Friday Facts #74 - The brainstorming

Regular reports on Factorio development.
AlastarFrost
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sun Jun 12, 2016 3:12 pm
Contact:

Re: Friday Facts #74 - The brainstorming

Post by AlastarFrost »

Some points that I would like to see:
- Space production should not be a one-way-street, where you just ship things to orbit. You should also be able to mine asteroids and send materials back to the planet. It would be nice if there were some materials that you can only aquire in space.
- Make a distinction between normal production and zero-g-production. So complex systems could need parts that can only be assembled in space together with parts that can only be assembled on ground. Shipping stuff back and forth would obviously require a lot of fuel and some spaceport logistics.
- It would be nice if stuff in space would get a spacy feeling, like converting belts to transport tubes.
- In space there is obviously no pollution as you have it on ground. Instead it would be nice if dense platform systems generate heat that you have to move to heat sinks on the outside of the platform or risk overheating the systems (lowering production speed)
- make space transportation a topic. For close platforms, you could build a rail-like structure and use tube trains. For longer distances you need rockets that consume fuel (which has to be provided from the ground base) and Ion drives when you have the advanced space techs.
cheetored20
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Oct 29, 2016 12:56 am
Contact:

Re: Friday Facts #74 - The brainstorming

Post by cheetored20 »

Idea for space based feasibility, ores can be harvested in space and either smelted or sent down to the base bellow with shuttles
Koub
Global Moderator
Global Moderator
Posts: 7778
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Friday Facts #74 - The brainstorming

Post by Koub »

You do realize that in almost 2 years, some of the original plans have slightly changed, right ?
Koub - Please consider English is not my native language.
Grossen
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Oct 11, 2016 5:46 pm
Contact:

Re: Friday Facts #74 - The brainstorming

Post by Grossen »

Who cares, I'm just seeing this :O

Space Platforms NOW!
User avatar
Kazaanh
Inserter
Inserter
Posts: 31
Joined: Tue Oct 27, 2015 2:57 pm
Contact:

Re: Friday Facts #74 - The brainstorming

Post by Kazaanh »

Wouldn't it be better to add some spaceship helipads ( to build on ground ) and inter-planetary trading system with various random-generated-board-quests/ requests from passing by ships? ( like military ships requesting military stuff etc ). Reward could be money or unique tech. You could potential add some story to it. Like random event where you have to recover civilian rescue pods or protect a civilian convoy?

Or supplying colonies on the planet with various resources to help them develop / defend against biters.
Or battling the Biter-queen?

I mean what about end-game where you go underground and there is a whole new alien world & resources? What about going underwater? Subships, underwater mining facillities/mechs, oxygen creation etc

Building spaceship is nice but what later? but imo Factorio should stay on the planet.

Or how about making a huge space platform explorable? Like a biome? Ancient/destroyed ship full of aliens? Where your job will be to recover and repair it slowly step by step.
cheetored20
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Oct 29, 2016 12:56 am
Contact:

Re: Friday Facts #74 - The brainstorming

Post by cheetored20 »

Kazaanh wrote:Wouldn't it be better to add some spaceship helipads ( to build on ground ) and inter-planetary trading system with various random-generated-board-quests/ requests from passing by ships? ( like military ships requesting military stuff etc ). Reward could be money or unique tech. You could potential add some story to it. Like random event where you have to recover civilian rescue pods or protect a civilian convoy?

Or supplying colonies on the planet with various resources to help them develop / defend against biters.
Or battling the Biter-queen?

I mean what about end-game where you go underground and there is a whole new alien world & resources? What about going underwater? Subships, underwater mining facillities/mechs, oxygen creation etc

Building spaceship is nice but what later? but imo Factorio should stay on the planet.

Or how about making a huge space platform explorable? Like a biome? Ancient/destroyed ship full of aliens? Where your job will be to recover and repair it slowly step by step.
how about the ships have the potential to give you god modules? i also like the restoration idea, what if it was used to make habitats for civilians you rescued?
Koub wrote:You do realize that in almost 2 years, some of the original plans have slightly changed, right ?
at this point we are more spit-balling ideas for mods and beyond 1.0
xeneonic
Inserter
Inserter
Posts: 25
Joined: Mon May 02, 2016 7:38 am
Contact:

Re: Friday Facts #74 - The brainstorming

Post by xeneonic »

Koub wrote: Fri Dec 23, 2016 6:39 am You do realize that in almost 2 years, some of the original plans have slightly changed, right ?
Perhaps the roadmap. Hiring Earendel, creator of the Space Exploration mod. Announcing an expansion pack. Something seems suspicious. Also, it's a blast looking through the old blog posts and forum replies to the blogs. Thank you all for the wonderful experience and journey this has been.

Image
Albert's easter, 2015.
Post Reply

Return to “News”