Search found 583 matches
- Mon Nov 24, 2025 11:07 am
- Forum: Bug Reports
- Topic: [2.0.72] Logistic drop during flight bevaving wierd with unrelated requests when deleting logistic request
- Replies: 2
- Views: 353
Re: [2.0.72] Logistic drop during flight bevaving wierd with unrelated requests when deleting logistic request
This sounds like a reasonable idea to me rn. However I am not sure about the implications of this for other things until I test it. On paper it looks like it would make the dropping behavior more consistent with my expectations. Specifically regarding planet filtered thrashing.
- Sun Nov 23, 2025 11:25 pm
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 21
- Views: 2882
Re: Increase Accumulator Maximum Output Rate
I had another situation where I used a lot of bots and spiked my power shortly. First i tried accumulators, but their output rate was again too slow. Instead it was much better to just increase the amount of turbines to also cover the biggest peaks.
- Sun Nov 23, 2025 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 899
Re: Default to ice platform + concrete when first arriving on Aquilo
This is still very bothersome, in particular to us speedrunners. But I can assure that my chat is consistently not understanding why force print is not working on Aqilo on arrival. I also happened to be confused on that on my first playthrough.
- Sun Nov 23, 2025 11:11 pm
- Forum: Bug Reports
- Topic: [2.0.72] Logistic drop during flight bevaving wierd with unrelated requests when deleting logistic request
- Replies: 2
- Views: 353
[2.0.72] Logistic drop during flight bevaving wierd with unrelated requests when deleting logistic request
https://youtu.be/Edc_A7OPTrs
Save attached
If this is not a bug and intended behavior, that behavior should imo be reconsidered. It does not appear very intuitive.
Save attached
If this is not a bug and intended behavior, that behavior should imo be reconsidered. It does not appear very intuitive.
- Sun Nov 23, 2025 11:00 pm
- Forum: Bug Reports
- Topic: [2.0.72] Relative Tile PB not dragging correctly when not starting drag on a placing field
- Replies: 0
- Views: 188
- Sun Nov 23, 2025 10:49 pm
- Forum: Resolved for the next release
- Topic: [Donion][2.0.72] No Sound on remote view after switching from space to planet
- Replies: 1
- Views: 330
- Fri Nov 21, 2025 9:52 pm
- Forum: Resolved for the next release
- Topic: [boskid][2.0.72] Set stack size not updated on signal change
- Replies: 1
- Views: 356
- Mon Nov 17, 2025 3:24 am
- Forum: Not a bug
- Topic: [2.0.72] Autosave index jumps backward after loading older saves
- Replies: 2
- Views: 278
Re: [2.0.72] Autosave index jumps backward after loading older saves
Thanks for the report however autosave indexes are based off the time in the save file and are not shared/incremented across different saves.
Specifically the autosave index used is computed as: (update-tick / autosave-interval - 1) % autosave-slots + 1
I see that it works this way. However I ...
- Mon Nov 17, 2025 2:25 am
- Forum: Not a bug
- Topic: [2.0.72] Autosave index jumps backward after loading older saves
- Replies: 2
- Views: 278
[2.0.72] Autosave index jumps backward after loading older saves
With many autosave slots (e.g., 1000), loading an older save makes the autosave counter jump back to earlier numbers.
Example: at autosave ~600, loading a save from 1 hour ago causes new autosaves to start around ~540.
This overwrites recent autosaves even though free slots exist.
Expected ...
Example: at autosave ~600, loading a save from 1 hour ago causes new autosaves to start around ~540.
This overwrites recent autosaves even though free slots exist.
Expected ...
- Mon Nov 10, 2025 1:31 pm
- Forum: Not a bug
- Topic: [2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing
- Replies: 2
- Views: 442
Re: [2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing
I see, I get the point with the request space even though it feels a bit inconsistent to me overall. I will just work around this using set requests for my use case then. I think both bahaviors are totally valid, just felt like an oversight at first as the non requesting chest just upgrade plan. 
- Mon Nov 10, 2025 12:43 am
- Forum: Not a bug
- Topic: [2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing
- Replies: 2
- Views: 442
[2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing
Passive provider to requester does deconstruct isntead of upgrade plan when force printing with set requests
https://youtu.be/Z8OPzEM6qnA
https://youtu.be/Z8OPzEM6qnA
- Wed Nov 05, 2025 5:56 pm
- Forum: Duplicates
- Topic: [2.0.69] consumer of 2 power networks won't function until min consumption is met
- Replies: 2
- Views: 286
Re: [2.0.69] consumer of 2 power networks won't function until min consumption is met
Interesting. No fix is fine for me. I can just build the other network first.
Thanks for explaining!
Thanks for explaining!
- Wed Nov 05, 2025 5:18 pm
- Forum: Duplicates
- Topic: [2.0.69] consumer of 2 power networks won't function until min consumption is met
- Replies: 2
- Views: 286
- Wed Oct 29, 2025 1:22 am
- Forum: Ideas and Suggestions
- Topic: Default to ice platform + concrete when first arriving on Aquilo
- Replies: 6
- Views: 899
Re: Default to ice platform + concrete when first arriving on Aquilo
This is still a problem in every playthrough and people struggle to understand why they cannot force print on aquilo water.
- Tue Oct 28, 2025 12:24 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] Rocket cargo request sends below custom minimum payload
- Replies: 1
- Views: 480
[2.0.72] Rocket cargo request sends below custom minimum payload
Description:
When “Custom minimum payload” is checked, rockets sometimes launch with cargo below the defined limit.
Steps to reproduce:
Load attached savegames.
Platform 201 LDS → Custom minimum payload checked with 200
Platform 301 BC → Custom minimum payload checked with 300
Trigger launches ...
When “Custom minimum payload” is checked, rockets sometimes launch with cargo below the defined limit.
Steps to reproduce:
Load attached savegames.
Platform 201 LDS → Custom minimum payload checked with 200
Platform 301 BC → Custom minimum payload checked with 300
Trigger launches ...
- Wed Oct 22, 2025 8:00 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 18531
Re: Version 2.0.72
Awesome!FactorioBot wrote: Wed Oct 22, 2025 11:08 am Changes
- Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
- Mon Oct 20, 2025 1:49 pm
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 21
- Views: 2882
Re: Increase Accumulator Maximum Output Rate
Quality accomulators not uncharging fast enough for the vulcanus night is an interesting point!
- Sat Oct 18, 2025 11:00 am
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 1137
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Thank you <3 . Seemingly this is now also implemented. viewtopic.php?p=683167#p683167
- Sat Oct 18, 2025 10:58 am
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 21
- Views: 2882
Re: Increase Accumulator Maximum Output Rate
Silos are just one example. It basically is equally true for power spiked on space platforms and other peaking environments
Spite is a powerful motivator, so I thought to actually look more carefully at the rocket silo example.
A common quality accumulator stores 16.7 seconds of charge.
In my ...
Spite is a powerful motivator, so I thought to actually look more carefully at the rocket silo example.
A common quality accumulator stores 16.7 seconds of charge.
In my ...
- Sat Oct 18, 2025 10:56 am
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 21
- Views: 2882
Re: Increase Accumulator Maximum Output Rate
From the entity definition :
energy_source =
{
type = "electric",
buffer_capacity = "5MJ",
usage_priority = "tertiary",
input_flow_limit = "300kW",
output_flow_limit = "300kW"
},
5 Mega-Joules / 300 kilowatts * 60 Ticks per Second = 1000 Ticks at full drain
I think that the Accumulator's ...