Search found 40 matches
- Thu Nov 14, 2024 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Lower gravity on most of the planets
- Replies: 0
- Views: 121
Lower gravity on most of the planets
Not using the template because this is a simple one. Suggested ballpark values: Vulcanus: 15 m/s² (down from 40) Gleba: 8 m/s² (down from 20) Aquilo: 5 m/s² (down from 15) This is just an aesthetic suggestion because I don't think that values of gravity greater than 1 m/s² affect anything, but I saw...
- Tue Nov 12, 2024 3:31 am
- Forum: Ideas and Suggestions
- Topic: Setting inserter filters takes one click more than it should
- Replies: 3
- Views: 172
Re: Setting inserter filters takes one click more than it should
I've really felt this on space platforms and Gleba.
- Mon Nov 11, 2024 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Display Aquilo heating value in tooltips
- Replies: 6
- Views: 532
Re: Display Aquilo heating value in tooltips
Haven't gotten to Aquilo yet but the tooltips already change between planets (most notably, pollution isn't shown outside of Nauvis), so this seems like it should be doable from a UI intelligibility perspective. That said, it absolutely makes sense that pipes buried in ice would need more heating th...
- Mon Nov 11, 2024 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Pin technologies you can currently research by performing actions (ie not in a lab)
- Replies: 0
- Views: 71
Pin technologies you can currently research by performing actions (ie not in a lab)
TL;DR I want the UI to show me plainly if I can currently research technologies by crafting or mining. What? Concept art of someone who just landed on Vulcanus, with the first technologies pinned to the UI: pinned technologies.png It should on by default, but toggleable for anyone who already knows...
- Fri Aug 30, 2024 4:01 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16604
- Wed Jun 26, 2024 12:03 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75483
Re: Friday Facts #416 - Fluids 2.0
Something like that would introduce new flavors of jank of course, but it'd be predictable jank that could be understood intuitively. Here's hoping we get something like this! excuse me, why do you WANT jank in a game like this? it is already painful enough to have to run two pipes of the SAME flui...
- Tue Jun 25, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75483
Re: Friday Facts #416 - Fluids 2.0
Just to brainstorm some ideas of varying levels of awful: Total output from a segment is limited. The limit can correlate with the number of entities in the segment. Budgets can be separate for consumers and pumps. ... Of these, (1) seems most promising and trivially easy to implement. It can mimic...
- Sat Jun 22, 2024 9:58 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75483
Re: Friday Facts #416 - Fluids 2.0
For what it's worth, as much as I'm annoyed by losing interesting pipe behavior, that's far more than offset by finally dealing with all the jank that shows up in any non-trivial plumbing setup. Even if this update is all we ever get on fluids (which we've been told it isn't) this is still a big imp...
- Sat Jun 22, 2024 1:07 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 75483
Re: Friday Facts #416 - Fluids 2.0
Kinda bummed that pipes seem to be losing throughput restrictions but overall this seems like a much more manageable, reliable, and efficient system than the old fluid simulation. Not sad to see that go! I had a thought of how long pipes could have lowered throughput with the new system, something p...
- Sat Jun 08, 2024 1:50 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59738
Re: Friday Facts #414 - Spoils of Agriculture
You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense...
- Fri Jun 07, 2024 2:51 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59738
Re: Friday Facts #414 - Spoils of Agriculture
I was surprised that mashing fruits only yields solid products, rather than any liquid juice. I figure fluids don't play well with the new spoilage system, but everything about Gleba screams to be covered in a mass of labyrinthine pipes! The biochambers especially seem kin to the chemical plants. Pl...
- Sun Jun 02, 2024 3:53 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28736
Re: Friday Facts #413 - Gleba
Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will. But more importantly... "Gleebah"? "Glehbuh"? "Glehbay"? "Glaybay"? "Glehbah"? Wikipedia...
- Fri May 31, 2024 7:15 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28736
Re: Friday Facts #413 - Gleba
Fungus world! Fungus world! I don't have coherent thoughts I just love fungus!!!!
- Fri May 24, 2024 3:44 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 13013
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Oh man this is really good stuff! I haven't played a lot of multiplayer, but the car latency was noticable when I did, so it's good to see that get smoothed out.
- Fri Apr 19, 2024 1:19 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32834
Re: Friday Facts #406 - Space Age Music
Coming back to this, man the electric crackling on Fulgora (from the lightning charging the lightning rods) is way too loud for something that plays nearly constantly. That sound effect could stand to have its volume reduced by like 3/4, though worst case scenario I could just edit the file on my end.
- Fri Apr 12, 2024 8:48 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32834
Re: Friday Facts #406 - Space Age Music
I doubt it's intentional because the resemblance is pretty slight, but the first half of the mystery planet music reminds me of the title theme to Ecco: the Tides of Time but in a major key. Maybe I'm just Ecco-brained, though. Even stronger vibes of Glassworks, particularly Island and Facades but w...
- Sat Feb 24, 2024 11:45 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 66313
Re: Friday Facts #399 - Trash to Treasure
Taking a close look at the map, I spy some dots that look the color of biters (easiest to find are at the top left) :{}
I'd venture any mobs would be robotic.
I'd venture any mobs would be robotic.
- Fri Feb 23, 2024 6:04 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 66313
Re: Friday Facts #399 - Trash to Treasure
Fun stuff, and very tickled that all the stuff that was hinted at last week is real. Looking at the scrap recycling products, I'm reminded of how the advanced electric poles all use copper plates instead of wires. That was always kinda weird, but it seems like it'd be a lot more jarring on Fulgora. ...
- Tue Jul 30, 2019 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Get rid of barrels and all barrel-related content
- Replies: 20
- Views: 12603
Re: Get rid of barrels and all barrel-related content
I've used barrels of heavy oil to kickstart coal liquefaction at times, and I've used sulfuric acid barrels extensively in all four full games I've played. I have a have a hard time imagining a reason to barrel water or petrogas, but barreled H2SO4, heavy oil, and lube all have pretty obvious uses t...
- Tue Jul 30, 2019 9:47 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329699
Re: Friday Facts #305 - The Oil Changes
I haven't been playing for a while so I feel like it's out of my lane to complain, but I really really don't like removing heavy and light oil completely from the green science tier, or requiring water/steam piping to generate them. Among other reasons, being able to craft solid/rocket fuel with onl...