Light sources stop rendering too soon if out of view

This subforum contains all the issues which we already resolved.
mr_birkenblatt
Burner Inserter
Burner Inserter
Posts: 9
Joined: Sat Jul 02, 2016 6:51 pm
Contact:

Light sources stop rendering too soon if out of view

Post by mr_birkenblatt »

http://imgur.com/a/lwIUw

Description in the album. This happens to all light sources (lights, furnaces, accumulators, etc.).
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5267
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Light sources stop rendering too soon if out of view

Post by Klonan »

Thanks for the report
Nekaida
Burner Inserter
Burner Inserter
Posts: 6
Joined: Tue Jun 28, 2016 9:39 am
Contact:

Re: Light sources stop rendering too soon if out of view

Post by Nekaida »

The same happens with the power supply range of substations, which you can see as a blue area while holding a power pole. At least i think that this issue is very similar.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14280
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Light sources stop rendering too soon if out of view

Post by Rseding91 »

This is a known issue with no simple fix that wouldn't be a huge performance hit (always rendering large sections of off-screen entities).
If you want to get ahold of me I'm almost always on Discord.
User avatar
ownlyme
Filter Inserter
Filter Inserter
Posts: 401
Joined: Thu Dec 21, 2017 8:02 am
Contact:

Re: Light sources stop rendering too soon if out of view

Post by ownlyme »

this is a huge problem for modders... i wish the drawing_box property did fix this..
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: Light sources stop rendering too soon if out of view

Post by Deadlock989 »

Search a little harder. Support for custom light rendering distance was added in Factorio 0.17.70 in the form of a utility constant. There is a performance implication because it increases the work the renderer has to do for every rendered frame.
posila
Factorio Staff
Factorio Staff
Posts: 5350
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Light sources stop rendering too soon if out of view

Post by posila »

Moving to resolved: 76316
Post Reply

Return to “Resolved Problems and Bugs”