Search found 76 matches

by AdamK
Mon Oct 13, 2025 5:51 pm
Forum: Not a bug
Topic: [2.0.69] Shadows do not follow local sun
Replies: 3
Views: 388

Re: [2.0.29] Shadows do not follow local sun



There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.


The Factorio planets are flat, and the changing luminosity is due to other effects as of yet unexplained to modern physics

Than wiki entry for Nauvius needs to be corrected. Unless ...
by AdamK
Mon Oct 13, 2025 1:09 pm
Forum: Pending
Topic: [2.0.69] Electromagneric plant with pipes animation glitch
Replies: 2
Views: 257

Re: [2.0.69] Electromagneric plant with pipes animation glitch

Yo're right, I can no logner reproduce it, it could be some temporary glitch or only local to me.
by AdamK
Sun Oct 12, 2025 7:01 pm
Forum: Pending
Topic: [2.0.69] Electromagneric plant with pipes animation glitch
Replies: 2
Views: 257

[2.0.69] Electromagneric plant with pipes animation glitch

If an Electromagneric plant has a recipe involving fluids, it is drawn with i/o pipes that are drawn over the Electromagnetic plant. This makes it looks strange when Electromagnetic plant animation triggers with (almost) whoel building rotating. They should be drawn under.
by AdamK
Sun Oct 12, 2025 1:04 pm
Forum: Not a bug
Topic: [2.0.69] Shadows do not follow local sun
Replies: 3
Views: 388

[2.0.69] Shadows do not follow local sun

There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
by AdamK
Sat Sep 20, 2025 4:08 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 41
Views: 15078

Re: Add concrete to Upgrade Planner

+1
W can place tiles under existing buildings, not being able to upgrade them is illogical
by AdamK
Sun Aug 31, 2025 6:54 pm
Forum: Ideas and Suggestions
Topic: Platform requested item inflight indicator
Replies: 2
Views: 332

Re: Platform requested item inflight indicator

But nothing is flashing :mrgreen:
by AdamK
Sun Aug 31, 2025 9:51 am
Forum: Ideas and Suggestions
Topic: Platform requested item inflight indicator
Replies: 2
Views: 332

Platform requested item inflight indicator

TL;DR
Platform requested item inflight indicator
What?
When item requested by platform is iflight (left planet but not yet arrived at platform), if player manually sets platfoM to go to another planet, it will not go untill item inflight arrives. This is a bit confusing. We need a good indicator why ...
by AdamK
Sun Aug 31, 2025 8:16 am
Forum: Ideas and Suggestions
Topic: Allow upgrading requests in blueprint
Replies: 0
Views: 184

Allow upgrading requests in blueprint

TL;DR
Allow upgrading requests in blueprint (to change quality of requested items)
What?
Currently we can use upgrade planners to upgrade entities in blueprints. But we can't update requests in chests. If we upgrade any turret that gets ammo from the chest that way, if we want tu change the quality ...
by AdamK
Fri Aug 15, 2025 9:46 am
Forum: Duplicates
Topic: [2.0.60] Highlight in rocket inventory does not update
Replies: 1
Views: 420

[2.0.60] Highlight in rocket inventory does not update

On mouse hover on logistic request in rocket, if i is fulfiled (even partrially), items in the store gain yellow(ish) highlight, and you have popup describing the request.

For a request that was partially fulfilled, while you are hovering (and popup is visible), if new items fullfiling that request ...
by AdamK
Sun Jul 20, 2025 5:11 pm
Forum: Ideas and Suggestions
Topic: Signal display in platform list
Replies: 0
Views: 152

Signal display in platform list

TL;DR
Signal display in platform list
What?
Add possibility to choose a signal from a platfrom (and if value should be displayed) next to a platform name in platform list
Why?
Will help managing spaceships (ie if they are ready to do something, etc.)
by AdamK
Sun Jul 20, 2025 12:10 pm
Forum: Ideas and Suggestions
Topic: Path length visible on Transport belt circuit connection
Replies: 0
Views: 160

