Search found 86 matches

by AdamK
Sun Mar 15, 2026 7:09 am
Forum: Outdated/Not implemented
Topic: Adding modules to building should not wait for building to be constructed
Replies: 5
Views: 447

Re: Adding modules to building should not wait for building to be constructed

Bots already wait to construct building in place sopmething that needs to be deconstructed.
by AdamK
Sat Mar 14, 2026 8:00 pm
Forum: Outdated/Not implemented
Topic: Adding modules to building should not wait for building to be constructed
Replies: 5
Views: 447

Adding modules to building should not wait for building to be constructed

TL;DR
Adding modules to building should not wait for building to be constructed.
What?
When building with modules is scheduled for construction by blueprint or copy&paste, construction bots with modules should be dispatched immediately and not wait for building has been constructed.
Why?
To ...
by AdamK
Sat Mar 14, 2026 2:12 pm
Forum: Show your Creations
Topic: Factorio golf
Replies: 3
Views: 412

Re: Factorio golf

Yes, I forgot that. I'll add it to the rules.
Yes, sulfur is also a mistake.
by AdamK
Sat Mar 14, 2026 10:09 am
Forum: Show your Creations
Topic: Factorio golf
Replies: 3
Views: 412

Re: Factorio golf

My entry: (edited once, corrected, optimized)
Planet: Vulcanus
Science Pack: Production

Size = 204 x 27 = 5508
Measured Speed = 450

MSS = 450 / 516 = 0,08170
0eNrs3evOHbeVqOt70W97YQ4exiFAX0kjCGRFTgvblrxkqXf3Xsi9708nq2RN1kdyvL2ScgQ00LElk1UsTg4WOfjU/3nyw09vn//y+sXLN0/+9H+evHj26uWvT/707//nya8v/vby6U ...
by AdamK
Sat Mar 14, 2026 10:02 am
Forum: Show your Creations
Topic: Factorio golf
Replies: 3
Views: 412

Factorio golf

I propose a golf like tournament. The goal is to create smallest possible module that builds as much as possible of one type of the science packs (so we have catgories fore each science pack)

Rules:
0) no mods,
1) qaulity of the science packs to produce is Normal,
2) for science packs that can be ...
by AdamK
Tue Feb 03, 2026 6:45 pm
Forum: Minor issues
Topic: [2.0.72] Building quality icons visible over rocket
Replies: 3
Views: 390

Re: [2.0.72] Building quality icons visible over rocket

Please look at the 2nd picture. There are some item icons bleeding over the rocket (middle left part of the rocket). This happens for a limited time during launch animation.
by AdamK
Tue Jan 27, 2026 4:06 pm
Forum: Duplicates
Topic: [2.0.73] Bottoms of some building are drawn over others
Replies: 2
Views: 282

[2.0.73] Bottoms of some building are drawn over others

Bottoms of some buildings are drawn over stacks on the belts.
01-27-2026, 17-04-48.png
01-27-2026, 17-04-48.png (646.53 KiB) Viewed 282 times
Some buildings are drawn correctly
01-27-2026, 17-05-55.png
01-27-2026, 17-05-55.png (686.13 KiB) Viewed 282 times
by AdamK
Sun Jan 25, 2026 6:42 pm
Forum: Minor issues
Topic: [2.0.72] Building quality icons visible over rocket
Replies: 3
Views: 390

Re: [2.0.72] Building quality icons visible over rocket

It seems, that parts of other icons are sometimes visible over rocket too:
01-25-2026, 19-42-07.png
01-25-2026, 19-42-07.png (109.23 KiB) Viewed 385 times
by AdamK
Sun Jan 25, 2026 6:39 pm
Forum: Minor issues
Topic: [2.0.72] Building quality icons visible over rocket
Replies: 3
Views: 390

[2.0.72] Building quality icons visible over rocket

Building quality icons are visible over starting rocket, while other icons are not:
01-25-2026, 19-38-21.png
01-25-2026, 19-38-21.png (127.36 KiB) Viewed 390 times
by AdamK
Mon Jan 05, 2026 2:41 pm
Forum: Show your Creations
Topic: Your bots at their best
Replies: 1
Views: 488

Your bots at their best

Mine:
01-05-2026, 15-40-22.png
01-05-2026, 15-40-22.png (1.73 MiB) Viewed 488 times
by AdamK
Mon Oct 13, 2025 5:51 pm
Forum: Not a bug
Topic: [2.0.69] Shadows do not follow local sun
Replies: 3
Views: 667

Re: [2.0.29] Shadows do not follow local sun



There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.


