Search found 321 matches

by Stargateur
Thu Nov 20, 2025 11:37 pm
Forum: Bug Reports
Topic: [2.0.72] Player duplicated on reload save
Replies: 1
Views: 149

Re: [2.0.72] Player duplicated on reload save

that what you do when task manager is not responding
by Stargateur
Thu Nov 06, 2025 7:06 pm
Forum: General discussion
Topic: WASM instead of Lua
Replies: 10
Views: 1723

Re: WASM instead of Lua

I hate lua so much than I would accept anything else but the fact factorio have probably one of the best modding API in video game make me think lua wasn't a bad choice, but programing with lua is painful.
by Stargateur
Fri Oct 31, 2025 8:00 am
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 935

Re: Early game quality balance

personally I buff quality module 3 to 4% :lol: but I also nerf speed and nerf energy consumption
by Stargateur
Tue Oct 28, 2025 3:05 am
Forum: Ideas and Suggestions
Topic: Turret's target priority, do not fire at
Replies: 8
Views: 815

Re: Turret's target priority, do not fire at

option "ignore listed target" would be great yeah specially when you discover a mod
by Stargateur
Mon Oct 27, 2025 4:00 pm
Forum: Ideas and Suggestions
Topic: Statistics on player mod settings
Replies: 2
Views: 338

Re: Statistics on player mod settings

That would be very unlucky but indeed it's could leak private stuff if people put into parameter some personal stuff. One should exclude at least every string parameter. I would love such feature but it's would require explicit and clear agreement from the player.
by Stargateur
Sat Oct 25, 2025 12:00 pm
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 43
Views: 5335

Re: QualityPrototype extended

unless I miss it there is no way to control radar quality effect. It would be great to be able to control it and it would be great that instead of raw +1 +2 +3 +5 it's a percentage buff, if radar cover 50 it's make little sense to add +5 extra.
by Stargateur
Wed Oct 22, 2025 1:07 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 24
Views: 11712

Re: Version 2.0.72

> Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.

131363
by Stargateur
Tue Oct 21, 2025 10:45 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 15398

Re: Status of 2.1?



[*] Fourth Priority : Money! [/u]

press x to doubt


Actually most company where their goal become "make money" fall pretty fast (years). Money is a tool, not a goal, the goal of wube is to make great games, not money, money is just the tool society use to share richness. If you decrease ...
by Stargateur
Mon Oct 20, 2025 8:30 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 7137

Re: Version 2.0.71



> Fixed freeze with unknown cause

Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to ...
by Stargateur
Sun Oct 19, 2025 11:18 pm
Forum: Not a bug
Topic: [2.0.69] Power outages might erase custom logistic network names
Replies: 3
Views: 470

Re: [2.0.69] Power outages might erase custom logistic network names

that not something they can fix giving the constraint. Having name to logistic network is more for fun than anything important.
by Stargateur
Sun Oct 19, 2025 11:13 pm
Forum: Not a bug
Topic: [2.0.69] Combinators lose input signals under mild power shortage
Replies: 5
Views: 1145

Re: [2.0.69] Combinators lose input signals under mild power shortage


Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up ...
by Stargateur
Sun Oct 19, 2025 3:29 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime
Replies: 2
Views: 940

[Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime

This is a long time bug that I wanted to fix with a mod using `resource_patch_search_radius` but even setting it to 12=>50 it doesn't change anything.

[mp4=https://forums.factorio.com/download/file.php?mode=view&id=108321&sid=7f785a155e919691d432a44a43342c4e]

And this grind my gear since way too ...
by Stargateur
Fri Oct 17, 2025 11:47 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 7137

Re: Version 2.0.71

> Fixed freeze with unknown cause
factorio meme.png
factorio meme.png (569.43 KiB) Viewed 5509 times
by Stargateur
Tue Oct 14, 2025 2:32 am
Forum: Outdated/Not implemented
Topic: Vanila update for mod compability
Replies: 2
Views: 352

Re: Vanila update for mod compability

> This is a very quick post. Grammer issues warning. Sorry, don't have time to write in details and later will forget i did this post. Sorry

lol, sorry no time to read then
by Stargateur
Tue Oct 07, 2025 3:35 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 3114

Re: The Kids have won.

I still don't like the special oil recipe, but say "the kids have won" is stupid. I agree with the dev that oil is a big step for new player I just don't like much their solution.
by Stargateur
Wed Oct 01, 2025 8:05 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 10705

Re: Version 2.0.69

Nice

Image
by Stargateur
Mon Sep 15, 2025 10:42 pm
Forum: Ideas and Suggestions
Topic: Bot Exclusion Zones
Replies: 30
Views: 29368

Re: No Fly Zone's for Robots

not going to happen ever.
by Stargateur
Thu Sep 11, 2025 10:40 pm
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 3155

Re: Stop the multiply effect of turret damage


I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
by Stargateur
Thu Sep 11, 2025 10:34 pm
Forum: Balancing
Topic: Quality Recycler + Base game science cost
Replies: 2
Views: 632

Re: Quality Recycler + Base game science cost

I clearly agree if you look at this mod https://mods.factorio.com/mod/QualityUnlocksRecycling, the cost is much more reasonable. Currently in base game you unlock quality after the end game...

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