Search found 94 matches

by darklich14
Fri Jul 31, 2020 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 4885

Re: [0.18.37] Biters still do not group before attack

Oxyd, thank you for all the clarification and suggestions. For (my) future reference, here is the documentation for other pathfinder options: https://wiki.factorio.com/Prototype/MapSettings#path_finder You guys have a lot going on trying to get to 1.0 so thank you for taking the time to make sure th...
by darklich14
Fri Jul 31, 2020 3:23 am
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 4885

Re: [0.18.37] Biters still do not group before attack

Thank you kindly! I assume you mean .39 will have it fixed? Because the save and analysis I did was in .38... Yeah, looks like @Oxyd typed out his reply after .38 was already released. I can confirm that the behaviour remains in .38. I put up another comparison video showing the pathfinding differe...
by darklich14
Thu Jul 30, 2020 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 4885

Re: [0.18.37] Biters still do not group before attack

Yeah, I was just fixing this. We were trying some changes, but now went back to the pre-.36 way, so it should work just as it did before. Thank you kindly! I assume you mean .39 will have it fixed? Because the save and analysis I did was in .38... I've been quite depressed with the performance/beha...
by darklich14
Thu Jul 30, 2020 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 4885

Re: [0.18.37] Biters still do not group before attack

Post a link to the save please. https://gofile.io/d/gEz6zc I was able to recreate this from a blank map. I used /cheat and /editor and /command to advance artillery to absurd levels (though this is just to recreate what we normally build in a week on AssemblyStorm's weekly reset. The goal there is ...
by darklich14
Thu Jul 30, 2020 2:45 am
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 4885

[0.18.37] Biters still do not group before attack

During artillery firing, Pathfinder goes to 10ms and I end up with sub 10 FPS and get dropped. When an arty upgrade happens, Pathfinder goes to 100 (!!!) ms. I get sub-1 FPS and get dropped. Here is a screenshot illustrating what is going on. This is just a manual assault but the same happens in aut...
by darklich14
Thu Jul 30, 2020 2:22 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6162

Re: [0.18.36] Biters not grouping before attacking

I had the exact same problem in .36, biters not merging into groups and being stuck pathfinding, nuking the UPS and increasing time spent pathfinding to 30+ UPS. The issue seems to be entirely gone with .37, biters group up, attack properly, each group has a single pathfinding request, and any UPS ...
by darklich14
Wed Jul 29, 2020 11:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6162

Re: [0.18.36] Biters not grouping before attacking

The download links are both expired. But is this still happening in .37? I think it should be fixed already. Edit: I have just been informed that we haven't released .37 yet, which might make it difficult for you to test. Anyway, I already fixed a bug like this that Klonan reported to me directly, ...
by darklich14
Tue Jul 21, 2020 11:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6162

Re: [0.18.36] Biters not grouping before attacking

2 fps is no fun.
Screenshot from 2020-07-21 19-16-01.png
Screenshot from 2020-07-21 19-16-01.png (931.01 KiB) Viewed 5784 times
by darklich14
Mon Jul 20, 2020 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6162

Re: [0.18.36] Biters not grouping before attacking

Every biter is asking for a path. Got an arty upgrade and hit 100ms pathfinder with 300ms peak. Server is a beast and running at 4 ups. It'll go back to 60 once all the auto range is cleared out. Please advise.
Screenshot from 2020-07-20 12-56-49.png
Screenshot from 2020-07-20 12-56-49.png (270.22 KiB) Viewed 5888 times
by darklich14
Mon Jul 20, 2020 7:52 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6162

Re: [0.18.36] Biters not grouping before attacking

darklich14 wrote: ↑
Mon Jul 20, 2020 3:51 am
Here's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY

The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
Updated URL (link expired?): https://file.io/TNJ3583lYlrK
by darklich14
Mon Jul 20, 2020 7:51 am
Forum: Duplicates
Topic: [0.18.36] Pathfinder failing to group enemies
Replies: 6
Views: 1209

Re: [0.18.36] Pathfinder failing to group enemies

darklich14 wrote: ↑
Mon Jul 20, 2020 3:52 am
Here's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY

The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
Link seems to have expired. Here's a new one: https://file.io/TNJ3583lYlrK
by darklich14
Mon Jul 20, 2020 3:52 am
Forum: Duplicates
Topic: [0.18.36] Pathfinder failing to group enemies
Replies: 6
Views: 1209

Re: [0.18.36] Pathfinder failing to group enemies

Here's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY

The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
by darklich14
Mon Jul 20, 2020 3:51 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6162

Re: [0.18.36] Biters not grouping before attacking

Here's a save exhibiting the problem: https://file.io/h2q0DLzUEOLY

The Pathfinder is running at 100ms, 300ms peak (on my hardware anyway)!!!!!! O_O
by darklich14
Thu Jun 18, 2020 4:52 am
Forum: Duplicates
Topic: [0.18.32] Fluid tank circuit network measurement signals zero is not zero
Replies: 4
Views: 1252

Re: [0.18.32] Fluid tank circuit network measurement signals zero is not zero

I don't want to build my factory *around* it -- I just want a signal to output that there is fluid in a tank if there is fluid in a tank. 0.000000001 - 1.99999999 should map to 1 and the rest of everything would work just fine. Fluid mixing is back in that it can happen. It is not back in that you a...
by darklich14
Thu Jun 18, 2020 3:55 am
Forum: Duplicates
Topic: [0.18.32] Fluid tank circuit network measurement signals zero is not zero
Replies: 4
Views: 1252

[0.18.32] Fluid tank circuit network measurement signals zero is not zero

I want to be able to pump a tank clean based on signal values from reading a tank but the tank reads 0.9 which when presumably it is converted to an integer truncates to 0. On a side note, the UI will report that a fluid entity has 0.0 Petroleum gas, say. The bigger problem for me though is I need t...
by darklich14
Tue May 05, 2020 3:02 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Re: Flush Blueprint storage to disk

That sounds like you're running out of RAM and have the page file disabled. Normally Factorio would just slow down in that scenario provided the page file is enabled. I am on round 3 this week of losing blueprints because I can't flush them to disk and for some reason or another while I'm AFK on a ...
by darklich14
Wed Mar 18, 2020 10:27 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Re: Flush Blueprint storage to disk

That sounds like you're running out of RAM and have the page file disabled. Normally Factorio would just slow down in that scenario provided the page file is enabled. I am on round 3 this week of losing blueprints because I can't flush them to disk and for some reason or another while I'm AFK on a ...
by darklich14
Wed Mar 18, 2020 6:07 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 14
Views: 3170

Re: Flush Blueprint storage to disk

That sounds like you're running out of RAM and have the page file disabled. Normally Factorio would just slow down in that scenario provided the page file is enabled. I am on round 3 this week of losing blueprints because I can't flush them to disk and for some reason or another while I'm AFK on a ...
by darklich14
Fri Mar 06, 2020 2:32 am
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

@Rseding91 HALP
Peek 2020-03-05 21-30.gif
Peek 2020-03-05 21-30.gif (3.91 MiB) Viewed 2250 times
The gaps appear out of thin air!!!!!!!!!!!
by darklich14
Fri Feb 28, 2020 2:52 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8599

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

How are we supposed to build designs based on the premise of saturated belts if we cannot saturate belts?

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