This. Mostly it is ok, but there are some retarded recipes that make absolutely no sense or just cram everything that's possible into one item to the point of ridiculousnes. And it takes only one recipe to break the balance. Especially those that don't have alternatives and happen to be badly designed. Doesn't help that stuff like zipirs are a pain to get (or anything related to meat actually) and the only answer from py for that issue is "Wait for PyAL" (viewtopic.php?p=371668#p371668)... This is to date the worst answer from a mod developer i've seen. Some alloys also have weird recipes. Though as much as I hate how this mod is being developed I love PyHT (terrible desease) so much that I can't play without it now and I can take changing some retarded recipes as I go. And with AB and momo tweaks it seems at least a little bit better compared to the rest.Light wrote: ↑Tue Mar 26, 2019 9:28 pm Py has always been a balance nightmare since its inception. I've tried it three times over the years and ended up watching a movie while waiting for basic tasks to complete. The mod fits that 'good in concept, but bad execution' role.
You may encounter some "B-but.. It's difficult and complex!" delusionals who believe that improper balance is something to praise, but you're entirely correct in that it's an absolute snoozefest waiting for anything to get done. It's poor design and undoubtedly pushed away more people within the first few hours than any other mod. Angel/Bob adds a lot to the game yet it's the most carefully balanced set of mods that keep you engaged from the start and has a balanced progression curve throughout, that's why they're the most loved overhaul mods on the portal. Py could most certainly achieve that if the balance was much more solid and carefully planned out, but don't hold your breath on that as it's already been a couple years.
Perhaps someday.
But PyRO is just retarded however you look at it. I went through the recipes to see how things go around and my conclusion is that the complexity and space required for next tiers completely negates the bigger gains.