Search found 605 matches

by AntiElitz
Tue Feb 10, 2026 2:03 pm
Forum: Releases
Topic: Version 2.0.74
Replies: 2
Views: 2830

Re: Version 2.0.74

Thanks for the release! Was really looking forward to this patch, loads of nice fixes :)
by AntiElitz
Tue Feb 03, 2026 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Bots remove items from inserter hand when upgrade planning it.
Replies: 1
Views: 368

[2.0.73] Bots remove items from inserter hand when upgrade planning it.

https://youtu.be/_mt-9eDe3Og

Issue: When counting Items with inserter pulse, the result will be off when an inserter is upgraded and the bots take away counted items.

Expectation 1: Bots should not take items out of an inserters hand when upgrading it. (just like when upgrading manually ...
by AntiElitz
Tue Feb 03, 2026 4:08 pm
Forum: Duplicates
Topic: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
Replies: 2
Views: 204

Re: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.

While the issue is the same, the solution is not quite applicable here. While it is very obvious when a player is in the way, it is never obvious that a car is blocking a build action somewhere on the map. This can lead to a lot of frustration, especially since there is no alert or similar ...
by AntiElitz
Tue Feb 03, 2026 2:07 pm
Forum: Duplicates
Topic: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
Replies: 2
Views: 204

[2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.

02-03-2026, 15-03-22.png
Problem: The Bot got queued for building a chest and a belt. However due to an left behind car, the bot cannot finish its first task. The other bots in the network do not take over the queued task and the belt is never build even with other idle bots present.

Expectation ...
by AntiElitz
Mon Feb 02, 2026 4:07 pm
Forum: Assigned
Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
Replies: 2
Views: 360

Re: [2.0.72] 2 ships waiting for the same non ready rocket with foundation

I created a minimum example for you. 3 ships requiere foundations. if you delete silo 3, then silo 1 and 2 become active. Therefor one unready silo is blocking the request for all ships.
Expectation: 2 of the 3 ships are still delivered or all 3 are still delivered automatically as Silo 3 is not ...
by AntiElitz
Mon Feb 02, 2026 3:59 pm
Forum: Not a bug
Topic: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
Replies: 5
Views: 325

Re: [Donion] [2.0.73] Global speaker alert does not come in when zooming in

Just close it. I will create a new report if I experience it again. I'll keep an eye open. If it is real though, it must be session dependant.
by AntiElitz
Mon Feb 02, 2026 3:11 pm
Forum: Not a bug
Topic: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
Replies: 5
Views: 325

Re: [Donion] [2.0.73] Global speaker alert does not come in when zooming in

I looked at the replay and was not able to reproduce it. I come to the conclusion that it actually works and this is not a bug. It is most likely that the alert just shortly stopped 3 times the very moment I zoomed in back to back ! Sorry, my bad :oops:
by AntiElitz
Mon Jan 19, 2026 11:12 pm
Forum: Duplicates
Topic: Trains on curves do not start automatically even though they are connected in the blueprint
Replies: 2
Views: 290

Re: Trains on curves do not start automatically even though they are connected in the blueprint

Just to add, this was actually my bad, i forgot to set a shedule on the non working trains. So, actually not even a bug.
by AntiElitz
Mon Jan 19, 2026 4:36 pm
Forum: Duplicates
Topic: Trains on curves do not start automatically even though they are connected in the blueprint
Replies: 2
Views: 290

Trains on curves do not start automatically even though they are connected in the blueprint

https://youtu.be/GonpC4UKUeM
Related: https://forums.factorio.com/viewtopic.php?t=132428

Blueprint:
0eNrtfc1yIzmS5qvU6iyl4f+nbXsufRqz2elL92XaymRMiamkFSWqKSlratvqAeYt5rIvNk+yEQiQBEkg6P6FUkWpqw6VckaEA3A4AHeH//zj4vPyZf64Xjw8X/zhHxeLm9XD08Uf/vaPi6fF3cNs2f/2MLufX/zhYj1bLC9+vbxYPNzO//PiD/LXHy8v5g/Pi ...

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