Although it might not be a bug, it looks kinda weird.
When placing to boilers next to each other, connecting, one could walk through the connection point.
Edit - wrote burners, meant boilers
Edit2 - Screenshots:
http://imgur.com/a/Tvthf
[15.1] Player can walk between connected boilers (MotherReport)
[15.1] Player can walk between connected boilers (MotherReport)
Last edited by Strauman on Mon Apr 24, 2017 9:38 pm, edited 4 times in total.
Re: [0.15.0] Walking through connected burners
What do you mean by burner?
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Re: [0.15.0] Walking through connected burners
The new boilers maybe?
Re: [0.15.0] Walking through connected boilers
Yes, thanks! Meant boilers. Edited post accordingly.
[ 0.15] Boiler Pathing.
Considering how pipes work, I believe this to be a bug. You can currently path between 2 adjacent connecting boilers. This happens no matter their orientation. However you cannot path between a pipe and a boiler. Fluid flows between boilers fine.
Loving 0.15 so far. Keep up the great work!
Loving 0.15 so far. Keep up the great work!
Re: [0.15.1][Minor] Walking through connected boilers
I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.1][Minor] Walking through connected boilers
I can see why - looks a bit weird, but would be such a hazzle if it wasn't like that.Rseding91 wrote:I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.