Search found 44 matches

by dabalciunas
Fri Dec 19, 2025 3:26 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 142512

Re: Gleba has killed the game for me.


But I feel this has high risk of infringing on the boundary between "the game gives you a sandbox to figure things out and come up with your own solutions" and "the game is telling you how to play".


This is exactly what I feel when playing not just in Gleba, but in Factorio 2.0. Most of the ...
by dabalciunas
Tue Dec 16, 2025 10:38 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 142512

Re: Gleba has killed the game for me.

Most people don't like Spoilage. Why?

Factorio is, most of the time, a zen game - unless you like to hardcore yourself in death worlds. With so many logical challenges, it is definitely not the kind of "rush against the clock" game.

Therefore I think the Spoilage mechanics introduce to much ...
by dabalciunas
Tue Dec 16, 2025 10:21 am
Forum: Ideas and Suggestions
Topic: flip thruster horizontally
Replies: 6
Views: 1727

Re: flip thruster horizontally

Thank you very much for the links.

The thruster is not challenging, it is simply a pain. Not funny at all.

The same "challenge" word was used in Factorio 1.* for Oil processing facilities, and guess what? Now they can be flipped in Factorio 2.0

So please don't use this as an excuse for not ...
by dabalciunas
Tue Dec 02, 2025 11:02 am
Forum: Ideas and Suggestions
Topic: Read distance from/to planets from the space platform hub
Replies: 14
Views: 1799

Remaining distance to planet/etc

Please additionally provide the distance to the target planet as a signal from the Space hub.

By integrating the velocity over time, we get a considerable error, since velocity is rounded to integer.

Another solution would be to provide velocity in m/s for higher precision, but I still prefer to ...
by dabalciunas
Tue Dec 02, 2025 9:55 am
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 20
Views: 37157

Re: Improvement of crafting queue


For the link-list of this topic see down! -- ßilk

I can't believe these haven't been implemented yet.

1) When an item is in the toolbox, and when crafting something that requires that item as one of the ingredients, then do NOT take away that item to craft the current item. Example: Normal ...
by dabalciunas
Tue Dec 02, 2025 9:52 am
Forum: Frequently Suggested / Link Collections
Topic: Improved Vehicle Control
Replies: 11
Views: 10355

Re: Improved Vehicle Control

There is a mod which perfectly solves this issue. It's called Vehicle Snap. Please integrate it into vanilla.

No need for complex solutions, or breaking changes here.
by dabalciunas
Tue Dec 02, 2025 9:26 am
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 33
Views: 41340

Re: Water as limited ressource


I see all these suggestions for food but never have I once seen something for water while it is even more important for human life than food so i was thinking of a water meter and also adding water as a resource meaning that eventually the water you pump and drink will make the water in your pond ...
by dabalciunas
Tue Dec 02, 2025 9:21 am
Forum: Frequently Suggested / Link Collections
Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
Replies: 6
Views: 15517

Re: Enemy Variations / Enemy Variety / New Enemies / Boss

Please add underwater enemy for Aquilo. Something with tentacles or just a sea worm monster similar to the one in vulcanus.
by dabalciunas
Tue Dec 02, 2025 9:18 am
Forum: Frequently Suggested / Link Collections
Topic: Cable Resistance / Non-lossless Power Transmission
Replies: 18
Views: 25580

Re: Cable Resistance / Non-lossless Power Transmission


This is about energy loss over distance .

First: The point, why I underline "over distance" is, that it makes no sense to add just some power loss per power pole or add different power networks with different voltage and transformers between the networks (just two examples of many ideas). The ...
by dabalciunas
Tue Dec 02, 2025 9:17 am
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 33
Views: 40603

Re: What do biters do in their spare time? (Pheromone pathfind)


I moved this topic into Frequently Suggested, cause it has again and again some relevance to other subjects and is a basic technology for many, many other ideas.

Especially it looks like, that implementing this would enable to have "pseudo intelligent behavior" for the natives. All in all you ...
by dabalciunas
Tue Dec 02, 2025 9:10 am
Forum: Ideas and Suggestions
Topic: Pumps max pump rate controlled by circuit network
Replies: 9
Views: 4321

Re: Reading and setting the pumping speed

Please allow us to set the maximum pumping speed. Obviously it must be under the maximum pumping speed of that specific pump in order to work.
by dabalciunas
Tue Dec 02, 2025 9:05 am
Forum: Ideas and Suggestions
Topic: Disable damage alerts for specific spaceships/surfaces
Replies: 2
Views: 314

Disable damage alerts for specific spaceships/surfaces

Some spaceships get minor damage and that is totally acceptable. The ship is planned to repair such minimal damage.

The problem is, damage alerts get mixed with planet damage alerts from biters/etc, which are utterly important. No one has patience to constantly check the damage in this case, since ...
by dabalciunas
Mon Nov 17, 2025 5:44 pm
Forum: Ideas and Suggestions
Topic: Train to train loading --> bigger chests (1x2)
Replies: 21
Views: 8449

Re: Train to train loading --> bigger chests (1x2)

Many years later I still want this. Why can't we get a 1x2 chest in vanilla?

Even if it is just wood, iron and steel, no need for logistics ones.
by dabalciunas
Mon Nov 17, 2025 5:34 pm
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 65
Views: 12661

Re: Quality should increase train wagons capacity.

Please also increase locomotive max speed and acceleration with higher quality.

Because it simply makes absolute sense to do it.

Trains simply need more love in this game, especially less use of UPS for having wonderful train megabases again. Because everything done with belts just because of bad ...
by dabalciunas
Mon Nov 17, 2025 5:32 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 31
Views: 4000

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


If there's one thing that my particular brain worms will not allow when building; it's waste. Raw materials used imperfectly, wasted space, idle machines at peak load, excess power usage; it's all gotta go. Productivity modules will be crammed into every space they can and efficiency beacons at ...
by dabalciunas
Mon Nov 17, 2025 11:18 am
Forum: Ideas and Suggestions
Topic: A way to plant trees anywhere on Nauvis
Replies: 18
Views: 5195

Re: A way to plant trees anywhere on Nauvis

Any progress on this?

I want to plant trees on landfill in Nauvis. Especially useful when playing with lots of water in the map.
by dabalciunas
Wed Jun 25, 2025 6:41 pm
Forum: Gameplay Help
Topic: Bad Cargo Wagon Performance in Vanilla
Replies: 4
Views: 1712

Re: Bad Cargo Wagon Performance in Vanilla

Well, it would be really nice to have the mentioned chests in vanilla. That would allow very interesting constructs... even if it were just a 1x2 chest, I can just imagine how much I could do with it. 1x3, 1x4, 2x2, 2x3: that would be a dream realized.

Thats actually the source of the problem ...
by dabalciunas
Wed Dec 04, 2024 8:47 pm
Forum: Pending
Topic: [2.0.22] High UPS Cost Asteroid Collector
Replies: 5
Views: 1821

Re: [2.0.22] High UPS Cost Asteroid Collector

Confirmed: Asteroid collector is causing huge UPS impact, even when the spaceship is already stationary at the shattered planet.

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