[0.18.45] Crash saving: "Blueprint::saveReal"

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James_Hackett
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[0.18.45] Crash saving: "Blueprint::saveReal"

Post by James_Hackett »

Hi there!

While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea how to reproduce the bug, But I could try the method mentioned above.

If you need any more info, let me know

Attached is two players .dmp files, and the server output

Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=rail}}, description: "", absoluteSnapping: false, snapToGrid: empty
Attachments
factorio-dump-previous-1.dmp
(1.01 MiB) Downloaded 116 times
Server Output.txt
(4.07 KiB) Downloaded 107 times
factorio-dump-previous-2.dmp
(1.05 MiB) Downloaded 113 times
James_Hackett
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Re: [0.18.45] Mass desync in multiplayer

Post by James_Hackett »

Oh and here is the map
Attachments
AwF - Corona Daycare.zip
(32.87 MiB) Downloaded 170 times
Loewchen
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Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Post by Loewchen »

Post the complete log please.
BulletToothJake
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Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Post by BulletToothJake »

same map game crash files, different player. Is there a different file you are looking for?
Attachments
factorio-current.log
(71.69 KiB) Downloaded 113 times
factorio-dump-previous.dmp
(861.97 KiB) Downloaded 109 times
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Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Post by Windsinger »

DM-ed you the full log of the server end
Loewchen
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Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Post by Loewchen »

I got it, it intentionally crashed but the reason was missing in the server output. Likely same as 87673.
kovarex
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Re: [0.18.45] Crash saving: "Blueprint::saveReal"

Post by kovarex »

Hello, this should be fixed for the next (todays) release, thx for the reports.
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