Search found 44 matches

by BEEFE
Sat Dec 21, 2024 8:02 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 14219

Re: Version 2.0.25

Love the cargo pod change, addresses both of the issues I had, with the same fix.
by BEEFE
Fri Dec 13, 2024 5:10 pm
Forum: Ideas and Suggestions
Topic: Pin Trigger Techs
Replies: 2
Views: 244

Re: Pin Trigger Techs

Seconding this (used different wording, and I think it should be on by default, but otherwise I think we came up with exactly the same idea).

I love the trigger tech system, but it's easy to lose track of what techs you have yet to trigger.
by BEEFE
Tue Nov 26, 2024 1:36 pm
Forum: Releases
Topic: Version 2.0.21
Replies: 28
Views: 25379

Re: Version 2.0.21

Lots of really good stuff in this update! I appreciate the performance options, and the change to how quickly the music cuts out when you change surfaces.
by BEEFE
Sat Nov 23, 2024 7:37 pm
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 32
Views: 28756

Re: [2.0.8 / space age] Send full cargo pods from space platform

This isn't a gameplay problem per se but it is super distracting, I'd definitely like some kind of fix.

Relatedly, it'd be nice if manual cargo drops also waited for about a second, in case you misclick. My earliest platforms have a lot of stuff going into and out of the command center and stuff ...
by BEEFE
Thu Nov 14, 2024 4:14 pm
Forum: Ideas and Suggestions
Topic: Lower gravity on most of the planets
Replies: 0
Views: 331

Lower gravity on most of the planets

Not using the template because this is a simple one.

Suggested ballpark values:
Vulcanus: 15 m/s² (down from 40)
Gleba: 8 m/s² (down from 20)
Aquilo: 5 m/s² (down from 15)

This is just an aesthetic suggestion because I don't think that values of gravity greater than 1 m/s² affect anything, but ...
by BEEFE
Tue Nov 12, 2024 3:31 am
Forum: Ideas and Suggestions
Topic: Setting inserter filters takes one click more than it should
Replies: 3
Views: 389

Re: Setting inserter filters takes one click more than it should

I've really felt this on space platforms and Gleba.
by BEEFE
Mon Nov 11, 2024 10:04 pm
Forum: Ideas and Suggestions
Topic: Display Aquilo heating value in tooltips
Replies: 10
Views: 3038

Re: Display Aquilo heating value in tooltips

Haven't gotten to Aquilo yet but the tooltips already change between planets (most notably, pollution isn't shown outside of Nauvis), so this seems like it should be doable from a UI intelligibility perspective.

That said, it absolutely makes sense that pipes buried in ice would need more heating ...
by BEEFE
Mon Nov 11, 2024 9:54 pm
Forum: Ideas and Suggestions
Topic: Pin technologies you can currently research by performing actions (ie not in a lab)
Replies: 0
Views: 239

Pin technologies you can currently research by performing actions (ie not in a lab)

TL;DR
I want the UI to show me plainly if I can currently research technologies by crafting or mining.


What?
Concept art of someone who just landed on Vulcanus, with the first technologies pinned to the UI:
pinned technologies.png
It should on by default, but toggleable for anyone who ...
by BEEFE
Fri Aug 30, 2024 4:01 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 26782

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Koub wrote: Fri Aug 30, 2024 12:31 pm Yummy value, best name ever \o/. Hope it's not a placeholder.
Nice to have more QoL. The more time flies, the more I appreciate QoL.
Echoing both these sentiments. Nothing exciting, but very very welcome nonetheless.
by BEEFE
Wed Jun 26, 2024 12:03 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 127765

Re: Friday Facts #416 - Fluids 2.0



Something like that would introduce new flavors of jank of course, but it'd be predictable jank that could be understood intuitively. Here's hoping we get something like this!

excuse me, why do you WANT jank in a game like this? it is already painful enough to have to run two pipes of the SAME ...
by BEEFE
Tue Jun 25, 2024 8:05 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 127765

Re: Friday Facts #416 - Fluids 2.0


Just to brainstorm some ideas of varying levels of awful:


Total output from a segment is limited.

The limit can correlate with the number of entities in the segment.
Budgets can be separate for consumers and pumps.



...

Of these, (1) seems most promising and trivially easy to ...
by BEEFE
Sat Jun 22, 2024 9:58 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 127765

Re: Friday Facts #416 - Fluids 2.0

For what it's worth, as much as I'm annoyed by losing interesting pipe behavior, that's far more than offset by finally dealing with all the jank that shows up in any non-trivial plumbing setup. Even if this update is all we ever get on fluids (which we've been told it isn't) this is still a big ...
by BEEFE
Sat Jun 22, 2024 1:07 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 127765

Re: Friday Facts #416 - Fluids 2.0

Kinda bummed that pipes seem to be losing throughput restrictions but overall this seems like a much more manageable, reliable, and efficient system than the old fluid simulation. Not sad to see that go!

I had a thought of how long pipes could have lowered throughput with the new system, something ...
by BEEFE
Sat Jun 08, 2024 1:50 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 100321

Re: Friday Facts #414 - Spoils of Agriculture


You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense to take ...
by BEEFE
Fri Jun 07, 2024 2:51 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 100321

Re: Friday Facts #414 - Spoils of Agriculture

I was surprised that mashing fruits only yields solid products, rather than any liquid juice. I figure fluids don't play well with the new spoilage system, but everything about Gleba screams to be covered in a mass of labyrinthine pipes! The biochambers especially seem kin to the chemical plants ...
by BEEFE
Sun Jun 02, 2024 3:53 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 39690

Re: Friday Facts #413 - Gleba


Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will.

But more importantly... "Gleebah"? "Glehbuh"? "Glehbay"? "Glaybay"? "Glehbah"?


Wikipedia suggests "glee-bah", yeah. Spore time!
by BEEFE
Fri May 31, 2024 7:15 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 39690

Re: Friday Facts #413 - Gleba

Fungus world! Fungus world! I don't have coherent thoughts I just love fungus!!!!
by BEEFE
Fri May 24, 2024 3:44 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 17506

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Oh man this is really good stuff! I haven't played a lot of multiplayer, but the car latency was noticable when I did, so it's good to see that get smoothed out.
by BEEFE
Fri Apr 19, 2024 1:19 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 48804

Re: Friday Facts #406 - Space Age Music

Coming back to this, man the electric crackling on Fulgora (from the lightning charging the lightning rods) is way too loud for something that plays nearly constantly. That sound effect could stand to have its volume reduced by like 3/4, though worst case scenario I could just edit the file on my end.
by BEEFE
Fri Apr 12, 2024 8:48 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 48804

Re: Friday Facts #406 - Space Age Music

I doubt it's intentional because the resemblance is pretty slight, but the first half of the mystery planet music reminds me of the title theme to Ecco: the Tides of Time but in a major key. Maybe I'm just Ecco-brained, though. Even stronger vibes of Glassworks, particularly Island and Facades but ...

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