Search found 577 matches

by AntiElitz
Mon Nov 17, 2025 3:24 am
Forum: Not a bug
Topic: [2.0.72] Autosave index jumps backward after loading older saves
Replies: 2
Views: 155

Re: [2.0.72] Autosave index jumps backward after loading older saves


Thanks for the report however autosave indexes are based off the time in the save file and are not shared/incremented across different saves.

Specifically the autosave index used is computed as: (update-tick / autosave-interval - 1) % autosave-slots + 1


I see that it works this way. However I ...
by AntiElitz
Mon Nov 17, 2025 2:25 am
Forum: Not a bug
Topic: [2.0.72] Autosave index jumps backward after loading older saves
Replies: 2
Views: 155

[2.0.72] Autosave index jumps backward after loading older saves

With many autosave slots (e.g., 1000), loading an older save makes the autosave counter jump back to earlier numbers.
Example: at autosave ~600, loading a save from 1 hour ago causes new autosaves to start around ~540.
This overwrites recent autosaves even though free slots exist.

Expected ...
by AntiElitz
Mon Nov 10, 2025 1:31 pm
Forum: Not a bug
Topic: [2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing
Replies: 2
Views: 318

Re: [2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing

I see, I get the point with the request space even though it feels a bit inconsistent to me overall. I will just work around this using set requests for my use case then. I think both bahaviors are totally valid, just felt like an oversight at first as the non requesting chest just upgrade plan. :)
by AntiElitz
Mon Nov 10, 2025 12:43 am
Forum: Not a bug
Topic: [2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing
Replies: 2
Views: 318

[2.0.72] Passive provider to requester does deconstruct isntead of upgrade plan when force printing

Passive provider to requester does deconstruct isntead of upgrade plan when force printing with set requests
https://youtu.be/Z8OPzEM6qnA
by AntiElitz
Wed Nov 05, 2025 5:56 pm
Forum: Duplicates
Topic: [2.0.69] consumer of 2 power networks won't function until min consumption is met
Replies: 2
Views: 187

Re: [2.0.69] consumer of 2 power networks won't function until min consumption is met

Interesting. No fix is fine for me. I can just build the other network first.
Thanks for explaining!
by AntiElitz
Wed Oct 29, 2025 1:22 am
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 5
Views: 576

Re: Default to ice platform + concrete when first arriving on Aquilo

This is still a problem in every playthrough and people struggle to understand why they cannot force print on aquilo water.
by AntiElitz
Tue Oct 28, 2025 12:24 am
Forum: Fixed for 2.1
Topic: [2.0.72] Rocket cargo request sends below custom minimum payload
Replies: 1
Views: 389

[2.0.72] Rocket cargo request sends below custom minimum payload

Description:
When “Custom minimum payload” is checked, rockets sometimes launch with cargo below the defined limit.

Steps to reproduce:

Load attached savegames.
Platform 201 LDS → Custom minimum payload checked with 200
Platform 301 BC → Custom minimum payload checked with 300
Trigger launches ...
by AntiElitz
Wed Oct 22, 2025 8:00 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 24
Views: 11702

Re: Version 2.0.72

FactorioBot wrote: Wed Oct 22, 2025 11:08 am Changes
  • Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Awesome!
by AntiElitz
Mon Oct 20, 2025 1:49 pm
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1690

Re: Increase Accumulator Maximum Output Rate

Quality accomulators not uncharging fast enough for the vulcanus night is an interesting point!
by AntiElitz
Sat Oct 18, 2025 11:00 am
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 844

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

Koub wrote: Fri Oct 17, 2025 9:29 pm
AntiElitz wrote: Fri Oct 17, 2025 2:29 pm Please de-merge my thread.
[Koub] Done.
Thank you <3 . Seemingly this is now also implemented. viewtopic.php?p=683167#p683167
by AntiElitz
Sat Oct 18, 2025 10:58 am
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1690

Re: Increase Accumulator Maximum Output Rate

Silos are just one example. It basically is equally true for power spiked on space platforms and other peaking environments


Spite is a powerful motivator, so I thought to actually look more carefully at the rocket silo example.

A common quality accumulator stores 16.7 seconds of charge.

In my ...
by AntiElitz
Sat Oct 18, 2025 10:56 am
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1690

Re: Increase Accumulator Maximum Output Rate


From the entity definition :
energy_source =
{
type = "electric",
buffer_capacity = "5MJ",
usage_priority = "tertiary",
input_flow_limit = "300kW",
output_flow_limit = "300kW"
},
5 Mega-Joules / 300 kilowatts * 60 Ticks per Second = 1000 Ticks at full drain

I think that the Accumulator's ...
by AntiElitz
Sat Oct 18, 2025 10:53 am
Forum: Not a bug
Topic: [2.0.69] Combinators lose input signals under mild power shortage
Replies: 5
Views: 1144

Re: [2.0.69] Combinators lose input signals under mild power shortage

Amazing. Thanks you so much for listening to the feedback! :D

Yeah Rseding is right that this is not a bug, It just was not obvious to me as a reporter at that point. I didn't know of the technical background of 2 underlying priorities otherwise I would have reported it as a suggestion right away.
by AntiElitz
Fri Oct 17, 2025 4:12 pm
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1690

Re: Increase Accumulator Maximum Output Rate


For something specific that high discharge rate would get in the way of....

On the Steam forums, someone developed an uninterruptable power supply: they added logic to a solar farm that ensured it would never deliver more power than it was rated for, so that during the night your factory can only ...
by AntiElitz
Fri Oct 17, 2025 3:18 pm
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1690

Re: Increase Accumulator Maximum Output Rate

To put some numbers to it, I’d suggest increasing the accumulator max input / max output
from: 300 / 390 / 480 / 570 / 750 kW
to: 500 / 1000 / 1500 / 2000 / 3000 kW
for common / uncommon / rare / epic / legendary.

Right now, capacity and input/output rate scale differently with quality. This ...
by AntiElitz
Fri Oct 17, 2025 2:29 pm
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 844

Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power

Please de-merge my thread. The merged topic is about consistent behavior under low power, while this one concerns power priority imbalance. That’s not about update logic, it’s about priority. These are different issues and should be tracked separately.
Old threads suggestion: I propose that at the ...
by AntiElitz
Thu Oct 16, 2025 1:28 pm
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 19
Views: 1690

Re: Increase Accumulator Maximum Output Rate

That does not change anything. First of all that is not enough, secondly the moment you have legendary accumulators you are using fusion everywhere already and wouldn't care. This usecase for spikes is usually about the stage where you start building up your planets.

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