[15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Henne
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[15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Post by Henne »

While playing arround with the blueprintbook in singleplayer autosave kicked in and I had this hard crash
Chrash.jpg
Chrash.jpg (98.66 KiB) Viewed 2463 times
I'm not sure wether I double clicked the blueprint or hit the delete button. Also I'm not able to reproduce it at all.
Maybe you'll be able to see something in the log.

Maybe related to viewtopic.php?f=7&t=46275 ?
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Oxyd
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Re: [15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Post by Oxyd »

I can't reproduce it either. Has it ever happened again or was this a one time thing?
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Re: [15.6] Hard crash in blueprint library with autosave (BlueprintRecordSlotTooltip::updateContent)

Post by TheYellowBush »

Loewchen wrote:See: viewtopic.php?f=7&t=47991
Thanks.
Aren't you exited? Aren't you happy?
You are going to be free.

Toby Fox, 2015
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Re: [15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Post by TheYellowBush »

Verry basic error. The game crash when loading BluePrint library. (BlueprintRecordSlotTooltip::updateContent)

The game download the file but i have a bad connecton and the file is corrupted.
The game try to load it and crash because he can't load a corrupted file.

I think it's something like that.
Aren't you exited? Aren't you happy?
You are going to be free.

Toby Fox, 2015
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TheYellowBush
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Re: [15.6][Oxyd] Crash in blueprint library with autosave(BlueprintRecordSlotTooltip::updateContent)

Post by TheYellowBush »

Oxyd wrote:I can't reproduce it either. Has it ever happened again or was this a one time thing?
It's append two time for me.
Aren't you exited? Aren't you happy?
You are going to be free.

Toby Fox, 2015
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