Search found 11 matches

by Pluranium_Alloy
Tue Jun 10, 2025 1:06 pm
Forum: Ideas and Suggestions
Topic: Please add the ability to select the ingredient number while parametrizing
Replies: 2
Views: 469

Re: Please add the ability to select the ingredient number while parametrizing

If https://forums.factorio.com/viewtopic.php?t=129278 gets fixed, you could do "-1*(sign(p1_r-10000)+sign(p2_r-10000)+sign(p3_r-10000)+sign(p4_r-10000)+sign(p5_r-10000)+sign(p6_r-10000))" to get the number of ingredients (assuming parameters 1 through 6 are set as ingredients of parameter 0).
by Pluranium_Alloy
Sat Jun 07, 2025 2:16 pm
Forum: Bug Reports
Topic: [2.0.55] Blueprint parameters not calculating correctly.
Replies: 3
Views: 427

[2.0.55] Blueprint parameters not calculating correctly.

I have a blueprint with parameters 0 through 6, where 1 through 6 are the ingredients of 0. all have different default values. Nuclear reactor used as testing recipe.
entering "sign(p1_r-10000)" into one of the formula boxes gives -1.
entering "sign(p6_r-10000)" into another one of the formula boxes ...
by Pluranium_Alloy
Fri Jun 06, 2025 11:18 pm
Forum: Ideas and Suggestions
Topic: Allow more functions to be used in blueprint parameterization
Replies: 3
Views: 593

Re: Allow more functions to be used in blueprint parameterization

+1

Floor/Ceil or even just Mod are severely needed in MathExpression for complicated blueprint parameterisation.
by Pluranium_Alloy
Mon Apr 14, 2025 12:52 pm
Forum: Ideas and Requests For Mods
Topic: Ultimate loader
Replies: 1
Views: 302

Re: Ultimate loader

It's not fully customizable but https://mods.factorio.com/mod/vanilla-loaders-hd has support for Ultimate Belts Space Age.
by Pluranium_Alloy
Sat Apr 12, 2025 9:58 pm
Forum: Questions, reviews and ratings
Topic: Is it possible to change the fluid output limit?
Replies: 0
Views: 236

Is it possible to change the fluid output limit?

I know that the base game has a fluid transfer limit of 100 fluid per tick; however I was wondering if it would be possible to raise this limit with mods?
by Pluranium_Alloy
Fri Feb 21, 2025 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Replies: 25
Views: 9907

Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration

Tools like miditorio and giftor.io often store their data by bit-packing a bunch of different signals, one of which being signal-ghost. These tools can be updated to stop using this signal (giftor.io already has been) but any such creations already in the world before it was removed will ...
by Pluranium_Alloy
Fri Feb 21, 2025 2:37 am
Forum: Resolved Problems and Bugs
Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Replies: 25
Views: 9907

Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration

It's worth noting that this change breaks external blueprint creation tools that work with circuits such as miditorio and giftor.io. Anything created with those tools before will simply break so this may end up affecting more people than expected.
by Pluranium_Alloy
Mon Jan 10, 2022 6:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1675514

Re: Bugs & FAQ



The recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?


yep, seems to be missing the assemble target in the recipe :?


According to the files, the recipe is of the "centrifuging" category, which ...
by Pluranium_Alloy
Sun Jan 09, 2022 7:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1675514

Re: Bugs & FAQ

The recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?
by Pluranium_Alloy
Tue Aug 11, 2020 10:20 pm
Forum: Not a bug
Topic: [0.18.47] Upgrade planner refuses to work in multiplayer
Replies: 2
Views: 1090

Re: [0.18.47] Upgrade planner refuses to work in multiplayer

Loewchen wrote: Tue Aug 11, 2020 10:10 pm That looks like a permission issue, have you asked other players on the server about it?
Thanks, it turns out that the admins forgot they existed and turned it off by accident. Sorry if i wasted your time...
by Pluranium_Alloy
Tue Aug 11, 2020 10:05 pm
Forum: Not a bug
Topic: [0.18.47] Upgrade planner refuses to work in multiplayer
Replies: 2
Views: 1090

[0.18.47] Upgrade planner refuses to work in multiplayer

Upgrade planner not working.mp4
(47.8 MiB) Downloaded 119 times
This is in the server: AwF.yt - Corona Daycare

(Weird clicking noise is in the recording only)

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