Search found 255 matches

by Stargateur
Sun Jun 08, 2025 6:09 pm
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 14
Views: 1666

Re: Acid neutralizarion is 10x too fast.

if you ask me, this way to generate power on vulcanus is broken and unfun.
by Stargateur
Wed Jun 04, 2025 2:30 pm
Forum: Modding help
Topic: Problem toying with infinite tech
Replies: 5
Views: 583

Re: Problem toying with infinite tech

computeraddict wrote: Tue Jun 03, 2025 8:19 pm
Stargateur wrote: Tue Jun 03, 2025 6:50 pm damm I hate lua
Data structure matters. You will find this everywhere you program.
Yeah but a better language would have warn me... and I code since 20 years.... so..... and I'm using factorio modding tool kit and somehow it miss it anyway...
by Stargateur
Tue Jun 03, 2025 6:50 pm
Forum: Modding help
Topic: Problem toying with infinite tech
Replies: 5
Views: 583

Re: Problem toying with infinite tech

Natha wrote: Sat May 24, 2025 1:59 pm What is the max level you get?
I just saw that max_level must not be inside unit
damm I hate lua
by Stargateur
Tue Jun 03, 2025 6:39 pm
Forum: Modding help
Topic: Audio Formats?
Replies: 6
Views: 2398

Re: Audio Formats?


On the sound type: https://lua-api.factorio.com/latest/types/Sound.html#filename


Thanks, I start from play_sound of runtime doc, then realize I needed to add my audio file in data stage. Since `play_sound` need a `path` I was using `__mymod__` directly and the game just quit :lol:. Then I ...
by Stargateur
Tue Jun 03, 2025 6:31 pm
Forum: Modding help
Topic: Prototype/Sound#aggregation Documentation
Replies: 2
Views: 790

Re: Prototype/Sound#aggregation Documentation

https://lua-api.factorio.com/latest/prototypes/SoundPrototype.html#aggregation


aggregation = {
max_count = 1,
remove = true,
count_already_playing = true,
},


Thus I don't see much why `count_already_playing` even exist, what does it count if not already playing sound ???

If I understand ...
by Stargateur
Tue Jun 03, 2025 4:43 pm
Forum: Modding help
Topic: Audio Formats?
Replies: 6
Views: 2398

Re: Audio Formats?

Bilka wrote: Fri Oct 08, 2021 6:30 pm Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
where did you document it ? Can't find anything in wiki or doc
by Stargateur
Tue Jun 03, 2025 9:28 am
Forum: Ideas and Suggestions
Topic: Radar should be moved to logistic tab
Replies: 7
Views: 891

Re: Radar should be moved to logistic tab

One other thing is giving how factorio become "remote view" gameplay you need vision, BUT that why roboport now give vision, and so radar is more between military (chunk reveal to spot new bases) and signal, since base game have no circuit group I think radar should stay in military in vanilla.
by Stargateur
Tue Jun 03, 2025 8:59 am
Forum: Ideas and Suggestions
Topic: Read robot statistics should output quality
Replies: 0
Views: 245

Read robot statistics should output quality

TL;DR
Roboport read robot statistics circuit should output robots with quality information.


What?
I wish roboport circuit will be more a toggle between modes, either:


None
Read logistic network contents
Read logistic network requests
Read total robot statistic
Output statistic as signal ...
by Stargateur
Mon Jun 02, 2025 9:29 pm
Forum: Releases
Topic: Version 2.0.55
Replies: 3
Views: 5307

Re: Version 2.0.55

It's my mods that have a bug or one of demo in main menu bug ?

No log in log file so here a screenshot
Capture d’écran 2025-06-02 232812.png
Capture d’écran 2025-06-02 232812.png (17.7 KiB) Viewed 4478 times
by Stargateur
Sun Jun 01, 2025 11:11 am
Forum: Releases
Topic: Version 2.0.54
Replies: 4
Views: 4451

Re: Version 2.0.54

Effective technology bonus increased slightly.
- modifier = 0.2
+ modifier = 0.15
https://github.com/wube/factorio-data/c ... 5d1bd9L240
Increased ?
by Stargateur
Tue May 27, 2025 12:31 pm
Forum: Balancing
Topic: Landmines in the offense
Replies: 9
Views: 1325

Re: Landmines in the offense


If you’re brave enough to walk right up to the Biters, throw a landmine at their feet, and can still run away without being eaten, then I think you deserve that one.


but how it is brave when this is very effective :lol:

I feel mines should do less damage to buried entity but they should ...
by Stargateur
Sun May 25, 2025 10:14 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 91306

Re: Gleba has killed the game for me.

they have considerably nerfed enemy on gleba now, the evolution is more smooth, and pollution is a lot more absorbed now. It's no where near the same difficulty at the launch of 2.0. But that only for combat side on gleba, I still don't like the unique building of gleba.
by Stargateur
Sun May 25, 2025 7:14 am
Forum: Ideas and Suggestions
Topic: Make Captive Biter Spawner upgrade automatable again
Replies: 3
Views: 356

Re: Make Captive Biter Spawner upgrade automatable again

but robot can still PLACE bitter spawn no ? and so then you just need to plan a "non legendary" bitter that will produce a "legendary" bitter spawn somewhere else and then delete old one.
by Stargateur
Sat May 24, 2025 9:29 pm
Forum: Ideas and Suggestions
Topic: savegame replay Video
Replies: 7
Views: 934

Re: savegame replay Video




thus I never used this feature, I know pretty well how you did it, I don't see why it wouldn't be possible to run the game at max possible tick/s, true the CPU would burn but if someone want to fast forward as fast as possible it should be possible to run the game faster. It would work with the ...
by Stargateur
Thu May 22, 2025 6:15 am
Forum: Balancing
Topic: Inserter filters allow trivial Belt Madness level 3 solution
Replies: 2
Views: 522

Re: Inserter filters allow trivial Belt Madness level 3 solution

THERE ARE SCENARIO IN THE GAME ?!?

PS: there scenario thing are ultra low low low priority maybe even less than "can we get an ARM build" :lol:
by Stargateur
Thu May 22, 2025 6:13 am
Forum: Modding help
Topic: Need help on coding problem
Replies: 5
Views: 450

Re: Need help on coding problem

first lesson of codding, no screenshot of code
by Stargateur
Tue May 20, 2025 6:57 am
Forum: General discussion
Topic: Will Factorio run on Switch 2
Replies: 8
Views: 1025

Re: Will Factorio run on Switch 2

guess nintendo doesn't want game on their console :lol:
by Stargateur
Mon May 19, 2025 7:56 pm
Forum: Ideas and Suggestions
Topic: Tanks shouldn't bump into spidertrons following them
Replies: 3
Views: 342

Re: Tanks shouldn't bump into spidertrons following them

that not a work around that just cheating, either dev forget to add vision for tank either its a game design choice. Using a spidertron to follow the tank is smart. A shame it's doesn't work.

Go to advanced search