[MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

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darkfrei
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by darkfrei »

maschine wrote:Please update the Mod for 0.16, i cant't live without it :D
The mod has MIT license and you can change it by yourself.
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by futuroattore86 »

Well..seems like it's not working on 0.16 actually, and I already edited the info.json file (and not only) for the 0.16 version compatibility... but no dice! :(
There are many compatibility issues in the mod itself (e.g. when you start a new game a message with "...First argument must be a number or a table..." appears...)
I'm not into modding...so i can't figure out what to change, sorry.
An help would be very appreciated! :mrgreen:

PS: sorry for my english (if there is any mistake)...it's not my native language :oops:
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by prg »

I'll at least take a look at making the mod work with the current version of Factorio again shortly.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by futuroattore86 »

prg wrote:I'll at least take a look at making the mod work with the current version of Factorio again shortly.
Thank you, prg! You're awesome! :D
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by darkfrei »

Belts are too short.

Here was mod.
Last edited by darkfrei on Thu Jan 18, 2018 11:26 pm, edited 1 time in total.
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by futuroattore86 »

darkfrei wrote:Belts are too short.
Awesome work!!! It works for me at least! ;)
I also made a simple italian translation... if you ,by any chance, are interested in adding it "officially", well, just let me know! ;)
Bye and thank you again!
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by darkfrei »

It would be nice to have remote for another mods.
start_belt = {surface, position, direction, prototype}
between_belt = {surface, position, direction, prototype} -- optional, list of between points
end_belt = {surface, position, direction, prototype}

So, if i place something by the script with another mod, this mod can make nice ghost belts.
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Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Post by prg »

So... got the official version updated now too, with slightly reworked settings GUI handling. The mod portal won't let me upload anything at the moment though, it's just returning "Error: name 'newfilename' is not defined (code: 500)" which kinda sounds like an internal server error. Not sure if I'm doing something wrong here (the release script was still working fine the last time I had been using it though, so it shouldn't be producing invalid files) or the site is just broken again. Will try again tomorrow...

darkfrei: if you change someone else's mod, please also change the name so there won't be any confusion.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by prg »

Yep, mod portal issue again. Mod is up now.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by AndrewIRL »

I missed this mod in 0.16, thanks for updating it. Look forward to going back to having belts planned for me, doing it manually is annoying.
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by maschine »

Thanks for updating, much appreciated :D
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Estelyen »

So, I may be blind or overlooking something, but how do I start using this mod? The instructions say to place the Belt planner, which I assume is the yellow "Automatic Belt Planner" item shown in the screenshots. But how do I get that item? I don't see it in my crafting menu, there's no UI button anywhere and nothing showing up in the controls menu :?: *confused*

The mod is definitely active in my mods panel, but strangely it doesn't show up in the list of mods for a savegame when I save my game with it active either.

EDIT: Nevermind, I'm an idiot :P I have to research it first^^
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by pulsar9 »

As an improvement, I would love to have the belt planner item return to the character's hand after ghosts have been placed. Then I could create multiple sections without returning to the tool bar or inventory.
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by KarateSnoopy »

I made the few minor edits needed to make it work with 0.17.x. Here it is:
https://drive.google.com/open?id=12awJS ... nP_3OmmP2S

@prg, feel free to post it to the official feed
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Ophidahlia »

I'm on the latest experimental and have this mod installed but I don't see any options in the mod menu, any GUI element, or any hotkey bindings in the option menu. It looks like it just didn't appear at all but I didn't get any error message. I also don't see the belt planner item you mentioned in the description. Is there a default hotkey for this, or is this a bug?
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by DaleStan »

Works for me, though it doesn't seem to know about Bob's belts. It's on the production tab, next to the repair packs. Did you remember to do the research?
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Update to 0.18 please

Post by boksiora »

Hi, can you please update to 0.18

this is my favorite mod, i need it a lot

The 0.17 version is here https://mods.factorio.com/mod/beltplanner-patched

can someone update to 0.18


edit:
here is zip for 0.18 that just changes version number in info.json

seems working but this mod needs someone to support it. please take care of this mod

https://mods.factorio.com/mod/beltplanner-patched-18
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beltplanner-patched_0.13.1.zip
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Xelephant »

I patched this, since the setting gui didn't close anymore in 0.18.x . I also added variable underground lenght for the vanilla belts, you have to choose the belt type in settings beforehand now. I wanted to fix the issue where the pathfinder put undergoundbelt in places where other belts are, but thats a bit to advanced for me at the moment.

Edit:
I wacked the mod with a magic stick and it avoids previously placed belts of the same speed now. I added a changelog as well.

2nd-Edit:
Wacked it some more, it should work with mods that changes default undergound lenght for vanilla belts and pipes now.
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beltplanner-patched-18_0.13.3.zip
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Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

Post by Malleator »

I'm using the latest patched version, yet the item isn't showing up, even in creative mode and all tech researched?
Am I missing something or is it broken again?
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