Split daytime for each surface

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jorgenRe
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Split daytime for each surface

Post by jorgenRe »

It would be really neat if game.daytime would only set the time for the specified surface. So for example i could create a surface that is underground and with that command i could keep it always night since well there is no sun in a cave.
Also a always night command would be neat too :D!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

orzelek
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Re: Split daytime for each surface

Post by orzelek »

I'm guessing you found a way to create new surface :D

jorgenRe
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Re: Split daytime for each surface

Post by jorgenRe »

orzelek wrote:I'm guessing you found a way to create new surface :D
Well its a little spooky here with all the moving blue and red lights :shock: !
Oh and BTW your mod is ummmm.....Broken :(
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores :(
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

orzelek
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Re: Split daytime for each surface

Post by orzelek »

jorgenRe wrote:
orzelek wrote:I'm guessing you found a way to create new surface :D
Well its a little spooky here with all the moving blue and red lights :shock: !
Oh and BTW your mod is ummmm.....Broken :(
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores :(
If you indeed made separate surface I think it might get broken indeed.

If you mean base surface - naaah it's only rng toying with you ;)

jorgenRe
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Re: Split daytime for each surface

Post by jorgenRe »

orzelek wrote:
jorgenRe wrote:
orzelek wrote:I'm guessing you found a way to create new surface :D
Well its a little spooky here with all the moving blue and red lights :shock: !
Oh and BTW your mod is ummmm.....Broken :(
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores :(
If you indeed made separate surface I think it might get broken indeed.

If you mean base surface - naaah it's only rng toying with you ;)
Well I was in my very own test surface ^_^
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

yeganer
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Re: Split daytime for each surface

Post by yeganer »

yeah, i'm toying around with surfaces, too.

so far it works okay.

game.create_surface('name', {seed=123, ...})

the important part:
the map gen settings will be duplicates of nauvis so always set a seed ;)

and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.

jorgenRe
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Re: Split daytime for each surface

Post by jorgenRe »

yeganer wrote:yeah, i'm toying around with surfaces, too.

so far it works okay.

game.create_surface('name', {seed=123, ...})

the important part:
the map gen settings will be duplicates of nauvis so always set a seed ;)

and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
Yea and also allow for custom world gen like only create specific biomes. Since at the moment i'm forced to use a slow method that freezes the game for a few seconds to regenerate the tiles to instead be lavastone and lava :(
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

yeganer
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Re: Split daytime for each surface

Post by yeganer »

yeah, it would be interesting if one could manipulate the map_gen_settings further to include an optional tileset which will be used for mapgen

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