[15.1] Player can walk between connected boilers (MotherReport)

Bugs that are actually features.
Strauman
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[15.1] Player can walk between connected boilers (MotherReport)

Post by Strauman »

Although it might not be a bug, it looks kinda weird.
When placing to boilers next to each other, connecting, one could walk through the connection point.

Edit - wrote burners, meant boilers

Edit2 - Screenshots:
http://imgur.com/a/Tvthf
Last edited by Strauman on Mon Apr 24, 2017 9:38 pm, edited 4 times in total.
Loewchen
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Re: [0.15.0] Walking through connected burners

Post by Loewchen »

What do you mean by burner?
Rockstar04
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Re: [0.15.0] Walking through connected burners

Post by Rockstar04 »

The new boilers maybe?
Strauman
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Re: [0.15.0] Walking through connected boilers

Post by Strauman »

Yes, thanks! Meant boilers. Edited post accordingly.
Sprixus
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[ 0.15] Boiler Pathing.

Post by Sprixus »

Considering how pipes work, I believe this to be a bug. You can currently path between 2 adjacent connecting boilers. This happens no matter their orientation. However you cannot path between a pipe and a boiler. Fluid flows between boilers fine.
BoilerBug.PNG
BoilerBug.PNG (127.66 KiB) Viewed 3205 times
Loving 0.15 so far. Keep up the great work!
Rseding91
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Re: [0.15.1][Minor] Walking through connected boilers

Post by Rseding91 »

I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
If you want to get ahold of me I'm almost always on Discord.
Strauman
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Re: [0.15.1][Minor] Walking through connected boilers

Post by Strauman »

Rseding91 wrote:I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
I can see why - looks a bit weird, but would be such a hazzle if it wasn't like that.
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