[1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
[1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
I am playing Space Exploration. Game crashes when it attempts to generate a structure on a planet when the chunks are viewer for the first time. The guys on the discord told me this is a bug that they cannot fix and I should report directly to the devs. To reproduce, open save. You should have a planet named 'Manta' in the center of your screen. Click on it, then click 'preview' in the bottom right. Game should crash when terrain generation reaches the ruin.
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- factorio-current.log
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- All your space are belong to us.zip
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Re: [1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
Thanks for the report however this is not something that can be fixed on the engine side. The root problem is: during a request to generate-all-queued-chunks one or more mods is adding more requests to generate chunks.
The game has 2 options:
1. Keep trying to generate chunks (potentially forever)
2. Abort the process and signal that it can't do what was requested because one or more mods is making it impossible.
The fix is for mods to not request to generate chunks during the chunk-generated event.
The game has 2 options:
1. Keep trying to generate chunks (potentially forever)
2. Abort the process and signal that it can't do what was requested because one or more mods is making it impossible.
The fix is for mods to not request to generate chunks during the chunk-generated event.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.1.69] Crash in map generation: "MapGenerationHelper::applyTaskResult(..., force) didn't finish all requests."
Alright, thank you for the quick response! I have relayed this information back to the mod developers.