Path length visible on Transport belt circuit connection

TL;DR
Path length visible on Transport belt circuit connection
What?
When there is a Hold (all belts) circuit connection, it would be usefull to see the total path length (including what is "under" underground belts).
Why?
It would make creating circuits based on belt capacity easier.
by AdamK
Tue Dec 24, 2024 9:04 pm
Forum: General discussion
Topic: Kessel run in less than 12 parsecs
Replies: 6
Views: 2176

Kessel run in less than 12 parsecs

I propose a competition of some kind: fastest spaceship for a given space route
Rules:
1) unlimited startup time (to grab stuff and produce starting fuel&ammo)
2) any quality you want
3) can't take any damage
4) must go there and back

To be discussed: allowed tech level for repetable military ...
by AdamK
Thu Nov 14, 2024 5:27 pm
Forum: Gameplay Help
Topic: Quality question
Replies: 1
Views: 354

Quality question

If I set up my building to produce specific quality items and put quality module(s) in, will it produce (given chance) higher quality than set up?
by AdamK
Sun Nov 10, 2024 3:58 pm
Forum: General discussion
Topic: Space Age: What happened on Fulgora
Replies: 6
Views: 4710

Space Age: What happened on Fulgora

Let's create some lore :)
by AdamK
Sun Nov 10, 2024 3:01 pm
Forum: Duplicates
Topic: [2.0.x] Graphics glith
Replies: 1
Views: 331

[2.0.x] Graphics glith

When hovering with mech armor over a rocket ready to be launched from the rocket silo, tip of the rocket is drawn over player, while rest of the rocket is drawn under player.
Zrzut ekranu 2024-11-10 160059.png
Zrzut ekranu 2024-11-10 160059.png (1.03 MiB) Viewed 331 times
by AdamK
Sun Nov 03, 2024 10:04 am
Forum: Ideas and Suggestions
Topic: Better Surfaces list
Replies: 0
Views: 246

Better Surfaces list

Organize Surfaces list so platforms without means of propulsion are shown next to planets they are orbiting, something like this:
fact.png
fact.png (40.95 KiB) Viewed 246 times
And maybe add some means of organizing flying platforms by hand
by AdamK
Sat Nov 02, 2024 12:18 pm
Forum: Duplicates
Topic: [2.0.x] "Show mouse and keyboard control hints" does not work properly for vehicles
Replies: 2
Views: 561

[2.0.x] "Show mouse and keyboard control hints" does not work properly for vehicles

"Show mouse and keyboard control hints" setting does not show all working key bindings when in vehicle (ie for shooting, etc.), it shows only:
Zrzut ekranu 2024-11-02 131438.png
Zrzut ekranu 2024-11-02 131438.png (88.76 KiB) Viewed 561 times
by AdamK
Wed Oct 30, 2024 8:52 pm
Forum: Not a bug
Topic: [2.0.x] Foundry (research) trigger or wiki is wrong
Replies: 1
Views: 401

[2.0.x] Foundry (research) trigger or wiki is wrong

Foundry (research) wiki (and Factorio) says that it triggers on producing Tungsten Carbide, but I had to mine Calcite to trigger it.
by AdamK
Tue Oct 29, 2024 2:42 pm
Forum: Ideas and Suggestions
Topic: Where placing blueprint ower water, show how much landfill is needed
Replies: 0
Views: 316

Where placing blueprint ower water, show how much landfill is needed

Where placing blueprint ower water, show how much landfill is needed.
by AdamK
Tue Oct 29, 2024 7:30 am
Forum: Ideas and Suggestions
Topic: [2.x / space age] Placing bluepring with mining drills on water
Replies: 1
Views: 787

Re: [2.x / space age] Placing bluepring with mining drills on water

This also happend for other buildings when their placement is blocked either by another building or a cliff.

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