Search found 14 matches
- Mon Nov 04, 2024 1:04 pm
- Forum: Assigned
- Topic: [posila] [2.0.8] Visual Bug - Black lines in space
- Replies: 8
- Views: 529
Re: [posila] [2.0.8] Visual Bug - Black lines in space
I ran into this issue as well on an RTX 4090 I fixed the problem by changing my driver settings in my graphics card to no longer force 16x Anisotropic filtering. Check to see if you are forcing it for Factorio and change the setting to application-controlled or something equivalent for AMD cards Th...
- Mon Nov 04, 2024 3:40 am
- Forum: Bug Reports
- Topic: [2.0.14] Fusion generators not highlighted in pipeline view
- Replies: 3
- Views: 173
Re: [2.0.14] Fusion generators not highlighted in pipeline view
The fusion reactor itself also gets highlighted. Seems a bit hit-and-miss
- Mon Nov 04, 2024 3:31 am
- Forum: Bug Reports
- Topic: [2.0.14] Fusion generators not highlighted in pipeline view
- Replies: 3
- Views: 173
Re: [2.0.14] Fusion generators not highlighted in pipeline view
I just noticed, this does not actually work with all pipe-related entities. Asemblers and the like are not highlighted like storage tanks and steam turbines. So this probably is not a bug? Not sure here. Pipe view for generators would be very helpful though
- Mon Nov 04, 2024 3:28 am
- Forum: Bug Reports
- Topic: [2.0.14] Fusion generators not highlighted in pipeline view
- Replies: 3
- Views: 173
[2.0.14] Fusion generators not highlighted in pipeline view
When hovering over a pipe segment, connected entities are highlighted with a border around them to indicate they are part of the segment. This works with all pipe-related entities as for example steam turbines, but not with fusion generators
- Fri Nov 01, 2024 8:02 pm
- Forum: Bug Reports
- Topic: [2.0.14] Negative constant combinator number appears twice in parametrized blueprint
- Replies: 0
- Views: 74
[2.0.14] Negative constant combinator number appears twice in parametrized blueprint
If you import this blueprint, one argument appears twice: The last two rows both say as tooltip "Signal -16000x... in ...". The first variable has the correct value of -16000, the second variable appears to have max_unsigned_int as value. 0eNqtVktvozAQ/isrn023QEhItHvrsafV3qrIcsAlVv1gbZM0qv...
- Thu Oct 24, 2024 3:32 pm
- Forum: Assigned
- Topic: [posila] [2.0.8] Visual Bug - Black lines in space
- Replies: 8
- Views: 529
Re: [posila] [2.0.8] Visual Bug - Black lines in space
I also encounter this problem regulary with my RTX2080. Sometimes the lines are extremely visible, sometimes they are invisible.
- Thu Oct 24, 2024 2:52 pm
- Forum: Pending
- Topic: [Lou][2.0.9] I somehow managed to place a double layer of refined concrete
- Replies: 3
- Views: 279
Re: [Lou][2.0.9] I somehow managed to place a double layer of refined concrete
Yes, built via blueprint. The blueprint does not contain tiles though. I have put a copy of the blueprint in the game storage, if that's what you meant. Otherwise, here's the blueprint string: 0eNrVnc2OI8exhV/F4Jo0Kv8zB/Ar3MXdGoLBaXFGBNg/Znfr2hDm3S+LM2ZXt3gY54Q2MrQgu2fmU2RWRFZlRWSc31afD6+7p+P+4WX16b...
- Thu Oct 24, 2024 11:47 am
- Forum: Pending
- Topic: [Lou][2.0.9] I somehow managed to place a double layer of refined concrete
- Replies: 3
- Views: 279
[Lou][2.0.9] I somehow managed to place a double layer of refined concrete
I suspect it might be a weird combination of placing concrete manually and using robots to place concrete over water at the same time, but i am not sure. I did not manage to reproduce it. I placed the landfill long before the concrete, and only added the concrete after the nuclear power plant above ...
- Fri Oct 07, 2022 8:18 pm
- Forum: Not a bug
- Topic: [1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
- Replies: 2
- Views: 816
Re: [1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
Alright, thank you for the quick response! I have relayed this information back to the mod developers.
- Fri Oct 07, 2022 3:56 pm
- Forum: Not a bug
- Topic: [1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
- Replies: 2
- Views: 816
[1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
I am playing Space Exploration. Game crashes when it attempts to generate a structure on a planet when the chunks are viewer for the first time. The guys on the discord told me this is a bug that they cannot fix and I should report directly to the devs. To reproduce, open save. You should have a pla...
- Fri Aug 16, 2019 5:49 pm
- Forum: Not a bug
- Topic: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
- Replies: 7
- Views: 1963
- Fri Aug 16, 2019 9:18 am
- Forum: Not a bug
- Topic: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
- Replies: 7
- Views: 1963
Re: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
I’m confused, if the train has to recalculate its path why is it not choosing a path without another train? Because at the time of the screenshot, the recalculation of the path has most likely not yet triggered (see the above explanation of train routing). The stacker gets emptied very fast (the fo...
- Thu Aug 15, 2019 6:36 am
- Forum: Not a bug
- Topic: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
- Replies: 7
- Views: 1963
Re: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
That was actually a great write-up, thank you very much for that. One could probably argue whether this behaviour qualifies as a bug or not, it seems it is more or less intended. As it is still an intuitively unexpected behaviour, i would like to wait for a developer response.
- Wed Aug 14, 2019 4:15 pm
- Forum: Not a bug
- Topic: [0.17.65] Train will rather wait (possibly forever) instead of calculating another route
- Replies: 7
- Views: 1963
[0.17.65] Train will rather wait (possibly forever) instead of calculating another route
See the screenshot below. When the red train arrived, the stacker was full. After three trains from the stacker departed, the red train still waits for the train in the first lane to make up room. Save file is attached.