Hi there!
While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea how to reproduce the bug, But I could try the method mentioned above.
If you need any more info, let me know
Attached is two players .dmp files, and the server output
Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=rail}}, description: "", absoluteSnapping: false, snapToGrid: empty
[0.18.45] Crash saving: "Blueprint::saveReal"
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- Burner Inserter
- Posts: 11
- Joined: Fri Jul 19, 2019 12:55 pm
- Contact:
[0.18.45] Crash saving: "Blueprint::saveReal"
- Attachments
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- factorio-dump-previous-1.dmp
- (1.01 MiB) Downloaded 116 times
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- Server Output.txt
- (4.07 KiB) Downloaded 107 times
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- factorio-dump-previous-2.dmp
- (1.05 MiB) Downloaded 113 times
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- Burner Inserter
- Posts: 11
- Joined: Fri Jul 19, 2019 12:55 pm
- Contact:
Re: [0.18.45] Mass desync in multiplayer
Oh and here is the map
- Attachments
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- AwF - Corona Daycare.zip
- (32.87 MiB) Downloaded 170 times
Re: [0.18.45] Crash saving: "Blueprint::saveReal"
Post the complete log please.
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- Burner Inserter
- Posts: 10
- Joined: Thu Apr 09, 2020 8:01 pm
- Contact:
Re: [0.18.45] Crash saving: "Blueprint::saveReal"
same map game crash files, different player. Is there a different file you are looking for?
- Attachments
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- factorio-current.log
- (71.69 KiB) Downloaded 113 times
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- factorio-dump-previous.dmp
- (861.97 KiB) Downloaded 109 times
- Windsinger
- Inserter
- Posts: 42
- Joined: Fri Mar 20, 2020 7:33 pm
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Re: [0.18.45] Crash saving: "Blueprint::saveReal"
DM-ed you the full log of the server end
Re: [0.18.45] Crash saving: "Blueprint::saveReal"
I got it, it intentionally crashed but the reason was missing in the server output. Likely same as 87673.
Re: [0.18.45] Crash saving: "Blueprint::saveReal"
Hello, this should be fixed for the next (todays) release, thx for the reports.