The Factorio planets are flat, and the changing luminosity is due to other effects as of yet unexplained to modern physics

Than wiki entry for Nauvius needs to be corrected. Unless ...
by AdamK
Mon Oct 13, 2025 1:09 pm
Forum: Pending
Topic: [2.0.69] Electromagneric plant with pipes animation glitch
Replies: 2
Views: 492

Re: [2.0.69] Electromagneric plant with pipes animation glitch

Yo're right, I can no logner reproduce it, it could be some temporary glitch or only local to me.
by AdamK
Sun Oct 12, 2025 7:01 pm
Forum: Pending
Topic: [2.0.69] Electromagneric plant with pipes animation glitch
Replies: 2
Views: 492

[2.0.69] Electromagneric plant with pipes animation glitch

If an Electromagneric plant has a recipe involving fluids, it is drawn with i/o pipes that are drawn over the Electromagnetic plant. This makes it looks strange when Electromagnetic plant animation triggers with (almost) whoel building rotating. They should be drawn under.
by AdamK
Sun Oct 12, 2025 1:04 pm
Forum: Not a bug
Topic: [2.0.69] Shadows do not follow local sun
Replies: 3
Views: 667

[2.0.69] Shadows do not follow local sun

There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
by AdamK
Sat Sep 20, 2025 4:08 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 41
Views: 18175

Re: Add concrete to Upgrade Planner

+1
W can place tiles under existing buildings, not being able to upgrade them is illogical
by AdamK
Sun Aug 31, 2025 6:54 pm
Forum: Ideas and Suggestions
Topic: Platform requested item inflight indicator
Replies: 2
Views: 570

Re: Platform requested item inflight indicator

But nothing is flashing :mrgreen:
by AdamK
Sun Aug 31, 2025 9:51 am
Forum: Ideas and Suggestions
Topic: Platform requested item inflight indicator
Replies: 2
Views: 570

Platform requested item inflight indicator

TL;DR
Platform requested item inflight indicator
What?
When item requested by platform is iflight (left planet but not yet arrived at platform), if player manually sets platfoM to go to another planet, it will not go untill item inflight arrives. This is a bit confusing. We need a good indicator why ...
by AdamK
Sun Aug 31, 2025 8:16 am
Forum: Ideas and Suggestions
Topic: Allow upgrading requests in blueprint
Replies: 0
Views: 295

Allow upgrading requests in blueprint

TL;DR
Allow upgrading requests in blueprint (to change quality of requested items)
What?
Currently we can use upgrade planners to upgrade entities in blueprints. But we can't update requests in chests. If we upgrade any turret that gets ammo from the chest that way, if we want tu change the quality ...
by AdamK
Fri Aug 15, 2025 9:46 am
Forum: Duplicates
Topic: [2.0.60] Highlight in rocket inventory does not update
Replies: 1
Views: 615

[2.0.60] Highlight in rocket inventory does not update

On mouse hover on logistic request in rocket, if i is fulfiled (even partrially), items in the store gain yellow(ish) highlight, and you have popup describing the request.

For a request that was partially fulfilled, while you are hovering (and popup is visible), if new items fullfiling that request ...
by AdamK
Sun Jul 20, 2025 5:11 pm
Forum: Ideas and Suggestions
Topic: Signal display in platform list
Replies: 0
Views: 236

Signal display in platform list

TL;DR
Signal display in platform list
What?
Add possibility to choose a signal from a platfrom (and if value should be displayed) next to a platform name in platform list
Why?
Will help managing spaceships (ie if they are ready to do something, etc.)

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