Search found 689 matches

by curiosity
Tue Sep 23, 2025 7:17 am
Forum: Resolved Requests
Topic: Make CarPrototype implement radar_range
Replies: 5
Views: 327

Re: Make CarPrototype implement radar_range

Do note that it's the spider units (e.g. pentapods) that have radar_range. Spider vehicles have one and only chunk_exploration_radius, which is exactly how the vanilla defines it in its prototype code. There is no overlap.
by curiosity
Sat Sep 20, 2025 7:43 pm
Forum: Modding interface requests
Topic: Add a custom/scriptable TechnologyTrigger
Replies: 8
Views: 518

Re: Type impossible for TechnologyTrigger

Subject314159 wrote: Sat Sep 20, 2025 5:21 pm ..that's this exact thread
You can tell from the post titles that another thread has been merged into this one.
by curiosity
Sat Sep 20, 2025 7:36 am
Forum: Modding interface requests
Topic: surface_conditions For Tile prototype
Replies: 5
Views: 291

Re: surface_conditions For Tile prototype

Put a surface condition on the plants themselves. Problem solved.
by curiosity
Fri Sep 12, 2025 6:42 pm
Forum: Won't implement
Topic: Add a return type to helpers.check_prototype_translations()
Replies: 4
Views: 591

Re: Add a return type to helpers.check_prototype_translations()

KiwiHawk wrote: Fri Sep 12, 2025 1:38 pm What about if the function accepted a language?
Though IDK if this was changed in 2.0, but identity is not guaranteed for locale, unlike the rest of the mod files. It's ignored when computing mod checksum and such.
by curiosity
Thu Sep 11, 2025 8:34 am
Forum: Resolved Requests
Topic: Make serpent, log, other library functions searchable in api docs
Replies: 11
Views: 1293

Re: Make serpent, log, other library functions searchable in api docs

Nice. It's also a first step to a full-text search.
by curiosity
Sun Sep 07, 2025 7:18 pm
Forum: Modding interface requests
Topic: ToolPrototype::order_for_unit
Replies: 2
Views: 352

Re: ToolPrototype::order_for_technology_list

Have you tried giving those technologies an order string?
by curiosity
Tue Sep 02, 2025 4:15 pm
Forum: Resolved Requests
Topic: Document behavior of get_fluid() and set_fluid() for Fluid Wagons
Replies: 6
Views: 482

Re: Document behavior of get_fluid() and set_fluid() for Fluid Wagons

Or just not mention fluidboxes at all, since get_fluid already works with them and the indexing is the same, unlike fluidboxes.
by curiosity
Tue Sep 02, 2025 4:00 pm
Forum: Resolved Requests
Topic: Document behavior of get_fluid() and set_fluid() for Fluid Wagons
Replies: 6
Views: 482

Re: Document behavior of get_fluid() and set_fluid() for Fluid Wagons


This connection definitely needs to be documented in get_fluid and set_fluid for the limits of the 'index' parameter, especially since they are far apart in the docums listing.
...but it is documented. https://lua-api.factorio.com/latest/classes/LuaEntity.html#get_fluid says explicitly what the ...
by curiosity
Sat Aug 30, 2025 10:45 am
Forum: Resolved Requests
Topic: [2.0.6] Add details to InserterPrototype insert_position/pickup_position
Replies: 6
Views: 888

Re: [2.0.6] Add details to InserterPrototype insert_position/pickup_position


Anyway, check for bad insert vector uses a width of the "item-on-ground" prototype (to be more precise, it takes size of any "item-entity" that was loaded last, it silently assumes there is only one such prototype), adds 0.02 to the width of the item entity to get a margin value and checks if the ...
by curiosity
Wed Aug 27, 2025 4:47 pm
Forum: Modding interface requests
Topic: Allow modders to create Factoriopedia recipe groups(Like currently-hardcoded fill/empty barrel recipe groups)
Replies: 3
Views: 376

Re: Allow modders to create Factoriopedia recipe groups(Like currently-hardcoded fill/empty barrel recipe groups)

There appears to be a strange visual bug with all but last buttons in a row. Should be reported if it occurs in vanilla.
by curiosity
Mon Aug 25, 2025 3:44 pm
Forum: Modding interface requests
Topic: Transport-belt: add "transports_character"
Replies: 1
Views: 225

Re: Transport-belt: add "transports_character"

What if you make them not collide?
by curiosity
Mon Aug 25, 2025 9:53 am
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 716

Re: Crash reports/counts to mod portal?

Stargateur wrote: Mon Aug 25, 2025 8:32 am Also, I would be happy with only the specific lines of crash report from lua error. No need the full log.
You might want the mod list, too.
by curiosity
Sun Aug 24, 2025 7:54 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 716

Re: Crash reports/counts to mod portal?

eugenekay wrote: Sun Aug 24, 2025 6:48 pm Allowing access to User Data (crash logs) by non-Employees/Contractors of Wube Software is not covered by the Privacy Policy.
Crash logs are not personal data. You can tell by there being no mention of them on the linked page.
by curiosity
Thu Aug 21, 2025 6:51 pm
Forum: Already exists
Topic: Give SolarPanelPrototypes support for Animation
Replies: 3
Views: 438

Re: Give SolarPanelPrototypes support for Animation

Loup&Snoop wrote: Thu Aug 21, 2025 6:30 pm I spelled visualization with a Z instead of an S...

Please delete this post. :(
Not your fault. The API is incredibly inconsistent about spelling this word. If anything, this thread should be kept as a testament of that.
by curiosity
Tue Aug 19, 2025 7:03 am
Forum: Implemented mod requests
Topic: Loaders ignore automated insertion limit
Replies: 6
Views: 878

Re: Loaders ignore automated insertion limit

This should be a prototype property.
by curiosity
Thu Aug 14, 2025 6:42 pm
Forum: Implemented mod requests
Topic: make heat energy source able to pollute
Replies: 5
Views: 509

Re: make heat energy source able to pollute

Rseding91 wrote: Thu Aug 14, 2025 2:55 pm I've added support for the next release.
This request is a duplicate of viewtopic.php?t=97287, FYI.

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