We've seen many efforts to improve the early game building experience, including personal roboports given at the start, basic bots with lower tech requirements, inexplicable yet convenient auto-placement zones, and even a nano-tech emitter tool. Discussions of how best to introduce early blueprints to the base game are ongoing.Ancient Factorio Legend wrote:In the Beginning was the Axe. Or at least, that was the first unnatural thing born unto this previously undisturbed wilderness...
Shall we throw another idea into the ring?
Make the axe slot selectable as a weapon, and 'fire' with space to quickly revive ghost images, starting nearest the cursor.
Optional: Automatically switch weapons to the axe slot when the player
Steel axe reduces the internal cooldown between placements allowing faster auto-building, compounding its already satisfying upgrade experience.
The melee attack, generally discovered only by accident upon running out of ammo, could become a deliberate mechanic at the player's discretion--or at least a much more readily discovered source of amusement.
Mods could even replace the sound effect for the melee attack and introduce light sabers or something. Long reach via hand-held tractor beams? Possibilities!
Edit: Auto-equip only when mining, and clarifications.