http://imgur.com/a/lwIUw
Description in the album. This happens to all light sources (lights, furnaces, accumulators, etc.).
Light sources stop rendering too soon if out of view
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- Burner Inserter
- Posts: 9
- Joined: Sat Jul 02, 2016 6:51 pm
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Re: Light sources stop rendering too soon if out of view
Thanks for the report
Re: Light sources stop rendering too soon if out of view
The same happens with the power supply range of substations, which you can see as a blue area while holding a power pole. At least i think that this issue is very similar.
Re: Light sources stop rendering too soon if out of view
This is a known issue with no simple fix that wouldn't be a huge performance hit (always rendering large sections of off-screen entities).
If you want to get ahold of me I'm almost always on Discord.
Re: Light sources stop rendering too soon if out of view
this is a huge problem for modders... i wish the drawing_box property did fix this..
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
- Deadlock989
- Smart Inserter
- Posts: 2529
- Joined: Fri Nov 06, 2015 7:41 pm
Re: Light sources stop rendering too soon if out of view
Search a little harder. Support for custom light rendering distance was added in Factorio 0.17.70 in the form of a utility constant. There is a performance implication because it increases the work the renderer has to do for every rendered frame.
Re: Light sources stop rendering too soon if out of view
Moving to resolved: 76316