Search found 684 matches
- Sat Jan 11, 2025 11:21 am
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 9
- Views: 1389
Re: Auto quality upgrading
It seems to me you are basing your suggestion based on vanilla balancing (i.e. mostly strictly better versions), without taking into account how autoupgrading would work in the moddable design space.
To punt on the issue means to invite future bugreports due to unpredictable/undefined/unexpected ...
- Thu Jan 09, 2025 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 9
- Views: 1389
Re: Auto quality upgrading
the quick and easy solution would be to simply upgrade quality only if the upgrade planner has quality filters set/relevant keyboard key pressed. Otherwise have it work as it does currently.
- Thu Jan 09, 2025 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 9
- Views: 1389
Re: Auto quality upgrading
An upgrade planner that could up-tier entities if none are set would be nice. Something like how we can set only the quality level for filters without specifying item itself
- Wed Oct 23, 2024 4:41 pm
- Forum: General discussion
- Topic: Should elevated rails be free for 2.0?
- Replies: 8
- Views: 2256
Re: Should elevated rails be free for 2.0?
The expansion features can be toggled on/off one at a time, though IIRC space-age itself needs both elevated rails and quality active. All three require the expansion.
- Sat Aug 31, 2024 7:02 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 28064
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Would be nice to be able to sort the search results by size of resource patch and distance to current player/viewport
- Fri Jul 19, 2024 1:42 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 35817
Re: Friday Facts #420 - Fusion Reactor
Not sure if that is the case considering the real-world tokamak experiments keep on putting out news about how they're breaking duration records of stable plasma that are in several minutes range. Afaik they have that periodic generation because they've not yet figured out how to make it stable but ...
- Fri Jul 19, 2024 1:13 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 35817
Re: Friday Facts #420 - Fusion Reactor
I'm also happy that you can't just buffer plasma in tanks like you could do with steam.
You still can do that by buffering the plasma in the generators from what I understand. It'll just be rather inefficient in terms of space and materials used compared to using fluid tanks.
This part confused ...
You still can do that by buffering the plasma in the generators from what I understand. It'll just be rather inefficient in terms of space and materials used compared to using fluid tanks.
This part confused ...
- Tue Jan 23, 2024 7:09 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 398669
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Is this supposed to function with full py + omni and no angel's? Getting an error on startup:
Reading the code it looks like it presumes angel's is always available, though it isn't set as a required mod.- Thu May 26, 2022 12:42 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 54
- Views: 50782
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Hi there!
I landed on an error with the Carbon mod and made a bug report with more details on it on github:
https://github.com/brevven/carbon/issues/5
I wasn't sure how often you check the github page so just to be sure I report here as well
I landed on an error with the Carbon mod and made a bug report with more details on it on github:
https://github.com/brevven/carbon/issues/5
I wasn't sure how often you check the github page so just to be sure I report here as well

- Fri Aug 14, 2020 12:46 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 138648
Re: Friday Facts #360 - 1.0 is here!
Grats on the release. Bought the game early-2014, got untold amount of hours in it before steam launch plus additional 5300 hours on steam. Enjoyed every second of it. It is definitely one of the greatest autism s(t)imulators out there :)
I'm curious, how many builds have been released publicly of ...
I'm curious, how many builds have been released publicly of ...
- Fri Feb 21, 2020 9:44 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 264522
Re: Multithreaded performance
But that's what the devs are claiming. That the memory bandwidth simply isn't there to make multiple threads useful. And this pretty clearly proves them wrong. It seems to be more a problem with latency. That's where threads and hyper threads would really help.
Don't think they ever said ...
- Fri Feb 01, 2019 8:44 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 383593
Re: Thank you
Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :)
I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now.
If you connect it to ...
- Wed May 30, 2018 7:22 am
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 38269
Re: Friday Facts #244 - Localised plurals & Modernisation progress
So, while DirectX probably has better performance when doing hardware rendering, it appears that OpenGL has the edge in software rendering.
Intel integrated GPUs are not quite the same as software rendering. In the CPUs that contain a GPU, the GPU part tends to take up more space than the CPU part ...
Intel integrated GPUs are not quite the same as software rendering. In the CPUs that contain a GPU, the GPU part tends to take up more space than the CPU part ...
- Sat Mar 03, 2018 8:14 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 243686
Re: [MOD 0.16] Upgrade planner
Not sure if I should post it here or in general factorio bugreports but on our server, we occasionally get desyncs when I open up the upgrade planner config. Interestingly it looks like other people can use it just fine but something like one time in 4-5, when I do it people get desynced. Usually I ...
- Thu Jan 11, 2018 1:27 pm
- Forum: Off topic
- Topic: Intel CPU Design flaw
- Replies: 17
- Views: 8814
Re: Intel CPU Design flaw
Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it.
No. Meltdown is an Intel specific problem which has a fix
I said pretty much exactly that. I was talking about if there ...
No. Meltdown is an Intel specific problem which has a fix
I said pretty much exactly that. I was talking about if there ...
- Sat Jan 06, 2018 1:34 pm
- Forum: Off topic
- Topic: Intel CPU Design flaw
- Replies: 17
- Views: 8814
Re: Intel CPU Design flaw
Is it, really? Most of the reports on it I've heard so far have said it's next to impossible to fix with patches and CPUs have to be changed on hardware level to get rid of it.m44v wrote: and the fix is more trivial.
- Sat Jan 06, 2018 3:10 am
- Forum: Off topic
- Topic: Intel CPU Design flaw
- Replies: 17
- Views: 8814
Re: Intel CPU Design flaw
Wouldn't it be possible to prevent speculative execution for syscall instructions (and similar)?
From what I understand, CPU itself has no clue if an instruction is called by kernel or some other piece of code so it has to be controlled on the OS-side. If I understood the patches made to fix ...
From what I understand, CPU itself has no clue if an instruction is called by kernel or some other piece of code so it has to be controlled on the OS-side. If I understood the patches made to fix ...
- Thu Jan 04, 2018 1:40 pm
- Forum: Off topic
- Topic: Intel CPU Design flaw
- Replies: 17
- Views: 8814
Re: Intel CPU Design flaw
there are two different exploits, meltdown and spectre. First is the one that seems to only affect intel stuff and can be "fixed" with a kernel patch.
The other one exists on pretty much all CPUs that have speculative execution so anything from amd-intel in past 10y+ and a few newer arm things ...
The other one exists on pretty much all CPUs that have speculative execution so anything from amd-intel in past 10y+ and a few newer arm things ...
- Wed Jan 03, 2018 6:27 am
- Forum: Not a bug
- Topic: Position-depend behavior in furnace recipes
- Replies: 7
- Views: 4030
Re: Position-depend behavior in furnace recipes
How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be a (seemingly) trivial change that'd make the whole thing consistent.
But then what happens when you're trying to smelt iron? If it put the fuel in the ingredient slot first, then ...
But then what happens when you're trying to smelt iron? If it put the fuel in the ingredient slot first, then ...
- Tue Jan 02, 2018 10:05 pm
- Forum: Not a bug
- Topic: Position-depend behavior in furnace recipes
- Replies: 7
- Views: 4030
Re: Position-depend behavior in furnace recipes
I'd almost go as far as saying there should never be a furnace recipe that takes fuel items because it's unspecified if the item should go in the fuel slot(s) or the input slot(s).
How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be ...
How hard would it be to make it so that ingredient slots are always filled first instead of fuel ones? That would be ...