Search found 605 matches
- Tue Feb 10, 2026 2:03 pm
- Forum: Releases
- Topic: Version 2.0.74
- Replies: 2
- Views: 2565
Re: Version 2.0.74
Thanks for the release! Was really looking forward to this patch, loads of nice fixes 
- Fri Feb 06, 2026 11:25 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Logistic drop during flight bevaving wierd with unrelated requests when deleting logistic request
- Replies: 4
- Views: 600
Re: [2.0.72] Logistic drop during flight bevaving wierd with unrelated requests when deleting logistic request
Thanks! Looking forward to this.
- Tue Feb 03, 2026 4:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.73] Bots remove items from inserter hand when upgrade planning it.
- Replies: 1
- Views: 354
[2.0.73] Bots remove items from inserter hand when upgrade planning it.
https://youtu.be/_mt-9eDe3Og
Issue: When counting Items with inserter pulse, the result will be off when an inserter is upgraded and the bots take away counted items.
Expectation 1: Bots should not take items out of an inserters hand when upgrading it. (just like when upgrading manually ...
Issue: When counting Items with inserter pulse, the result will be off when an inserter is upgraded and the bots take away counted items.
Expectation 1: Bots should not take items out of an inserters hand when upgrading it. (just like when upgrading manually ...
- Tue Feb 03, 2026 4:08 pm
- Forum: Duplicates
- Topic: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
- Replies: 2
- Views: 200
Re: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
While the issue is the same, the solution is not quite applicable here. While it is very obvious when a player is in the way, it is never obvious that a car is blocking a build action somewhere on the map. This can lead to a lot of frustration, especially since there is no alert or similar ...
- Tue Feb 03, 2026 2:07 pm
- Forum: Duplicates
- Topic: [2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
- Replies: 2
- Views: 200
[2.0.73] Entities are never build if bots are queued several actions but are blocked on the first action.
02-03-2026, 15-03-22.png
Problem: The Bot got queued for building a chest and a belt. However due to an left behind car, the bot cannot finish its first task. The other bots in the network do not take over the queued task and the belt is never build even with other idle bots present.
Expectation ...
Problem: The Bot got queued for building a chest and a belt. However due to an left behind car, the bot cannot finish its first task. The other bots in the network do not take over the queued task and the belt is never build even with other idle bots present.
Expectation ...
- Mon Feb 02, 2026 4:07 pm
- Forum: Assigned
- Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
- Replies: 2
- Views: 360
Re: [2.0.72] 2 ships waiting for the same non ready rocket with foundation
I created a minimum example for you. 3 ships requiere foundations. if you delete silo 3, then silo 1 and 2 become active. Therefor one unready silo is blocking the request for all ships.
Expectation: 2 of the 3 ships are still delivered or all 3 are still delivered automatically as Silo 3 is not ...
Expectation: 2 of the 3 ships are still delivered or all 3 are still delivered automatically as Silo 3 is not ...
- Mon Feb 02, 2026 3:59 pm
- Forum: Not a bug
- Topic: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
- Replies: 5
- Views: 325
Re: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
Just close it. I will create a new report if I experience it again. I'll keep an eye open. If it is real though, it must be session dependant.
- Mon Feb 02, 2026 3:11 pm
- Forum: Not a bug
- Topic: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
- Replies: 5
- Views: 325
Re: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
I looked at the replay and was not able to reproduce it. I come to the conclusion that it actually works and this is not a bug. It is most likely that the alert just shortly stopped 3 times the very moment I zoomed in back to back ! Sorry, my bad 
- Mon Feb 02, 2026 1:37 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.73] Trains build on 2.0 curves disconnect wagons and yeet away
- Replies: 1
- Views: 449
- Mon Feb 02, 2026 12:14 am
- Forum: Not a bug
- Topic: [Donion] [2.0.73] Global speaker alert does not come in when zooming in
- Replies: 5
- Views: 325
- Mon Feb 02, 2026 12:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.73] Infinite train sound loop after deconstruction train
- Replies: 1
- Views: 332
- Mon Feb 02, 2026 12:00 am
- Forum: Fixed for 2.1
- Topic: [2.0.73] Huge Asteriod destroyed on impact without slowing down enough.
- Replies: 1
- Views: 286
- Fri Jan 30, 2026 3:11 pm
- Forum: Assigned
- Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
- Replies: 2
- Views: 360
- Thu Jan 29, 2026 12:21 am
- Forum: Bug Reports
- Topic: [2.0.73] Dragging Pole not connecting to existing ghost network
- Replies: 1
- Views: 275
[2.0.73] Dragging Pole not connecting to existing ghost network
https://www.twitch.tv/antielitz/clip/Ho ... CMR9X0ju0K
Expectation: Wire connects then networks when dragging
Expectation: Wire connects then networks when dragging
- Thu Jan 29, 2026 12:19 am
- Forum: Bug Reports
- Topic: [2.0.73] Poles do not connect when dragging partially blocked by moving player.
- Replies: 0
- Views: 219
[2.0.73] Poles do not connect when dragging partially blocked by moving player.
https://www.twitch.tv/antielitz/clip/Hu ... utl0RIeY-S
Expectation: Pole gets placed on last valid position still connecting to the old pole.
Expectation: Pole gets placed on last valid position still connecting to the old pole.
- Thu Jan 29, 2026 12:11 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.73] Extra belt when rotating smart belt
- Replies: 0
- Views: 266
- Thu Jan 29, 2026 12:07 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.73] Smart Belt replaces Reverse Belt
- Replies: 0
- Views: 229
- Fri Jan 23, 2026 1:26 am
- Forum: Fixed for 2.1
- Topic: [2.0.73] Inserters taking from chest close to trains may accidentely connect to the rail instead
- Replies: 4
- Views: 453
- Mon Jan 19, 2026 11:12 pm
- Forum: Duplicates
- Topic: Trains on curves do not start automatically even though they are connected in the blueprint
- Replies: 2
- Views: 289
Re: Trains on curves do not start automatically even though they are connected in the blueprint
Just to add, this was actually my bad, i forgot to set a shedule on the non working trains. So, actually not even a bug.
- Mon Jan 19, 2026 4:36 pm
- Forum: Duplicates
- Topic: Trains on curves do not start automatically even though they are connected in the blueprint
- Replies: 2
- Views: 289
Trains on curves do not start automatically even though they are connected in the blueprint
https://youtu.be/GonpC4UKUeM
Related: https://forums.factorio.com/viewtopic.php?t=132428
Blueprint:
0eNrtfc1yIzmS5qvU6iyl4f+nbXsufRqz2elL92XaymRMiamkFSWqKSlratvqAeYt5rIvNk+yEQiQBEkg6P6FUkWpqw6VckaEA3A4AHeH//zj4vPyZf64Xjw8X/zhHxeLm9XD08Uf/vaPi6fF3cNs2f/2MLufX/zhYj1bLC9+vbxYPNzO//PiD/LXHy8v5g/Pi ...
Related: https://forums.factorio.com/viewtopic.php?t=132428
Blueprint:
0eNrtfc1yIzmS5qvU6iyl4f+nbXsufRqz2elL92XaymRMiamkFSWqKSlratvqAeYt5rIvNk+yEQiQBEkg6P6FUkWpqw6VckaEA3A4AHeH//zj4vPyZf64Xjw8X/zhHxeLm9XD08Uf/vaPi6fF3cNs2f/2MLufX/zhYj1bLC9+vbxYPNzO//PiD/LXHy8v5g/Pi ...