Search found 381 matches

by Stargateur
Mon Jan 12, 2026 10:51 pm
Forum: Ideas and Suggestions
Topic: Selecting legendary recipe should remove quality moduies
Replies: 3
Views: 264

Re: Selecting legendary recipe should remove quality moduies

The real issue is that ingredient quality shouldn't exist
by Stargateur
Fri Jan 09, 2026 4:46 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 840

Re: Saving Productivity per Recipe

Lindor wrote: Wed Jan 07, 2026 12:31 pm Even though i won't do that until i've finished space exploration Vanilla with all steam achievements that i can get in the run
You can't since vanilla space exploration preset disable many achievement now :lol:
by Stargateur
Thu Jan 08, 2026 8:07 pm
Forum: Fixed for 2.1
Topic: [2.0.72] can_satisfy_request ignore count
Replies: 4
Views: 332

Re: can_satisfy_request ignore count


Thanks for the report however I am unable to reproduce any such issue when I test and you haven't provided any save file or test mod to show what issue you're running into.


Do you need more info ? I will use get_item_count for now, even if I guess it's cost more UPS cause it will count every ...
by Stargateur
Thu Jan 08, 2026 12:10 am
Forum: Fixed for 2.1
Topic: [2.0.72] can_satisfy_request ignore count
Replies: 4
Views: 332

Re: [2.0.72] can_satisfy_request ignore count

I have trouble to produce a MRE, it's look like it's happen when item count return negative number.

106.679 Script @__AutoQualityUpgrades__/control.lua:208: item_count = -6
106.679 Script @__AutoQualityUpgrades__/control.lua:209: n = 101
106.679 Script @__AutoQualityUpgrades__/control.lua:210 ...
by Stargateur
Wed Jan 07, 2026 5:34 pm
Forum: Fixed for 2.1
Topic: [2.0.72] can_satisfy_request ignore count
Replies: 4
Views: 332

[2.0.72] can_satisfy_request ignore count

https://lua-api.factorio.com/latest/classes/LuaLogisticNetwork.html#can_satisfy_request look like to ignore count. the following code:

local n = aqu.get_used_item_by_network(network, module.name, quality.name) + 1
if network.can_satisfy_request({ name = module.name, quality = quality }, n, true ...
by Stargateur
Tue Jan 06, 2026 4:49 pm
Forum: Modding interface requests
Topic: a way to ensure quality (or any mod) is loaded at the last possible moment
Replies: 7
Views: 451

Re: a way to ensure quality (or any mod) is loaded at the last possible moment


So if such a thing existed how would the game handle when two mods ask to be loaded “last”?


natural order again I guess, but that still better than current just natural order, that clearly not perfect but maybe something like ":quality" in dep could mean "I want to be loaded before quality", or ...
by Stargateur
Mon Jan 05, 2026 10:56 am
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 840

Re: Saving Productivity per Recipe

my bad
by Stargateur
Mon Jan 05, 2026 10:52 am
Forum: Modding interface requests
Topic: a way to ensure quality (or any mod) is loaded at the last possible moment
Replies: 7
Views: 451

Re: a way to ensure quality (or any mod) is loaded at the last possible moment

Example of thing current situation make modder do call its mod "zzz-nonstandard-beacons" to try to be the last loaded, next will be zzzz and next will be zzzzzzzzzzzzzzzzzzzzzzz
by Stargateur
Sun Jan 04, 2026 8:44 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 840

Re: Saving Productivity per Recipe

that would allow thing like charging your prod bonus with low cost rss than swap to high cost rss recipe and get extra item you don't deserve like legendary extra production. That a big no.
by Stargateur
Sun Jan 04, 2026 8:23 pm
Forum: Ideas and Suggestions
Topic: Furnaces should show the recipe bar
Replies: 1
Views: 199

Re: Furnaces should show the recipe bar

https://mods.factorio.com/mod/ElectricF ... ingMachine

:oops: also furnace consume so much UPS (specially recycler)
by Stargateur
Sat Jan 03, 2026 1:13 am
Forum: Not a bug
Topic: [delete pls][2.0.72] Quality nuclear fuel reprocessing
Replies: 3
Views: 289

Re: [2.0.72] Quality nuclear fuel reprocessing

be aware quality uranium cell is useless in vanilla
by Stargateur
Sat Jan 03, 2026 12:18 am
Forum: Ideas and Requests For Mods
Topic: Better blueprints idea - auto upgrade/downgrade
Replies: 8
Views: 951

Re: Better blueprints idea - auto upgrade/downgrade

I thinked of this when doing a mod. The problem is that entity "upgrade" is not always a compatible upgrade, specially underground belt, if you paste a blueprint that do underground belt spaghetti, and downgrade all of them to the same underground tier the blueprint will not work. Also range of ...
by Stargateur
Fri Jan 02, 2026 11:56 pm
Forum: Modding interface requests
Topic: a way to ensure quality (or any mod) is loaded at the last possible moment
Replies: 7
Views: 451

Re: a way to ensure quality (or any mod) is loaded at the last possible moment

this would load the mod before, the purpose is after. What would be great is mod that should run last be able to add a weight to their order, quality who add recipe in data-update (well I didn't check actually) could miss recipe from mod that add recipe in data-updates (yes I know it's better to do ...
by Stargateur
Fri Jan 02, 2026 11:51 pm
Forum: Balancing
Topic: Moving Green Belts to Gleba
Replies: 14
Views: 2943

Re: Moving Green Belts to Gleba

gleba already have stacking that x4 belt lol
by Stargateur
Fri Jan 02, 2026 4:31 pm
Forum: Modding interface requests
Topic: a way to ensure quality (or any mod) is loaded at the last possible moment
Replies: 7
Views: 451

a way to ensure quality (or any mod) is loaded at the last possible moment

AFAIK there is no way to ask for a mod to load after all of the rest. This is annoying for mod such as quality. There is no way to tell in a mod, "load before quality".
by Stargateur
Fri Jan 02, 2026 4:28 pm
Forum: Modding interface requests
Topic: Localization for error()
Replies: 10
Views: 2727

Re: Localization for error()

I think what we need is a simple function to ask for direct translation of string.

error(translate(msg))

That would allow full flexibility


A mandatory dependency added to any of these mods wouldn't solve it. Lignumis doesn't need Cerys or Lunaponics, and Cerys doesn't want Lunaponics by ...
by Stargateur
Fri Jan 02, 2026 4:18 pm
Forum: Won't implement
Topic: Simplify icons data
Replies: 1
Views: 127

Simplify icons data

There is always two way to set up icon, either use icon or use icons and at least one is mandatory. That complexity the code and create bugs. Could it be possible for 2.1 to only use icons ?
by Stargateur
Fri Jan 02, 2026 6:40 am
Forum: Not a bug
Topic: [2.0.72] Lab Bots are on strike since a few days
Replies: 4
Views: 285

Re: [2.0.72] Lab Bots are on strike since a few days

always trash unrequested items :p
by Stargateur
Sat Dec 27, 2025 7:22 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 17
Views: 1393

Re: Remove fast inserter

fast inserter are blue one

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