Thanks for taking care of this!
Whenever I am looking at my promethium ship the space combat is so loud that the chat has trouble to understand me. I am not axactly sure what it is, but i find myself scrollign out often to reduce the total volume there. I feel its the explosive rockets sound playing ...
Search found 549 matches
- Mon Sep 29, 2025 10:23 pm
- Forum: Assigned
- Topic: [Donion] [2.0.67] Sound balance way too loud when many sounds play at once
- Replies: 2
- Views: 157
- Mon Sep 29, 2025 2:48 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 67
- Views: 12462
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
This is still an issue for me 

- Mon Sep 29, 2025 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 0
- Views: 39
Default to ice platform + concrete when first arriving on Aquilo
When you go to Aquilo for the first time, you cannot force print until you have placed at least one ice platform and concrete on every tile type. The game always uses whatever was used previously, but on first arrival there is no “previous,” so stamping just fails. This is very confusing for first ...
- Mon Sep 29, 2025 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests
- Replies: 12
- Views: 4971
Stop accepting new rocket requests after wait condition is met
When you have a space ship with a condition like “wait 30 seconds,” the ship still accepts requesting new rockets even after the condition is fulfilled. This can easily end in a deadlock if items are produced faster than the time it takes to launch a rocket.
The solution would be to stop accepting ...
The solution would be to stop accepting ...
- Mon Sep 29, 2025 2:12 pm
- Forum: Assigned
- Topic: [Donion] [2.0.67] Sound balance way too loud when many sounds play at once
- Replies: 2
- Views: 157
[Donion] [2.0.67] Sound balance way too loud when many sounds play at once
I report this as a bug because I assume the intention was never to make players deaf. The sound balance is absolutely terrible and way too loud when multiple sounds play at once.
This happens specifically with:
- A space platform dropping all its cargo at once
- Multiple Turrets firing at once on ...
This happens specifically with:
- A space platform dropping all its cargo at once
- Multiple Turrets firing at once on ...
- Sun Sep 28, 2025 11:19 pm
- Forum: Duplicates
- Topic: [2.0.67] Gleba blueprints not marking for decontruction on water tiles
- Replies: 1
- Views: 90
[2.0.67] Gleba blueprints not marking for decontruction on water tiles
blueprints of entities taht requiere landfill will often be locked at the ladfill cannot be placed under a tree or stromatolite.






- Tue Sep 16, 2025 12:22 am
- Forum: Not a bug
- Topic: [2.0.66] Water un-filling recipe has output on the wrong side
- Replies: 2
- Views: 251
[2.0.66] Water un-filling recipe has output on the wrong side
The water un-filling recipe places its output on the wrong side.
This becomes a real problem when switching recipes, because the outputs then end up on the wrong side as well.
Video example: https://youtu.be/A0kylsOW1Zo
This becomes a real problem when switching recipes, because the outputs then end up on the wrong side as well.
Video example: https://youtu.be/A0kylsOW1Zo
- Tue Sep 16, 2025 12:10 am
- Forum: Duplicates
- Topic: [2.0.66] Just another smart belt bug #12 - Dragging over curve against direction
- Replies: 1
- Views: 222
- Tue Sep 16, 2025 12:01 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 67
- Views: 12462
Make recipe selection single-click again by moving quality selector on top
Ever since quality was added, setting a recipe in an assembler takes two clicks:
- Select the item
- Confirm the quality
After playing with this for over a year, I thought I’d eventually get used to it, but I haven’t. It still feels clunky compared to how it was in the base game before quality ...
- Select the item
- Confirm the quality
After playing with this for over a year, I thought I’d eventually get used to it, but I haven’t. It still feels clunky compared to how it was in the base game before quality ...
- Mon Sep 15, 2025 12:32 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 19
- Views: 4181
Increase cargo size for Legendary Cargo Wagons and Fluid Wagons
Trains are great, but stacked belts outclass them in raw throughput.
If the legendary version of Cargos had increased cargo size, they’d be a much stronger alternative and stay competitive in late-game setups.
If the legendary version of Cargos had increased cargo size, they’d be a much stronger alternative and stay competitive in late-game setups.
- Tue Sep 02, 2025 2:52 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 8095
Re: Version 2.0.66
Thanks for reverting this!
- Mon Sep 01, 2025 2:33 pm
- Forum: Implemented Suggestions
- Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
- Replies: 19
- Views: 7455
Re: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
Awesome! I am glad the feedback is heard and I appreaciate that a lot!raiguard wrote: Mon Sep 01, 2025 2:25 pm This has been reverted for the next version (2.0.66). Thank you for your feedback!
- Sun Aug 31, 2025 8:35 pm
- Forum: Implemented Suggestions
- Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
- Replies: 19
- Views: 7455
Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
Detailed Video:
https://youtu.be/dkbov1ZiaOk
Summary:
I think the new belt feature where dragging forward and backward removes existing belts is a bad change. It does the opposite of what you want in practice and causes a lot of problems.
Case 1: Over-dragging
Most of the time you actually want ...
https://youtu.be/dkbov1ZiaOk
Summary:
I think the new belt feature where dragging forward and backward removes existing belts is a bad change. It does the opposite of what you want in practice and causes a lot of problems.
Case 1: Over-dragging
Most of the time you actually want ...
- Sat Aug 09, 2025 10:42 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.63] Smart belt bug #11: Belt not placed when dragging over belt ghosts after splitter
- Replies: 2
- Views: 616
Re: [2.0.63] Just another smart belt bug #11
I’ve been numbering these “smart belt” bug reports (#1 to #11) because they’ve become so common that I no longer want to spend the time writing out a full, detailed description every single time. I actually even take the time to make a clear video showing the bug so there’s no misunderstanding.
Now ...
Now ...
- Sat Aug 09, 2025 10:42 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.63] Smart belt bug #10: Underground not placed/placed too early/too late with obstacles in the way
- Replies: 3
- Views: 696
Re: [2.0.63] Just another smart belt bug #10
I’ve been numbering these “smart belt” bug reports (#1 to #11) because they’ve become so common that I no longer want to spend the time writing out a full, detailed description every single time. I actually even take the time to make a clear video showing the bug so there’s no misunderstanding.
Now ...
Now ...
- Sat Aug 09, 2025 12:17 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.63] Smart belt bug #11: Belt not placed when dragging over belt ghosts after splitter
- Replies: 2
- Views: 616
- Wed Aug 06, 2025 8:10 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.63] Smart belt bug #10: Underground not placed/placed too early/too late with obstacles in the way
- Replies: 3
- Views: 696
- Mon Aug 04, 2025 1:13 pm
- Forum: Duplicates
- Topic: [2.0.62] Belt dragging with balancers is still broken
- Replies: 2
- Views: 228
Re: [2.0.62] Belt dragging with balancers is still broken
My bad - I didnt find that post anymore and was under the impression i may have never reported it.
- Mon Aug 04, 2025 12:52 pm
- Forum: Duplicates
- Topic: [2.0.62] Belt dragging with balancers is still broken
- Replies: 2
- Views: 228
- Thu Jul 03, 2025 11:18 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.58] Extra UG belt when dragging
- Replies: 2
- Views: 535