov 13, 2024 3:35 am
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 13
- Views: 1820
Re: Posibility to take and and add items to the Cargo Bay
My first thought was how incredibly powerful it would be, when I first thought to try it. It makes sense that it's not allowed, it would be basically overpowered, both on planets and on space platforms. Pretty much all of my ship designs would have been reduced to "add cargo bays and don't both...
- Tue Nov 12, 2024 6:43 pm
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 9365
Re: Version 2.0.17
Quite many nice changes! I notice a lot of the small things every few days, and it sure is nice every time! Thanks again.
- Sun Nov 10, 2024 2:59 pm
- Forum: Technical Help
- Topic: [2.0.15] Lower UPS than someone with same CPU
- Replies: 4
- Views: 260
Re: [2.0.15] Lower UPS than someone with same CPU
Factorio is indeed limited by memory speed more often than CPU. You'll have to compare your hardware specs in more detail, in particular, RAM memory.
- Sun Nov 10, 2024 9:28 am
- Forum: Resolved for the next release
- Topic: [Lou][2.0.15-4] Agricultural towers destroy ghost entities
- Replies: 2
- Views: 361
Re: [2.0.15-4] Agricultural towers destroy ghost entities
+1
I've had this issue as well and it feels like very unintended behavior.
I've had this issue as well and it feels like very unintended behavior.
- Sat Nov 09, 2024 7:23 pm
- Forum: Pending
- Topic: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear
- Replies: 2
- Views: 119
Re: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear
I was gonna post about this myself, I have a save file. Turns out, as I'm doing it, an inserter grabs a building item and gets stuck, and the building is marked as missing. It was happening when I was doing a full space platform super force build and undoing it. That made an inserter grab an item, s...
- Fri Nov 08, 2024 2:55 pm
- Forum: Balancing
- Topic: Isn't mining in earth orbit too OP?
- Replies: 18
- Views: 949
Re: Isn't mining in earth orbit too OP?
I don't think space mining increases evolution on its own, but on DW in particular, evolution increases rapidly even with the mere passage of time. I have more than 50% evolution caused by just time, and deploying new space ships has been a pretty time intensive process for me as I'm learning it. Ho...
- Fri Nov 08, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 4
- Views: 276
Re: Allow custom Upgrade Planners to generically upgrade Quality
I'm surprised this isn't in the game already. (I understand why but it would make so much sense.)
+1
+1
- Fri Nov 08, 2024 12:18 pm
- Forum: Balancing
- Topic: Isn't mining in earth orbit too OP?
- Replies: 18
- Views: 949
Re: Isn't mining in earth orbit too OP?
I used it for producing extra belts, but that's about it. It's also no doubt the reason for why you can only have 1 cargo landing pad. But even then, it's usually easier to take a new ore patch, which produces a much larger stream of ore, and efficiency modules greatly reduce enemy attacks. Evolutio...
- Fri Nov 08, 2024 12:04 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 10511
Re: Friday Facts #436 - Lost in Translation
I am very impressed. Customized support for "IME troubles" is exceptionally rare to see, and I'm very glad to have it. It is just that little bit of extra annoyance, having to carefully convert words in IME, just because you want to search for something, so this can really help make it smo...
- Mon Nov 04, 2024 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 27
- Views: 4908
Re: Auto-launching of mixed rockets
+1 The simplest solution in my mind is just have an option: "Launch rocket when full". Now that's not without edge cases nor caveats, but from all I've tested, tried, and thought of, it creates a possible solution for pretty much any situation that presently isn't available. Why can you ev...
- Sun Nov 03, 2024 7:48 am
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 4862
Re: Friday Facts #435 - Space Age Soundtrack release
Were some tracks omitted because they didn't have "full album versions"...? I can assure you, they would still be a great addition and practically everyone would want them even if they only have some very basic remastering! I'm really glad you included the full versions that we otherwise d...
- Fri Oct 18, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27678
Re: Friday Facts #433 - Liftoff Initiated
Here's to a smooth launch! Needless to say I am excited!
- Fri Oct 04, 2024 5:09 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31948
Re: Friday Facts #431 - Gleba & Captivity
The work-in-progress lab graphics already look good. It feels like its in good hands and I already feel confident it will look great!
Also I have to say I really like how all your improvements and ideas are coming together at the end.
Also I have to say I really like how all your improvements and ideas are coming together at the end.
- Mon Sep 30, 2024 12:30 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: YAFC - Factorio calculator/analyser for modded games
- Replies: 8
- Views: 11963
Re: YAFC - Factorio calculator/analyser for modded games
I have to say this is by far the best Factorio calculator I have seen. Every other calculator seizes up after I throw a complex optimization problem at it, but not this tool. Admittedly sometimes I need to prod around a bit, when I get it stuck with impossible inputs, but the important part is that ...
- Fri Sep 06, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34354
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Wow, those are quite radical combat changes. My main worry here is just the fact that the game really does not need to become any more difficult than it currently is. Yes, experienced players may appreciate a challenge, but this is meant for all players, and I'd rather have the default settings be m...
- Fri Aug 02, 2024 11:26 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 20170
Re: Friday Facts #422 - Tesla Turret
I feel like the graphics for the bounces/chaining could use a small touchup. Maybe something like a few small particles, or a small impact effect. Other than that, it looks and sounds great!
- Fri Jul 26, 2024 11:49 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22007
Re: Friday Facts #421 - Optimizations 2.0
Those improvements are really quite big in aggregate. Like, imagine if you could get these kinds of improvements on your endgame gear in an MMO. That would be extreme!
- Fri Jul 12, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21910
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
As usual, good changes. For panels with multiple lines of text (so you have to hover to see it in full), maybe it would be useful to have a small visual indicator that there actually is more text to be displayed? Like a small "[...]" icon in the corner or something. The point is, then user...