Search found 14 matches
- Wed Dec 16, 2020 5:22 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 47491
Re: Hotkey to replace existing structures with blueprint
this could be improved with a 'deconstruction blueprint' for saving tiles or entities you want removed in an area stamp. This would be amazing for creating 2 stage blueprints. one that includes construction 'scaffolding' like roboports and storage chests, then you just stamp the 'clean up' deconstru...
- Fri Nov 27, 2020 10:24 pm
- Forum: Not a bug
- Topic: [1.1.1]Mods screen. click delete unselects list
- Replies: 2
- Views: 1083
[1.1.1]Mods screen. click delete unselects list
trying to delete a bunch of mods in the mods screen. I want to press downarrow to progress down the list (works) i click the garbage button on the mod i want to delete (crosses out) downarrow now no longer continues to scroll down until i click the list segment again Id like to be able to delete mor...
- Wed Jul 29, 2020 4:09 pm
- Forum: Minor issues
- Topic: on_area_cloned an automatic locomotive changes to manual
- Replies: 2
- Views: 1245
on_area_cloned an automatic locomotive changes to manual
Space Exploration spaceships area clone to change surfaces
having a locomotive in automatic on the ship while it does the cloning does not preserve the automatic state or where it is in the schedule
area cloning code should maintain train state for surface hopping automatic trains
having a locomotive in automatic on the ship while it does the cloning does not preserve the automatic state or where it is in the schedule
area cloning code should maintain train state for surface hopping automatic trains
- Sun Jun 09, 2019 4:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.47] Completed techs can be researched if queued
- Replies: 2
- Views: 2836
[Rseding91] [0.17.47] Completed techs can be researched if queued
Using AutoResearch, multiple of the same tech were added to the queue. upon coming to a completed tech, it would spend packs as normal
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
- Tue May 07, 2019 7:47 pm
- Forum: Releases
- Topic: Version 0.17.37
- Replies: 12
- Views: 12259
- Thu Mar 07, 2019 11:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.8] Power armour menu nesting (minor)
- Replies: 1
- Views: 1969
[0.17.8] Power armour menu nesting (minor)
Reproduce: Rightclick on a Power armour in your inventory to open its equipment While in the equipment screen, right click a power armour in your inventory (same one or an additional one, same outcome) An identical window opens, replacing the existing one, press E or Escape to close the window only ...
- Thu Dec 14, 2017 11:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] car run into an entity with passenger
- Replies: 3
- Views: 2875
- Thu Dec 14, 2017 7:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] car run into an entity with passenger
- Replies: 3
- Views: 2875
[Rseding91] car run into an entity with passenger
If a driver and passenger drive forward and the driver jumps out, causing the car to crash into an entity with the passenger still inside will cause damage to the vehicle and crashed object as though its being accelerated. passenger getting out sets the car to park
- Fri Mar 31, 2017 10:12 am
- Forum: Ideas and Suggestions
- Topic: Early Blueprints: Empower the Axe
- Replies: 5
- Views: 4573
Re: Early Blueprints: Empower the Axe
SONIC SCREWDRIVER!
- Fri Nov 06, 2015 11:34 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 357997
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Thanks for updating!
side note for the guy posting above me, mouse over the oil icon at the lowest points of it and you should be able to find it's hitbox and get a readout
side note for the guy posting above me, mouse over the oil icon at the lowest points of it and you should be able to find it's hitbox and get a readout
- Wed Jul 15, 2015 2:21 pm
- Forum: Multiplayer
- Topic: Fairly new player looking for people to play with
- Replies: 9
- Views: 23800
Re: Fairly new player looking for people to play with
Anyone in this thread still looking for a player, add Extrien to steam and/or Evolve and we can do a thing, familiar with automating blue science to a minor degree and love traaaaaaaaaaaaains. add me.
- Wed Jul 15, 2015 2:19 pm
- Forum: Multiplayer
- Topic: Looking for others to play multiplayer
- Replies: 1
- Views: 4228
Re: Looking for others to play multiplayer
Added to steam, see ya soon
- Tue Jun 09, 2015 12:54 am
- Forum: Multiplayer
- Topic: Looking for new-ish friend to play with(RSO Vanilla)
- Replies: 2
- Views: 4943
Re: Looking for new-ish friend to play with(RSO Vanilla)
I've has absolutely no problem with it ~15 hours in with another friend, no loss of frames or significant lag. though I may be misunderstanding Determinism
- Mon Jun 08, 2015 2:26 pm
- Forum: Multiplayer
- Topic: Looking for new-ish friend to play with(RSO Vanilla)
- Replies: 2
- Views: 4943
Looking for new-ish friend to play with(RSO Vanilla)
My name is Extrien, I live in -8gmt (West Coast US) Time frame would be Wednesday after 3pmPDT to play for many hours. We would follow this up with the same time frame of the following day. An ideal level of experience with Factorio would be someone who has minor experience into producing blue scien...