Search found 94 matches
- Fri Jul 31, 2020 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 4885
Re: [0.18.37] Biters still do not group before attack
Oxyd, thank you for all the clarification and suggestions. For (my) future reference, here is the documentation for other pathfinder options: https://wiki.factorio.com/Prototype/MapSettings#path_finder You guys have a lot going on trying to get to 1.0 so thank you for taking the time to make sure th...
- Fri Jul 31, 2020 3:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 4885
Re: [0.18.37] Biters still do not group before attack
Thank you kindly! I assume you mean .39 will have it fixed? Because the save and analysis I did was in .38... Yeah, looks like @Oxyd typed out his reply after .38 was already released. I can confirm that the behaviour remains in .38. I put up another comparison video showing the pathfinding differe...
- Thu Jul 30, 2020 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 4885
Re: [0.18.37] Biters still do not group before attack
Yeah, I was just fixing this. We were trying some changes, but now went back to the pre-.36 way, so it should work just as it did before. Thank you kindly! I assume you mean .39 will have it fixed? Because the save and analysis I did was in .38... I've been quite depressed with the performance/beha...
- Thu Jul 30, 2020 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 4885
Re: [0.18.37] Biters still do not group before attack
Post a link to the save please. https://gofile.io/d/gEz6zc I was able to recreate this from a blank map. I used /cheat and /editor and /command to advance artillery to absurd levels (though this is just to recreate what we normally build in a week on AssemblyStorm's weekly reset. The goal there is ...
- Thu Jul 30, 2020 2:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 4885
[0.18.37] Biters still do not group before attack
During artillery firing, Pathfinder goes to 10ms and I end up with sub 10 FPS and get dropped. When an arty upgrade happens, Pathfinder goes to 100 (!!!) ms. I get sub-1 FPS and get dropped. Here is a screenshot illustrating what is going on. This is just a manual assault but the same happens in aut...
- Thu Jul 30, 2020 2:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6162
Re: [0.18.36] Biters not grouping before attacking
I had the exact same problem in .36, biters not merging into groups and being stuck pathfinding, nuking the UPS and increasing time spent pathfinding to 30+ UPS. The issue seems to be entirely gone with .37, biters group up, attack properly, each group has a single pathfinding request, and any UPS ...
- Wed Jul 29, 2020 11:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6162
Re: [0.18.36] Biters not grouping before attacking
The download links are both expired. But is this still happening in .37? I think it should be fixed already. Edit: I have just been informed that we haven't released .37 yet, which might make it difficult for you to test. Anyway, I already fixed a bug like this that Klonan reported to me directly, ...
- Tue Jul 21, 2020 11:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6162
Re: [0.18.36] Biters not grouping before attacking
2 fps is no fun.
- Mon Jul 20, 2020 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6162
Re: [0.18.36] Biters not grouping before attacking
Every biter is asking for a path. Got an arty upgrade and hit 100ms pathfinder with 300ms peak. Server is a beast and running at 4 ups. It'll go back to 60 once all the auto range is cleared out. Please advise.
- Mon Jul 20, 2020 7:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6162
Re: [0.18.36] Biters not grouping before attacking
Updated URL (link expired?): https://file.io/TNJ3583lYlrKdarklich14 wrote: βMon Jul 20, 2020 3:51 amHere's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY
The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
- Mon Jul 20, 2020 7:51 am
- Forum: Duplicates
- Topic: [0.18.36] Pathfinder failing to group enemies
- Replies: 6
- Views: 1209
Re: [0.18.36] Pathfinder failing to group enemies
Link seems to have expired. Here's a new one: https://file.io/TNJ3583lYlrKdarklich14 wrote: βMon Jul 20, 2020 3:52 amHere's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY
The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
- Mon Jul 20, 2020 3:52 am
- Forum: Duplicates
- Topic: [0.18.36] Pathfinder failing to group enemies
- Replies: 6
- Views: 1209
Re: [0.18.36] Pathfinder failing to group enemies
Here's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY
The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
- Mon Jul 20, 2020 3:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6162
Re: [0.18.36] Biters not grouping before attacking
Here's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY
The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
- Thu Jun 18, 2020 4:52 am
- Forum: Duplicates
- Topic: [0.18.32] Fluid tank circuit network measurement signals zero is not zero
- Replies: 4
- Views: 1252
Re: [0.18.32] Fluid tank circuit network measurement signals zero is not zero
I don't want to build my factory *around* it -- I just want a signal to output that there is fluid in a tank if there is fluid in a tank. 0.000000001 - 1.99999999 should map to 1 and the rest of everything would work just fine. Fluid mixing is back in that it can happen. It is not back in that you a...
- Thu Jun 18, 2020 3:55 am
- Forum: Duplicates
- Topic: [0.18.32] Fluid tank circuit network measurement signals zero is not zero
- Replies: 4
- Views: 1252
[0.18.32] Fluid tank circuit network measurement signals zero is not zero
I want to be able to pump a tank clean based on signal values from reading a tank but the tank reads 0.9 which when presumably it is converted to an integer truncates to 0. On a side note, the UI will report that a fluid entity has 0.0 Petroleum gas, say. The bigger problem for me though is I need t...
- Tue May 05, 2020 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Flush Blueprint storage to disk
- Replies: 14
- Views: 3170
Re: Flush Blueprint storage to disk
That sounds like you're running out of RAM and have the page file disabled. Normally Factorio would just slow down in that scenario provided the page file is enabled. I am on round 3 this week of losing blueprints because I can't flush them to disk and for some reason or another while I'm AFK on a ...
- Wed Mar 18, 2020 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Flush Blueprint storage to disk
- Replies: 14
- Views: 3170
Re: Flush Blueprint storage to disk
That sounds like you're running out of RAM and have the page file disabled. Normally Factorio would just slow down in that scenario provided the page file is enabled. I am on round 3 this week of losing blueprints because I can't flush them to disk and for some reason or another while I'm AFK on a ...
- Wed Mar 18, 2020 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Flush Blueprint storage to disk
- Replies: 14
- Views: 3170
Re: Flush Blueprint storage to disk
That sounds like you're running out of RAM and have the page file disabled. Normally Factorio would just slow down in that scenario provided the page file is enabled. I am on round 3 this week of losing blueprints because I can't flush them to disk and for some reason or another while I'm AFK on a ...
- Fri Mar 06, 2020 2:32 am
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 8599
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
@Rseding91 HALP
The gaps appear out of thin air!!!!!!!!!!!- Fri Feb 28, 2020 2:52 pm
- Forum: Minor issues
- Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
- Replies: 25
- Views: 8599
Re: [0.18.8] Side load with 2 saturated half belts produces gaps
How are we supposed to build designs based on the premise of saturated belts if we cannot saturate belts?