Search found 259 matches
- Thu Jun 12, 2025 3:38 pm
- Forum: Modding help
- Topic: Prototype/Sound#aggregation Documentation
- Replies: 5
- Views: 1170
Re: Prototype/Sound#aggregation Documentation
lua really make my dyslexia hurt badly, I don't know why linter didn't catch it, Thanks a lot
- Wed Jun 11, 2025 9:54 pm
- Forum: Modding help
- Topic: Prototype/Sound#aggregation Documentation
- Replies: 5
- Views: 1170
Re: Prototype/Sound#aggregation Documentation
They do take the aggregation specification into account. With the caveat that the position needs to be specified. If no position is given, the sounds are played globally and global sounds are not aggregated.
I added:
positions = { x = 0, y = 0 }
But it didn't work. https://github.com ...
- Wed Jun 11, 2025 5:41 pm
- Forum: Ideas and Suggestions
- Topic: drone volume control
- Replies: 1
- Views: 297
Re: drone volume control
a mod should be able to change that.
- Wed Jun 11, 2025 5:39 pm
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 19
- Views: 3571
Re: Acid neutralizarion is 10x too fast.
there is a mod who nerf the temp to 165 C
- Sun Jun 08, 2025 6:09 pm
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 19
- Views: 3571
Re: Acid neutralizarion is 10x too fast.
if you ask me, this way to generate power on vulcanus is broken and unfun.
- Wed Jun 04, 2025 2:30 pm
- Forum: Modding help
- Topic: Problem toying with infinite tech
- Replies: 5
- Views: 699
Re: Problem toying with infinite tech
Yeah but a better language would have warn me... and I code since 20 years.... so..... and I'm using factorio modding tool kit and somehow it miss it anyway...computeraddict wrote: Tue Jun 03, 2025 8:19 pmData structure matters. You will find this everywhere you program.
- Tue Jun 03, 2025 6:50 pm
- Forum: Modding help
- Topic: Problem toying with infinite tech
- Replies: 5
- Views: 699
Re: Problem toying with infinite tech
damm I hate luaNatha wrote: Sat May 24, 2025 1:59 pm What is the max level you get?
I just saw that max_level must not be inside unit
- Tue Jun 03, 2025 6:39 pm
- Forum: Modding help
- Topic: Audio Formats?
- Replies: 6
- Views: 2517
Re: Audio Formats?
On the sound type: https://lua-api.factorio.com/latest/types/Sound.html#filename
Thanks, I start from play_sound of runtime doc, then realize I needed to add my audio file in data stage. Since `play_sound` need a `path` I was using `__mymod__` directly and the game just quit :lol:. Then I ...
- Tue Jun 03, 2025 6:31 pm
- Forum: Modding help
- Topic: Prototype/Sound#aggregation Documentation
- Replies: 5
- Views: 1170
Re: Prototype/Sound#aggregation Documentation
https://lua-api.factorio.com/latest/prototypes/SoundPrototype.html#aggregation
aggregation = {
max_count = 1,
remove = true,
count_already_playing = true,
},
Thus I don't see much why `count_already_playing` even exist, what does it count if not already playing sound ???
If I understand ...
aggregation = {
max_count = 1,
remove = true,
count_already_playing = true,
},
Thus I don't see much why `count_already_playing` even exist, what does it count if not already playing sound ???
If I understand ...
- Tue Jun 03, 2025 4:43 pm
- Forum: Modding help
- Topic: Audio Formats?
- Replies: 6
- Views: 2517
Re: Audio Formats?
where did you document it ? Can't find anything in wiki or docBilka wrote: Fri Oct 08, 2021 6:30 pm Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
- Tue Jun 03, 2025 9:28 am
- Forum: Ideas and Suggestions
- Topic: Radar should be moved to logistic tab
- Replies: 7
- Views: 973
Re: Radar should be moved to logistic tab
One other thing is giving how factorio become "remote view" gameplay you need vision, BUT that why roboport now give vision, and so radar is more between military (chunk reveal to spot new bases) and signal, since base game have no circuit group I think radar should stay in military in vanilla.
- Tue Jun 03, 2025 8:59 am
- Forum: Ideas and Suggestions
- Topic: Read robot statistics should output quality
- Replies: 0
- Views: 331
Read robot statistics should output quality
TL;DR
Roboport read robot statistics circuit should output robots with quality information.
What?
I wish roboport circuit will be more a toggle between modes, either:
None
Read logistic network contents
Read logistic network requests
Read total robot statistic
Output statistic as signal ...
Roboport read robot statistics circuit should output robots with quality information.
What?
I wish roboport circuit will be more a toggle between modes, either:
None
Read logistic network contents
Read logistic network requests
Read total robot statistic
Output statistic as signal ...
- Mon Jun 02, 2025 9:31 pm
- Forum: Bug Reports
- Topic: [2.0.54] Steam input for the steam condensation recipe too slow
- Replies: 5
- Views: 837
Re: [2.0.54] Steam input for the steam condensation recipe too slow
did you inverted footage version ?
- Mon Jun 02, 2025 9:29 pm
- Forum: Releases
- Topic: Version 2.0.55
- Replies: 3
- Views: 8451
Re: Version 2.0.55
It's my mods that have a bug or one of demo in main menu bug ?
No log in log file so here a screenshot
No log in log file so here a screenshot
- Sun Jun 01, 2025 11:11 am
- Forum: Releases
- Topic: Version 2.0.54
- Replies: 4
- Views: 5286
Re: Version 2.0.54
Effective technology bonus increased slightly.
Increased ?
- Tue May 27, 2025 12:31 pm
- Forum: Balancing
- Topic: Landmines in the offense
- Replies: 9
- Views: 1542
Re: Landmines in the offense
If you’re brave enough to walk right up to the Biters, throw a landmine at their feet, and can still run away without being eaten, then I think you deserve that one.
but how it is brave when this is very effective :lol:
I feel mines should do less damage to buried entity but they should ...
- Mon May 26, 2025 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Rapid Artillery Marking is missing and it's bad with health buff
- Replies: 7
- Views: 519
Re: Rapid Artillery Marking is missing and it's bad with health buff
I want this feature back cause... it's fun.
- Sun May 25, 2025 10:14 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 94464
Re: Gleba has killed the game for me.
they have considerably nerfed enemy on gleba now, the evolution is more smooth, and pollution is a lot more absorbed now. It's no where near the same difficulty at the launch of 2.0. But that only for combat side on gleba, I still don't like the unique building of gleba.
- Sun May 25, 2025 7:14 am
- Forum: Ideas and Suggestions
- Topic: Make Captive Biter Spawner upgrade automatable again
- Replies: 3
- Views: 425
Re: Make Captive Biter Spawner upgrade automatable again
but robot can still PLACE bitter spawn no ? and so then you just need to plan a "non legendary" bitter that will produce a "legendary" bitter spawn somewhere else and then delete old one.
- Sat May 24, 2025 9:29 pm
- Forum: Ideas and Suggestions
- Topic: savegame replay Video
- Replies: 7
- Views: 1001
Re: savegame replay Video
thus I never used this feature, I know pretty well how you did it, I don't see why it wouldn't be possible to run the game at max possible tick/s, true the CPU would burn but if someone want to fast forward as fast as possible it should be possible to run the game faster. It would work with the ...